Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.
If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.
If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.
Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.
Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.
If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Discarded shell of a Watcher Knight, re-animated by a swarm of infected flies. When these silent warriors fall in battle, their bodies split open and strange bugs come flying out. I wonder, what will come flying out of me when I die? Will my hopes and fears drift away into the darkness? |
The Watcher Knights are a single main boss in Hollow Knight. They guard Lurien the Watcher, one of the three Dreamers. Their Journal entry is unlocked at the end of the fight, regardless of how many there were.
Lore
The Watcher Knights used to defend the entrance to the Watcher's Spire and Lurien's dormant body.[1][2] They eventually died while standing guard, leaving their shells behind.[3]
In-game events
When the Knight tries to reach the end of the Watcher Knights' room, the gates close by themselves. The swarm of infected flies hovering above them then start entering the husks one after another. In doing so, they reanimate the Watcher Knights to defend Lurien's seal.[3] Upon defeating each Knight, the flies within it escape the room and its husk splits apart. The fight is over once all six Knights in the first row have been defeated.
Additionally, the husk second from the left can be broken before the start of the fight by bringing a chandelier down on it. Its support can be severed from a hidden space behind a breakable wall. This reduces the number of Watcher Knights to be fought to five.
Behaviour and Tactics
The Watcher Knights have three attacks and two manoeuvres:
- Double Slash: Watcher Knight swings its giant nail twice. Watcher Knight swings horizontally first and follows it up with an overhead slash. It moves forward slightly with each swing.
- Roll: Watcher Knight curls up into a ball and rolls along the floor of the arena until it hits the opposite wall. It is immune to Nail attacks while rolling, but can still be damaged using Spells.
- Bouncing Roll: Watcher Knight curls up into a ball and bounces twice. When it does this attack, it attempts to target the Knight, which means it may simply bounce in place rather than travel around the arena. The first bounce takes Watcher Knight to the top of the arena and the second bounce takes it only to the middle. Similar to the Roll attack, it is immune to Nail attacks while bouncing, but can be damaged using Spells.
- Back Roll: Watcher Knight curls up into a ball and rolls backwards to evade the Knight. This manoeuvre only occurs while two Watchers Knights are active.
- Run: Watcher Knight, in an attempt to get closer to the Knight, sometimes runs towards them before performing another attack.
There are 6 Watcher Knights total, and the fight starts with only one Knight being reanimated. Once the Knight has been active for 20 seconds (just when the music gets louder) without being defeated, a second Knight is reanimated, joining the first. However, if the first Knight is killed quickly, two of the next Knights are reanimated together. Note that no more than two Knights can be active at once.
Since the Watcher Knights attack in groups, it is best to not get cornered by them. To prevent this, jump above them and hit them from the air, as their spinning jump is their only counter to aerial attacks.
Since they have fast attacks, the Quick Focus Charm is highly recommended for this fight. Another tactic is using Lifeblood Heart for a health boost, and Stalwart Shell to increase invincibility time, then damage the Knights while tanking their attacks. Using Sharp Shadow while having the Shade Cloak can make this fight easier as the Knight can dash through them dealing 1x Nail damage even when they are rolling; equipping Dashmaster as well increases the damage. Dream Wielder is also useful, as it allows the Knight to collect lots of SOUL from the Watcher Knights as they roar, because, while they are immune to damage during this state, they are not immune to being struck by the Dream Nail.
Another way to easily take them down is with Shaman Stone and Descending Dark. Three uses of Descending Dark with the damage boost is enough to kill a single Watcher Knight, and the invincibility frames keep the Knight safe long enough to jump and down-strike with the Nail before using another Descending Dark. When attempting this method, Spell Twister and Dream Wielder are very helpful to have equipped as well, in order to maintain high amounts of SOUL and lessen the number of times the Knight needs to hit the Watcher Knights with the Nail.
Directly to the left of the arena is a breakable ceiling (accessible via Mantis Claw), which reveals a secret area containing the anchoring of a chandelier. Striking it with the Nail drops the chandelier, crushing one of the corpses below and permanently reducing the number of reanimated Knights from 6 to 5.
The Hollow Knight Beta is a beta build of Hollow Knight which was first sent to Kickstarter backers in September 2015.[4] It was also released as a sneak peek for Humble Monthly Bundle subscribers on the 3 February, 2017.[5] The beta was released to everyone on 21 September, 2020, after being posted by Team Cherry on the Hollow Knight Discord server.[6]
All of the major changes between the beta and the final release version of Hollow Knight are documented below.
The beta can be downloaded here.
Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.
If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.
If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.
Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.
Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.
If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Mighty Hegemol... What a towering figure he was, though surprisingly soft spoken for one so large. They were all impressive in their own right, of course. Fierce Dryya, kindly Isma, mysterious Ze'mer ... erm, and the other one.
|
The Five Great Knights of Hallownest once stood beneath the throne as the kingdom's protectors. They are revered figures who are often mentioned in historical records but only as a group. Information on the individual Great Knights is sparse, with Relic Seeker Lemm noting that their names and appearance seem to have been erased from history.
The Five Great Knights are:
- Ze'mer (Grey Mourner)
- Dryya
- Isma
- Hegemol
- Ogrim (Dung Defender)
By the time the Knight returns to Hallownest, three of the Great Knights have either died or disappeared. Only Ogrim and Ze'mer are known to be alive.
The Great Knights are depicted in Ogrim's cave below his boss arena as statues made of dung:
The silhouettes of four of them can be seen in the arena of White Defender:
Ze'mer
Located in the Resting Grounds where she is known as the "Grey Mourner", Ze'mer is the only remaining Great Knight besides Ogrim. Sheo refers to her as "mysterious Ze'mer". She is not native to Hallownest, originating from "lands serene", a location from which she also brought Delicate Flowers. There is not much known about Ze'mer when she was a Great Knight, but Ogrim remarks on how she told stories.
After her Mantis lover died, Ze'mer turned to mourning and retreated to her house in the Resting Grounds. She dissipates after the Knight delivers the Delicate Flower to the grave of her lover.
Dryya
Dryya had a hard front, and Nailmaster Sheo refers to her as "Fierce Dryya", although she is noted to have been a caring type. Ogrim mentions that he misses her wisdom. She was tasked with standing guard over the White Lady in the Queen's Gardens.
After defeating numerous Mantis Traitors, evidenced by the pile of their corpses aside Dryya's own, they eventually overwhelmed her. The White Lady is not aware of Dryya's death.
Dream Nail Dialogue
- Protect...
Isma
Referred to as "kindly Isma" by Nailmaster Sheo, there is little known about Isma, but her strength seemed to surpass that of Ogrim's, and her nature seemed to be kind and understanding. Ogrim and Isma had a very close relationship, even more so since he seems to be protecting her grove specifically. Isma’s powers and capabilities are not specifically stated but seem to have some relation to acid, as her tear or "blessing" grants acid immunity. Her grove is referred to as the "source of acid blight."
She can be found within the Royal Waterways, in Isma’s Grove. She appears to be dead and her body can be seen attached to a wall by plant growth; making the cause of her death the most questionable.
Dream Nail Dialogue
- ...Ogrim... there's no time...
Hegemol
Hegemol is the only Great Knight whose whereabouts are largely unknown. He was the favourite Great Knight of Nailmaster Sheo, who calls him "Mighty Hegemol". He was a towering figure but soft spoken, which was surprising for somebody of his stature. Ogrim mentions that he misses Hegemol's humour.
A statue of Hegemol can be found outside the City of Tears, requiring the City Crest to open the gate to the city.
While Hegemol was sleeping, his armoured shell was stolen by a Maggot who wanted to defend his siblings. It is unknown whether Hegemol is alive after this or if he was murdered by the maggot. While the False Knight who stole his shell wields a mace with an armoured bug attached to the end, Hegemol himself is always shown without any weapon.
Ogrim
The most loyal of the Five Great Knights, Ogrim is found in the Royal Waterways where he is known as "Dung Defender". He hopes to meet the other Great Knights again and see Hallownest be reborn. Although he misses Isma in particular, he is not able to visit her grove due to his duties and an oath that he swore. Due to this, he seems to be unaware of Isma's fate and the fate of the other Great Knights.
When he is defeated five times in his dreams as White Defender, Ogrim wonders if the line of Hallownest's Great Knights ends with him or whether it can be passed on, mentioning that he can easily imagine the Knight standing amongst the greatest heroes of the age. Ogrim disappears after this encounter, leaving behind a statue of the Knight made of dung.
The Love Key is an Item in Hollow Knight.
Use
Opens the door inside the Tower of Love where the Collector can be fought.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.How to Acquire
Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Trivia
- The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:
- "Too long... spent together. We become as one..."
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.Gallery
Trivia
- A fight with Dryya was planned early in development but was later cut. A Kickstarter update described her as:
- "One of Hallownest's five greatest Knights and defender of the Queen’s Glade. She was driven mad by her Queen lost and the garden overrun. Still she retains her honour, offering fair challenge to the Hollow Knight: Nail against nail. A duel to the death."
- Ogrim was revealed as a boss in a Kickstarter update with a different backstory:
- "Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender. Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.' Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm."
- In early development, Herrah the Beast was named Hegemol. This was later changed to her current name.
The Love Key is an Item in Hollow Knight.
Use
Opens the door inside the Tower of Love where the Collector can be fought.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.How to Acquire
Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Trivia
- The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:
- "Too long... spent together. We become as one..."
Area differences
The beta only contains King's Pass, Dirtmouth, and the Forgotten Crossroads. Some parts of these areas have remained the same in the release version, while some were still incomplete and are missing certain aspects. The following is a list of most major differences in the beta areas compared to the areas in the release version of Hollow Knight.
Dirtmouth | |
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The entrance to Crystal Peak exists but cannot be entered as the level leads nowhere. | |
Iselda's shop has a different sign sprite compared to the release version. | |
Confessor Jiji's/Steel Soul Jinn's cave is missing entirely. | |
The lever in the Stag Station to open the door does not exist. |
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Forgotten Crossroads | |
The Ancestral Mound is called Shrine of Souls. |
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The Bench in the Hot Spring is missing. | |
The Black Egg has Infection leaking out of it, which only happens in the Infected Crossroads in the release version. | |
The City of Tears lift cannot be accessed, although the bottom of the lift already exists, which can be accessed by noclipping using mods. The lever to call the lift cannot be activated and the City of Tears cannot be entered as the level leads nowhere. | |
The lift near Myla leading to Crystal Peak is missing. | |
No Bench exists outside of Salubra's hut, and her hut cannot be accessed without using the Shade or noclip. | |
The passage to Crystal Peak exists near Myla, but cannot be entered as the level leads nowhere. | |
The passage to Fog Canyon exists, but can only be accessed by using noclip with mods. Fog Canyon cannot be entered as the level leads nowhere. | |
The passage to the Fungal Wastes exists, but can only be accessed by using noclip with mods. The Fungal Wastes cannot be entered as the level leads nowhere. | |
The secret room in the well leading to Dirtmouth is missing. | |
The spiked wall near Brooding Mawlek does not exist. A Grub which is present in this area in the beta was replaced by a Soul Totem in the release version. | |
A swimming section exists near the passage to Fog Canyon which was cut entirely in the release version. This section is also shown in one of the pre-release trailers. | |
The Tram to the Resting Grounds cannot be entered, but the tunnel exists and can be explored using noclip with mods. | |
King’s Pass | |
The chest containing the Fury of the Fallen Charm in the release version contains Geo in the beta. |
Audio differences
Several audio changes were made in the release version compared to the beta, although overall most audio stayed the same.
Brooding Mawlek has a different explosion sound when killed and roars when it is defeated. |
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Gruz Mother has a different explosion sound when killed. | |
Sly has a different voice actor. | |
The intro cinematic has no music. | |
Vengefly King has a different explosion sound when killed. | |
When the Knight takes damage, a glass breaking sound is heard. |
Dialogue differences
Most dialogue of NPCs is different in the beta.
Cornifer |
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Beta dialogue | Current dialogue |
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Hmm? Oh, hello there. Come down to explore these beautiful old highways? Don't mind me. I've a fondness for exploring myself. Getting lost and finding your way again is a pleasure like no other. Actually, I'm embarassed sic to bring this up, but I also make maps as a sort of side business. This one I'm working on isn't quite finished yet, but I'd like you to have a copy anyway. Oh, don't thank me. It's a work in progress so it's terribly rough. Rest assured the final product will be of a much higher calibre. |
Hmm? Ah, hello there. Come down to explore these beautiful old ruins? Don't mind me... I've a fondness for exploring myself. Getting lost and finding your way again is a pleasure like no other. We're exquisitely lucky, you and I... I'm a cartographer by trade, and I'm working on mapping this area right now. Would you like to buy a copy of my work so far? |
How are you finding my map? Personally I prefer to explore without one. You see so much more of the world when you're not looking at a map. |
How are you finding my map? I've tried to fill out as much as I can, but every map is a work in progress... If you'd like to fill out some of the map yourself you can purchase some mapping supplies from my wife up in Dirtmouth. We've set up a little store to help make ends meet. |
Elderbug |
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Beta dialogue | Current dialogue |
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The other residents, they've all disappeared. Headed down that well, one by one, into the caverns below. Used to be there was a great kingdom beneath our feet. It's long fell to ruin, yet it still draws folks down into its depths. Wealth, glory, enlightenment, that darkness seems to promise all things. I'm sure you too seek your dreams down there. Well watch out. These days, it's a sickly air down there. Creatures turn mad and travellers are robbed of their memories. Perhaps dreams aren't such great things after all, heh. |
The other residents, they've all disappeared. Headed down that well, one by one, into the caverns below. Used to be there was a great kingdom beneath our town. It's long fell to ruin, yet it still draws folks into its depths. Wealth, glory, enlightenment, that darkness seems to promise all things. I'm sure you too seek your dreams down there. Well watch out. It's a sickly air that fills the place. Creatures turn mad and travellers are robbed of their memories. Perhaps dreams aren't such great things after all... |
Many used to come, hoping the kingdom would fulfill their desires. Hallownest, it was once called. Supposedly the greatest kingdom there ever was, full of treasures and secrets. Hm. Now it's nothing more than a poisonous tomb full of monsters and madness. I suppose everything fades away eventually. Just the nature of things, heh heh. |
Many used to come, hoping the kingdom would fulfill their desires. Hallownest, it was once called. Supposedly the greatest kingdom there ever was, full of treasures and secrets. Hm. Now it's nothing more than a poisonous tomb full of monsters and madness. Everything fades eventually, I suppose. |
I hope you aren't too disappointed by our little town, traveller. Though it's now a solemn place, once we were much more welcoming. Entry to the kingdom was forbidden long ago, supposedly after some great calamity. Many gates were closed, but our old well remains as a way to creep back in. Over the years, all kinds used the well to wriggle their way into the ruins, wanderers, thieves, adventurers. Eventually there was enough activity to sustain a town, and so our predecessors built Dirtmouth. | I hope you aren't too disappointed by our little town, traveller. Though it's now a solemn place, once we were much more welcoming. Entry to the kingdom was forbidden long ago, supposedly after some great calamity. Many gates were closed, but our old well remains as a way to creep back in. |
So many used to come through here and down into that well, droves and swarms, seeking power and wealth, seduced by endless possibilities in the dark. Funny how few ever return to the surface. Perhaps they find what they're looking for? Heh heh, I'm not so naive. No doubt, they've all been gobbled up! There're countless dangers in those depths. | Over the years, all kinds used the well to wriggle into the ruins, wanderers, thieves, adventurers. Funny how few ever come back up. Perhaps they find what they're looking for? … Bah, I'm not so naive. No doubt, they've all been gobbled up! There are countless dangers in those depths. |
As bustling as this town used to be, eventually the flow of fools down the well slowed. I'd thought those times were done. But recently something's changed. There's activity in the caverns, unsettling sounds and rumblings underfoot. The creatures down there have become enraged. They say a poison drifts through the old roads and highways, sending folk mad. Travellers started to drift back here and down into the well, all talking about dreams they'd had of wealth and glory. And that allure to descend, it settled over the townsfolk as well! All of them eventually wandered down there. Except for me, of course. I'm a simple man, and I do not dream. Heh heh... | Not used in release version. |
I remember asking one young bug why she'd climb down the well, after it had already claimed her mother and brother. Said she'd been dreaming of that stone egg in the temple. She'd heard something stirring within it, singing in a familiar voice.I told her she was a fool, but down she went anyway. Maybe I should have held her back? Heh, I doubt it. Once a mind's set on heading down, no bug can be stopped. | Not used in release version. |
There's something strange about you. I've seen all types pass below, but you... You're almost familiar, though I'm sure we've never met before. | Not used in release version. |
Feeling tired? That bench may be iron, but I assure you it’s quite comfortable. There's no better a place to collect your thoughts before heading below. | Not used in release version. |
Feeling tired? That bench may be iron, but I assure you it’s quite comfortable. There's no better a place to collect your thoughts before heading below. Plus, I'd enjoy the company, even if you're not the most talkative sort. | Feeling tired? That bench may be iron, but I assure you it's quite comfortable. There's no better place to collect your thoughts before heading below. Plus I enjoy the company. Not that you seem the talkative sort. |
If you do meet my fellows down there you might remind them of their poor Elder, up here, back aching, abandoned to his lonesome vigil. Poor poor me!... Oh I'm fine, really, but a bit of guilt might go some way in persuading their return. Assuming they're still alive that is. | Not used in release version. |
I never thought I’d see the day. The Stag Station has opened! That building has lain silent since before even my time. Oh, I’ve heard all the tales of the glorious lines. A web of tunnels running all though the kingdom. Not that I’ll be travelling them, mind you! I'm quite content where I am, heh heh… | I never thought I'd see such a thing. The Stag Station has opened! That building lay silent since before even my time. Oh, I've heard the tales of the glorious lines. A web of tunnels running all through the kingdom. Not that I'll be travelling them, mind you! I'm quite content where I am. |
There’s something about you little traveller. The winds are changing. | Not used in release version. |
The Last Stag |
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Beta dialogue | Current dialogue |
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Greetings, little one! It's been an age since I last heard the ringing of a station bell. It echoed down the stagways and called me to you. I've grown stiff and heavy over these many years and I've forgotten much, but the sound of the bell will always call me back. These stagways stretch the depths of Hallownest. If you want to travel them, hail me from the platform. I will take you where you need to go. |
Greetings, little one! It's been an age since I last heard the ringing of a station bell. It echoed down the stagways and called me to you. I've grown stiff and tired over these many years and I've forgotten much, but the sound of the bell will always call me back. These stagways stretch the depths of Hallownest. If you want to travel them, hail me from the platform. I will take you where you need to go. |
Ready to go, little one? |
Not used in release version. |
It was a long time ago, but I remember when these highways and crossroads pulsed with life. These are the paths I first carried passengers through when I was young. Those travellers are all gone now, moved on. Now it seems it's just you and I and the furtive creatures scratching and squirming all around us. |
It was a long time ago, but I remember when these highways and crossroads pulsed with life. These are the paths I first carried passengers through when I was young. Those travellers are long gone, yet still I remain. Now it seems it's just you and I and the furtive creatures scratching and squirming all around us. |
This place... we are near the surface, I believe? There is a town here, you should take the opportunity to rest. This place was once full of travellers coming and going. It seems much quieter now. |
This place... we are near the surface, I believe? There is a town here. You should take the opportunity to rest. This place was once full of travellers coming and going. It seems much quieter now. |
Myla |
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Beta dialogue | Current dialogue |
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Ohhh, bury the knight with a broken sword, bury the... p-priest... something about a crown...? I c-can't remember the rest of that one, ha ha ha! Maybe I'll just hum it. |
Ohhh, bury the knight with her broken nail, bury the... p-priest... something about a crown...? I c-can't remember the rest of that one, ha ha ha! Maybe I'll just hum it. |
Oh, hello again! Are you still running about? Why not join me d-down here? There's plenty of wealth in these rocks for anyone willing to put a bit of work in! Those crystals out there are worth a fair b-b-bit, but I have a feeling that there's something even more valuable hidden just a bit deeper in! If I close my eyes I can almost smell it! Ha ha ha! | Oh, hello again! Are you still running about? Why not join me d-down here? There's plenty of wealth in these rocks for anyone willing to put a bit of work in! Those crystals out there are worth a fair b-b-bit, but I have a feeling that there's something even more valuable hidden just a bit deeper in! I can almost smell it! Ha ha ha! |
Ohhh, bury the knight with her velvet gloves, Bury the thief with the one she loved! Bury the priest in her tattered gown, Then bury the beggar and his golden crooooooown! |
Ohh, bury the knight with her broken nail, bury the lady, lovely and pale! Bury the priest in his tattered gown, then bury the beggar with his shining croooown! |
Quirrel |
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Beta dialogue | Current dialogue |
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I'm Quirrel. I have something of an obsession with forgotten and uncharted places. This ancient kingdom holds many fascinating mysteries, and one of the most intriguing of them is standing right before us. | I'm Quirrel. I have something of an obsession with uncharted places. This ancient kingdom holds many fascinating mysteries, and one of the most intriguing of them is standing right before us. |
A great stone egg, lying in the corpse of an ancient kingdom. And who knows what other marvels lie even deeper below us… | A great stone egg, lying in the corpse of an ancient kingdom. And this egg...Is it warm? It certainly gives off a unique air. Can it be opened? There are strange marks all over it… I do so love a mystery...And who knows what other marvels lie even deeper below us... |
For so long I'd heard the tales of this strange, ancient kingdom, tales full of wonders and horrors. No longer could I resist. I just had to see it for myself. And what a time I chose to arrive! This dead world has sprung to life. The creatures are riled up and the earth rumbles. The air is thick. I wonder what could have brought all this about? | For so long I've felt drawn here. So many tales full of wonders and horrors. No longer could I resist. I just had to see it for myself. And what a time I chose to arrive! This dead world has sprung to life. The creatures are riled up and the earth rumbles. The air is thick. I wonder what could have brought it all about? |
Isn't this building a wonder? Do you think it was built around the egg, or was the egg laid within? And this egg... is it warm? I swear it seems alive somehow. It certainly gives off a unique air. What do you suppose is inside? A great beast? Fantastic treasures? Or something else entirely? Can it be opened? There are strange marks all over it… I do so love a mystery… | Not used in release version. |
I can't help but notice that nail you wield. It looks a fine instrument, though it's showing signs of wear. I'd wager up there it would take you far. Down here however, I suspect you'll soon meet dangers the surface world can't match. | Your nail looks a fine instrument, but it's showing signs of wear. I'd wager up there it would take you far. Down here however, I suspect you'll soon meet dangers the surface world can't match. |
Did you pass that town above? What a sad little place. And such majesty hidden right beneath! I suppose that's why they've all headed down here. Who could resist such possibilities? | Did you pass that town above? What a gloomy little place. And such majesty hidden right beneath!I suppose that's why they've all headed down here. Who could resist such possibilities? |
Sly |
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Beta dialogue | Current dialogue |
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You're exploring these old ruins then? Very brave! Plenty of courageous explorers have been lost to the hunger of these old caverns. You have your nail though, and I can tell just by looking that you know how to wield it. |
You're exploring then? Very brave! Plenty of courageous wanderers have been lost to the hunger of these old caverns. You have your nail though, and I can tell just by looking that you know how to wield it. |
Ah, hello! I knew we'd meet again. How do you like my cosy little store? I've made myself pretty comfortable here, selling old trinkets to travellers like yourself. Except, ah, I'm not quite ready for business just yet. There's still a bit of preparation to do, I'm sure you understand. For now I'll just have to say thank you! And I look forward to doing business with you when the time comes. |
Ah, hello! I knew we'd meet again. How do you like my cosy little store? I've made myself pretty comfortable here, selling old trinkets to travellers like yourself. If you're planning a trip below, I've several items that may improve your chance of survival. |
There's still plenty of work for me to do before I can open the store. Very delicate, very precise work! You seem like the patient sort though. There's no need for unnecessary haste. | Not used in release version. |
Snail Shaman |
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Beta dialogue | Current dialogue |
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Oho! Who is that creeping out of the darkness? My, you're looking solemn, friend! A strange, empty face and a wicked looking weapon! Something important has drawn you down into Hallownest's corpse, but I won't ask what. Perhaps the reason you've found me is because you need my help? Say no more, friend. I'm going to give you a gift, a nasty little spell of my own creation. It's just perfect for a little fellow like you! Ohoho! |
Oho! Who is that creeping out of the darkness? My, you're looking grim! A strange, empty face and a wicked looking weapon! Something important has drawn you down into Hallownest's corpse, but I won't ask what. Perhaps the reason you've found me is because you need my help? Say no more, friend. I'm going to give you a gift, a nasty little spell of my own creation. It's just perfect for a little one like you! Ohoho! |
Oho! There you are! I was watching over you while you slept, and must have slipped away myself. I woke up and found you'd disappeared! You are a surprising fellow, ohoho! Actually, I wanted to ask a small favour of you. You see, there is a certain creature lurking just above us, in the heart of this temple......oho? Well, yet another surprise! You've slain that creature before I've even asked! I scarcely deserve such a friend as you! You're a marvel! Ohohoho! | Oho! There you are! I was watching over you while you slept, and must have slipped away myself. I woke up and found you'd disappeared! You are a surprising one, ohoho!
Actually, I wanted to ask a small favour of you. You see, there is a certain creature lurking just above us, in the heart of this temple… ...Oho? Well, yet another surprise! You've slain that creature before I've even asked! I scarcely deserve such a friend as you! You're a marvel! Ohohoho! |
And look! The gate between us has opened. Ohoho! I'm sure you're eager to move on. Farewell, and have faith, whatever you are seeking... Ohohoho! |
And look! The gate between us has opened. Ohoho! I'm sure you're eager to move on. Farewell, and have faith! Whatever you are seeking... it will find you! Ohohoho! |
Zote |
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Beta dialogue | Current dialogue |
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Know this, urchin. I am Zote the Mighty, a knight of the people. Cross me again, and you'll find out why they call my weapon 'Life Ender'. | Know this, cur. I am Zote the Mighty, a knight of great renown. Cross me again, and you'll find out why they call my weapon 'Life Ender'. |
Hmph. What a squalid little hamlet this is.The air is too thick and the townsfolk have beady eyes. I'll be heading back down below as soon as possible. |
Hmph. What a squalid little hamlet this is.The air is foul and the townsfolk have beady eyes. I'll be heading back down below as soon as possible. |
Enemy and boss differences
Several enemies and bosses have behaviour changes, location changes, or visual changes.
Enemies | |
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All enemies respawn when re-entering a room, while in the release version most enemies stay dead. |
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The Shade has different colour sprites. It has no knockback when hit, and killing the Shade shows Geo flying towards the Knight instead of Void. |
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Hoppers are present in some rooms of the Forgotten Crossroads, instead of only being found in Kingdom's Edge and the Colosseum of Fools. |
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Elder Baldur and Baldur have white eyes. Elder Baldur does not deal contact damage. The white-eyed Baldur and Elder Baldur were still used in the Hunter's Journal until the release of Voidheart Edition. |
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Husk Guards only deal 1 Mask of damage instead of 2 Masks in the release version. |
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A sprite for the Maggot exists in the files, but it cannot be found in the beta itself. |
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The Crawlid has different sprites and looks less spiky. |
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Bosses | |
Gruz Mother's corpse shows a ribcage. |
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Vengefly King is in the Forgotten Crossroads near the Hot Spring instead of in Greenpath. |
Gameplay differences
The gameplay of the beta has some notable differences, including different abilities and combat.
Abilities | |
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An ability called Backdashing is possible by pressing the current SUPER DASH button. This ability was cut in the release version. |
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Forward Dash exists and has a different animation, but it can only be activated with file editing/mods. |
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Focus | |
It takes longer to use Focus compared to the release version. |
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Geo | |
Geo is lost upon death but the SOUL meter is not broken before recovering the Shade. |
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Invincibility frames | |
Less invincibility frames are gained after being hit. |
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Items | |
The inventory does not exist. No Charms or Items exist except for Mask Shards. |
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Map | |
The Map is viewed by hitting M on keyboard or LB/L1 on controller. It is not possible to move while viewing the map. The only area that has a map is the Forgotten Crossroads and this map looks different compared to the release version. |
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Masks | |
The Knight starts with 4 initial Masks instead of 5. |
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Nail | |
The Knight's Nail has decreased range compared to the release version. |
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The beta allows faster Nail strikes. |
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SOUL | |
Less SOUL is gained from hitting enemies. |
NPC differences
Some NPCs are missing from their location in the release version, or found in different locations. They may also have different behaviour in the beta compared to the release version.
Cornifer | |
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Cornifer does not charge Geo for his map and the map is already drawn. |
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Iselda | |
Iselda cannot be accessed normally. She and her shop exist in the beta, but can only be accessed with mods. She only uses one sprite and has no dialogue. | |
Confessor Jiji | |
Confessor Jiji and her cave are missing in Dirtmouth. |
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Last Stag | |
The Last Stag has an unused sleeping or resting animation which can only be found in the files. One of these sprites were later used for the corpses in the Stag Nest. |
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Menderbug | |
Menderbug exists in the beta. He can be killed with Vengeful Spirit, but drops nothing upon death. His house is inaccessible. |
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Salubra | |
Salubra is missing entirely. Her store exists but it cannot be entered. |
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Sly | |
Sly does not sell items in his shop. |
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Zote | |
Zote is first encountered in the Forgotten Crossroads instead of in Greenpath and cannot die here. |
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Zote does not face the Knight when talking to them. | |
Zote goes to Dirtmouth after being saved. |
Miscellaneous differences
Acid looks different. It is more transparent in the beta and contains more bubbles. |
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The beta ends after attempting to enter Greenpath. |
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City of Tears tower background sprites can be found in the files. These sprites were incorporated in a single background image in the release version which is used for some areas in the City of Tears. | |
The Dreamers' masks all look the same as Monomon's. |
Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.
If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.
If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.
Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.
Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.
If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Mighty Hegemol... What a towering figure he was, though surprisingly soft spoken for one so large. They were all impressive in their own right, of course. Fierce Dryya, kindly Isma, mysterious Ze'mer ... erm, and the other one.
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The Five Great Knights of Hallownest once stood beneath the throne as the kingdom's protectors. They are revered figures who are often mentioned in historical records but only as a group. Information on the individual Great Knights is sparse, with Relic Seeker Lemm noting that their names and appearance seem to have been erased from history.
The Five Great Knights are:
- Ze'mer (Grey Mourner)
- Dryya
- Isma
- Hegemol
- Ogrim (Dung Defender)
By the time the Knight returns to Hallownest, three of the Great Knights have either died or disappeared. Only Ogrim and Ze'mer are known to be alive.
The Great Knights are depicted in Ogrim's cave below his boss arena as statues made of dung:
The silhouettes of four of them can be seen in the arena of White Defender:
Ze'mer
Located in the Resting Grounds where she is known as the "Grey Mourner", Ze'mer is the only remaining Great Knight besides Ogrim. Sheo refers to her as "mysterious Ze'mer". She is not native to Hallownest, originating from "lands serene", a location from which she also brought Delicate Flowers. There is not much known about Ze'mer when she was a Great Knight, but Ogrim remarks on how she told stories.
After her Mantis lover died, Ze'mer turned to mourning and retreated to her house in the Resting Grounds. She dissipates after the Knight delivers the Delicate Flower to the grave of her lover.
Dryya
Dryya had a hard front, and Nailmaster Sheo refers to her as "Fierce Dryya", although she is noted to have been a caring type. Ogrim mentions that he misses her wisdom. She was tasked with standing guard over the White Lady in the Queen's Gardens.
After defeating numerous Mantis Traitors, evidenced by the pile of their corpses aside Dryya's own, they eventually overwhelmed her. The White Lady is not aware of Dryya's death.
Dream Nail Dialogue
- Protect...
Isma
Referred to as "kindly Isma" by Nailmaster Sheo, there is little known about Isma, but her strength seemed to surpass that of Ogrim's, and her nature seemed to be kind and understanding. Ogrim and Isma had a very close relationship, even more so since he seems to be protecting her grove specifically. Isma’s powers and capabilities are not specifically stated but seem to have some relation to acid, as her tear or "blessing" grants acid immunity. Her grove is referred to as the "source of acid blight."
She can be found within the Royal Waterways, in Isma’s Grove. She appears to be dead and her body can be seen attached to a wall by plant growth; making the cause of her death the most questionable.
Dream Nail Dialogue
- ...Ogrim... there's no time...
Hegemol
Hegemol is the only Great Knight whose whereabouts are largely unknown. He was the favourite Great Knight of Nailmaster Sheo, who calls him "Mighty Hegemol". He was a towering figure but soft spoken, which was surprising for somebody of his stature. Ogrim mentions that he misses Hegemol's humour.
A statue of Hegemol can be found outside the City of Tears, requiring the City Crest to open the gate to the city.
While Hegemol was sleeping, his armoured shell was stolen by a Maggot who wanted to defend his siblings. It is unknown whether Hegemol is alive after this or if he was murdered by the maggot. While the False Knight who stole his shell wields a mace with an armoured bug attached to the end, Hegemol himself is always shown without any weapon.
Ogrim
The most loyal of the Five Great Knights, Ogrim is found in the Royal Waterways where he is known as "Dung Defender". He hopes to meet the other Great Knights again and see Hallownest be reborn. Although he misses Isma in particular, he is not able to visit her grove due to his duties and an oath that he swore. Due to this, he seems to be unaware of Isma's fate and the fate of the other Great Knights.
When he is defeated five times in his dreams as White Defender, Ogrim wonders if the line of Hallownest's Great Knights ends with him or whether it can be passed on, mentioning that he can easily imagine the Knight standing amongst the greatest heroes of the age. Ogrim disappears after this encounter, leaving behind a statue of the Knight made of dung.
The Love Key is an Item in Hollow Knight.
Use
Opens the door inside the Tower of Love where the Collector can be fought.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.How to Acquire
Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Trivia
- The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:
- "Too long... spent together. We become as one..."
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.Gallery
Trivia
- A fight with Dryya was planned early in development but was later cut. A Kickstarter update described her as:
- "One of Hallownest's five greatest Knights and defender of the Queen’s Glade. She was driven mad by her Queen lost and the garden overrun. Still she retains her honour, offering fair challenge to the Hollow Knight: Nail against nail. A duel to the death."
- Ogrim was revealed as a boss in a Kickstarter update with a different backstory:
- "Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender. Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.' Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm."
- In early development, Herrah the Beast was named Hegemol. This was later changed to her current name.
The Love Key is an Item in Hollow Knight.
Use
Opens the door inside the Tower of Love where the Collector can be fought.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.How to Acquire
Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Trivia
- The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:
- "Too long... spent together. We become as one..."
References
- ↑ Watcher Knights Dream Nail dialogue: "Defend...Seal..."
- ↑ Watcher Knights Hall of Gods lock text: "We lie dormant, guarding the Spire's peak"
- ↑ 3.0 3.1 Watcher Knight Hunter's Journal entry: "Discarded shell of a Watcher Knight, re-animated by a swarm of infected flies."
- ↑ Blog post of 1 September, 2015.
- ↑ Tweet by Team Cherry on 24 January, 2017.
- ↑ Message with the Beta download link. 21 September, 2020. Retrieved 26 June, 2021.
Watcher Knight Hall of Gods text: "We lie dormant, guarding the Spire's peak" | |||
Pantheon | Pantheon of the Knight, 8th boss | ||
Health | 350 (each) | ||
600 (each) | |||
Arena changes | Same arena as the base game fight, no difficulty differences. Their number cannot be brought to five. |
Dream Nail Dialogue
- Defend...Seal...
- Light...Full...
- ...Strong husk...
Location
The Watcher Knights are located near the top of Watcher's Spire.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.Gallery
Trivia
- Three Watcher Knights can be seen in a piece of promotional material.
- The Watcher Knights were the sixth boss to be revealed through the Kickstarter under the name of Black Knight.[1]
- The inanimate bodies can be struck with the Dream Nail for SOUL before the battle starts, as well as struck with the Nail. This object behaviour is similar to the empty armour of the False Knight.
- After version 1.2.2.1, the Watcher Knight's Back Roll move became glitched and no longer worked.[4] This was fixed in version 1.5.68.11808.
Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.
If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.
If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.
Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.
Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.
If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Mighty Hegemol... What a towering figure he was, though surprisingly soft spoken for one so large. They were all impressive in their own right, of course. Fierce Dryya, kindly Isma, mysterious Ze'mer ... erm, and the other one.
|
The Five Great Knights of Hallownest once stood beneath the throne as the kingdom's protectors. They are revered figures who are often mentioned in historical records but only as a group. Information on the individual Great Knights is sparse, with Relic Seeker Lemm noting that their names and appearance seem to have been erased from history.
The Five Great Knights are:
- Ze'mer (Grey Mourner)
- Dryya
- Isma
- Hegemol
- Ogrim (Dung Defender)
By the time the Knight returns to Hallownest, three of the Great Knights have either died or disappeared. Only Ogrim and Ze'mer are known to be alive.
The Great Knights are depicted in Ogrim's cave below his boss arena as statues made of dung:
The silhouettes of four of them can be seen in the arena of White Defender:
Ze'mer
Located in the Resting Grounds where she is known as the "Grey Mourner", Ze'mer is the only remaining Great Knight besides Ogrim. Sheo refers to her as "mysterious Ze'mer". She is not native to Hallownest, originating from "lands serene", a location from which she also brought Delicate Flowers. There is not much known about Ze'mer when she was a Great Knight, but Ogrim remarks on how she told stories.
After her Mantis lover died, Ze'mer turned to mourning and retreated to her house in the Resting Grounds. She dissipates after the Knight delivers the Delicate Flower to the grave of her lover.
Dryya
Dryya had a hard front, and Nailmaster Sheo refers to her as "Fierce Dryya", although she is noted to have been a caring type. Ogrim mentions that he misses her wisdom. She was tasked with standing guard over the White Lady in the Queen's Gardens.
After defeating numerous Mantis Traitors, evidenced by the pile of their corpses aside Dryya's own, they eventually overwhelmed her. The White Lady is not aware of Dryya's death.
Dream Nail Dialogue
- Protect...
Isma
Referred to as "kindly Isma" by Nailmaster Sheo, there is little known about Isma, but her strength seemed to surpass that of Ogrim's, and her nature seemed to be kind and understanding. Ogrim and Isma had a very close relationship, even more so since he seems to be protecting her grove specifically. Isma’s powers and capabilities are not specifically stated but seem to have some relation to acid, as her tear or "blessing" grants acid immunity. Her grove is referred to as the "source of acid blight."
She can be found within the Royal Waterways, in Isma’s Grove. She appears to be dead and her body can be seen attached to a wall by plant growth; making the cause of her death the most questionable.
Dream Nail Dialogue
- ...Ogrim... there's no time...
Hegemol
Hegemol is the only Great Knight whose whereabouts are largely unknown. He was the favourite Great Knight of Nailmaster Sheo, who calls him "Mighty Hegemol". He was a towering figure but soft spoken, which was surprising for somebody of his stature. Ogrim mentions that he misses Hegemol's humour.
A statue of Hegemol can be found outside the City of Tears, requiring the City Crest to open the gate to the city.
While Hegemol was sleeping, his armoured shell was stolen by a Maggot who wanted to defend his siblings. It is unknown whether Hegemol is alive after this or if he was murdered by the maggot. While the False Knight who stole his shell wields a mace with an armoured bug attached to the end, Hegemol himself is always shown without any weapon.
Ogrim
The most loyal of the Five Great Knights, Ogrim is found in the Royal Waterways where he is known as "Dung Defender". He hopes to meet the other Great Knights again and see Hallownest be reborn. Although he misses Isma in particular, he is not able to visit her grove due to his duties and an oath that he swore. Due to this, he seems to be unaware of Isma's fate and the fate of the other Great Knights.
When he is defeated five times in his dreams as White Defender, Ogrim wonders if the line of Hallownest's Great Knights ends with him or whether it can be passed on, mentioning that he can easily imagine the Knight standing amongst the greatest heroes of the age. Ogrim disappears after this encounter, leaving behind a statue of the Knight made of dung.
The Love Key is an Item in Hollow Knight.
Use
Opens the door inside the Tower of Love where the Collector can be fought.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.How to Acquire
Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Trivia
- The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:
- "Too long... spent together. We become as one..."
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.Gallery
Trivia
- A fight with Dryya was planned early in development but was later cut. A Kickstarter update described her as:
- "One of Hallownest's five greatest Knights and defender of the Queen’s Glade. She was driven mad by her Queen lost and the garden overrun. Still she retains her honour, offering fair challenge to the Hollow Knight: Nail against nail. A duel to the death."
- Ogrim was revealed as a boss in a Kickstarter update with a different backstory:
- "Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender. Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.' Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm."
- In early development, Herrah the Beast was named Hegemol. This was later changed to her current name.
The Love Key is an Item in Hollow Knight.
Use
Opens the door inside the Tower of Love where the Collector can be fought.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.How to Acquire
Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Trivia
- The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:
- "Too long... spent together. We become as one..."
References
- ↑ Hollow Knight Kickstarter
- ↑ Early map showing "black knight 01" in the City of Tears.
- ↑ Reddit AMA comment on the Watcher Knights.
- ↑ Video showing Back-roll
The Love Key is an Item in Hollow Knight.
Use
Opens the door inside the Tower of Love where the Collector can be fought.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.How to Acquire
Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.
Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.
Lifeblood Masks, granted by Lifeblood needles, are temporary masks.
Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.
The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.
Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.
Abilities consume Silk thread to use them.
Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.
The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".
Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.
Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.
They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.
Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.
The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.
Elder Hu has two attacks in addition to being able to teleport:
Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.
Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.
Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.
The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.
Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Trivia
- The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:
- "Too long... spent together. We become as one..."