The Trial of the Warrior is the first trial in the Colosseum of Fools available to the Knight.

Requires Geo.png100 to open.

Upon clearing it for the first time, the Knight receives a Charm Notch, Geo.png750-1024, and the Warrior achievement. Subsequent victories reward Geo.png750-1024.

Zote the Mighty only appears as the final opponent after he has been saved in Greenpath and Deepnest and can only be defeated in the trial once.

Tips

For the Shielded Fools in wave 1, they can be hit once as soon as they spawn.

For wave 2, the Sharp Baldurs can be triggered one at a time. This will give time to heal.

The Sturdy Fools in wave 3 can be killed using the same strategy as Husk Miners.

For waves 4 and 5, rush the Primal Aspids down. By staying on the rightmost or leftmost platforms there is a window to heal.

for wave 6, the Sturdy Fools on the top platforms are no hassle and they can be easily avoided by using the Shape of Unn Charm.

in wave 7, get onto the highest platform to easily kill the Primal Aspids without being harmed by the Sharp Baldurs.

Wave 1
Transition: None
HJ Shielded Fool.png Shielded Fool, left
HJ Shielded Fool.png Shielded Fool, left

HJ Shielded Fool.png Shielded Fool, right

HJ Sharp Baldur.png Sharp Baldur, left

HJ Sharp Baldur.png Sharp Baldur, right

Wave 2
Transition: 5 platforms rise up.
HJ Sharp Baldur.png Sharp Baldur x2, left

HJ Sharp Baldur.png Sharp Baldur, top centre
HJ Sharp Baldur.png Sharp Baldur, bottom centre
HJ Sharp Baldur.png Sharp Baldur, top right

Wave 3
Transition: The platforms go away, returning the arena to its original state.
HJ Sturdy Fool.png Sturdy Fool, centre
HJ Sturdy Fool.png Sturdy Fool, left

HJ Sturdy Fool.png Sturdy Fool, right

Wave 4
Transition: 3 platforms rise up.
HJ Primal Aspid.png Primal Aspid, left

HJ Primal Aspid.png Primal Aspid, right

Wave 5
Transition: 2 more platforms rise up and spikes cover the floor.
HJ Primal Aspid.png Primal Aspid, top left

HJ Primal Aspid.png Primal Aspid, top right

Wave 6
Transition: The 5 individual platforms go away and are replaced with two double platforms on the left and right and one triple platform in the centre.
HJ Sturdy Fool.png Sturdy Fool, top left

HJ Sturdy Fool.png Sturdy Fool, top right

Defeating one of these enemies spawns the next row.
HJ Sturdy Fool.png Sturdy Fool, centre
Wave 7
Transition: The triple platform is replaced with a quadruple platform. The double platforms go away. Two more quadruple platforms spring up to create 3 levels.

HJ Primal Aspid.png Primal Aspid, bottom left
HJ Primal Aspid.png Primal Aspid, top right

Defeating one of these enemies spawns the next row.
HJ Sharp Baldur.png Sharp Baldur, centre of middle platform Defeating one of these enemies spawns the next row.
HJ Sharp Baldur.png Sharp Baldur, centre of bottom platform
Wave 8
Transition: Platforms drop away until there's only a double platform.
HJ Vengefly.png Vengefly x2, left

HJ Vengefly.png Vengefly x2, right

HJ Vengefly King.png Vengefly King, top right

HJ Vengefly.png Vengefly
(as long as King is alive)

Wave 9
Transition: The platforms and spikes go away, returning the arena to its original state.
HJ Sturdy Fool.png Sturdy Fool, left

HJ Sturdy Fool.png Sturdy Fool, right

Defeating one of these enemies spawns the next row.
HJ Shielded Fool.png Shielded Fool, centre Defeating one of these enemies spawns the next row.
HJ Primal Aspid.png Primal Aspid, centre Defeating one of these enemies spawns the next row.
HJ Shielded Fool.png Shielded Fool, left Defeating one of these enemies spawns the next row.
HJ Sturdy Fool.png Sturdy Fool, right Defeating one of these enemies spawns the next row.
HJ Primal Aspid.png Primal Aspid, left
HJ Sharp Baldur.png Sharp Baldur, right
Wave 10
Transition: The ceiling drops down to about 10% the height of the arena.
HJ Sharp Baldur.png Sharp Baldur, left
HJ Sharp Baldur.png Sharp Baldur, right
HJ Sharp Baldur.png Sharp Baldur, left
Wave 11
Transition: The ceiling rises to about 50% the height of the arena.
HJ Volatile Gruzzer.png Volatile Gruzzer, left

HJ Volatile Gruzzer.png Volatile Gruzzer, right

HJ Volatile Gruzzer.png Volatile Gruzzer, left

HJ Volatile Gruzzer.png Volatile Gruzzer, right
HJ Volatile Gruzzer.png Volatile Gruzzer, centre

HJ Gruz Mother.png Gruz Mother, left

HJ Gruz Mother.png Gruz Mother, right

Wave 12
Transition: The ceiling rises, returning the arena to its original state.
HJ Zote.png Zote the Mighty After Zote is defeated the first time, he returns to Dirtmouth, and the Trial no longer has this wave.

Achievements

Achievement Warrior.png Warrior
Complete the Trial of the Warrior
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