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Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.

Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Needle is the term used to describe the bladed weapon wielded by Hornet. The needle is attached with a thread of silk.
Trial of the Conqueror. Fight for Geo and a rare metal.
Shardmites are enemies in Hollow Knight. Formerly used in Crystal Peak's mining operations, these creatures now wander around on walls, feeding on crystal dust. Crawls up and down on vertical surfaces. Upon approaching it, it sprouts long crystal spikes from its shell. While those spikes are extended, it is invulnerable. By attacking quickly, it can be taken off guard and killed before it sprouts its spikes. It is also possible to Nail-bounce off its spikes by down-slashing. With repeated down-slashing, the Shardmite retracts its spikes briefly before sprouting them again, giving the Knight a chance to get in a hit between spikes while keeping distance.

The Trial of the Conqueror is the second trial in the Colosseum of Fools available to The Knight.

Requires alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 450 to open.

Upon clearing it for the first time, the Knight receives a Pale Ore, alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 2000-2020, and the Conqueror achievement. Subsequent victories reward alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 2000-2020.

Tips

Remember to heal at least once between waves.

As with all other Colosseum trials, Nail Arts are invaluable in dealing with enemies such as Armoured Squits. This is especially true during the floorless sections.

Using the Mantis Claw or the Crystal Heart to stay on the upper left or right walls on Waves 6 and 7 allows the Knight to avoid all 4 Belflies. Ignore the Heavy Fool, as either the Belflies or the spikes below will take care of it.

The Battle Obbles at Wave 16 can be Dream-nailed for Soul. This allows the Knight to enter Wave 17 with full SOUL and health.

The Dream Wielder and Quick Focus Charms are especially useful for the later waves.

For tips with Wave 17, the Oblobbles, see Oblobbles.

Wave 1
Transition: None
HJ Heavy Fool Heavy Fool, centre
HJ Winged Fool Winged Fool, left

HJ Winged Fool Winged Fool, right

HJ Winged Fool Winged Fool, top centre

HJ Heavy Fool Heavy Fool, centre

Wave 2
Transition: Platforms rise up.
HJ Armoured Squit Armoured Squit, top left

HJ Armoured Squit Armoured Squit, top right

Wave 3
Transition: Spikes cover the floor.
HJ Armoured Squit Armoured Squit, top left

HJ Armoured Squit Armoured Squit, top right

Wave 4
Transition: Two platforms fall away, leaving only a single platform in the centre.
HJ Winged Fool Winged Fool, top left
HJ Armoured Squit Armoured Squit, right
Wave 5
Transition: Six more platforms rise up all around the arena.
HJ Primal Aspid Primal Aspid, left

HJ Armoured Squit Armoured Squit, top right

Defeating one of these enemies spawns the next row.
HJ Armoured Squit Armoured Squit, left

HJ Primal Aspid Primal Aspid, top right

Defeating two enemies spawns the next row.
HJ Volatile Gruzzer Volatile Gruzzer, top left

HJ Volatile Gruzzer Volatile Gruzzer, top right
HJ Volatile Gruzzer Volatile Gruzzer, top centre

Defeating two enemies spawns the next row.
HJ Volatile Gruzzer Volatile Gruzzer, top centre

HJ Volatile Gruzzer Volatile Gruzzer, centre

Wave 6
Transition: A triple platform rises up in the centre and the other platforms go away.
HJ Heavy Fool Heavy Fool, right
HJ Belfly Belfly, left

HJ Belfly Belfly, right
HJ Belfly Belfly, centre

Wave 7
Transition: Two platforms go away, leaving only one platform in the centre.
HJ Belfly Belfly, centre
Wave 8
Transition: The platforms and spikes go away, returning the arena to its original state.
HJ Hopper Hopper x4

(one after another)

Defeating two enemies spawns the next row.
HJ Hopper Hopper x4

(one after another)

HJ Great Hopper Great Hopper, top centre
Wave 9
Transition: The walls close in to about 25% of the arena's original floor space.
HJ Great Hopper Great Hopper, top centre
Wave 10
Transition: The walls return to their original width and the ceiling drops to about 50% of the arena's original height.
HJ Grub Mimic Grub Mimic, centre
Wave 11
Transition: The ceiling returns to its original height and a single platform rises up in the centre.
HJ Shielded Fool Shielded Fool, left

HJ Shielded Fool Shielded Fool, right

HJ Winged Fool Winged Fool, top centre

Defeating two of these enemies spawns the next row (and the platform goes away).
HJ Winged Fool Winged Fool, top centre
HJ Heavy Fool Heavy Fool, centre

HJ Armoured Squit Armoured Squit, top left

Defeating one of these enemies spawns the next row.
HJ Armoured Squit Armoured Squit, top right
Wave 12
Transition: The walls close in to about 50% of the arena's original floor space.
HJ Heavy Fool Heavy Fool, centre
HJ Winged Fool Winged Fool, top centre
Wave 13
Transition: Spikes cover the floor.
HJ Armoured Squit Armoured Squit, centre
HJ Winged Fool Winged Fool, centre
HJ Armoured Squit Armoured Squit, centre

HJ Armoured Squit Armoured Squit, top centre

Wave 14
Transition: The walls return to their original state, 3 platforms rise up, and spikes cover the floor.
HJ Winged Fool Winged Fool, left

HJ Winged Fool Winged Fool, right

HJ Winged Fool Winged Fool, top centre

HJ Armoured Squit Armoured Squit, top left
HJ Armoured Squit Armoured Squit, top right

Wave 15
Transition: The arena returns to its original state before 4 platforms rise up.
HJ Battle Obble Battle Obble, left

HJ Battle Obble Battle Obble, right
HJ Battle Obble Battle Obble, centre
HJ Battle Obble Battle Obble, top centre

Defeating two of these enemies spawns the next row.
HJ Battle Obble Battle Obble, top left

HJ Battle Obble Battle Obble, top right

Defeating two of these enemies spawns the next row (and spikes cover the floor).
HJ Battle Obble Battle Obble, top left

HJ Battle Obble Battle Obble, top right
HJ Battle Obble Battle Obble, bottom centre

Wave 16
Transition: The spikes and platforms go away and the ceiling drops to about 50% of the arena's original height.
HJ Battle Obble Battle Obble x2, left

HJ Battle Obble Battle Obble, right
HJ Battle Obble Battle Obble, bottom right

Wave 17
Transition: The ceiling rises to about 75% of the arena's original height.
HJ Oblobble Oblobbles, top left

HJ Oblobble Oblobbles, top right

Achievements

Ellina is an expanded universe character who appears only within the Hollow Knight Wanderer's Journal- acting as the fictional author of the book. Her book details her experiences within the kingdom of Hallownest and acts as an outside source providing some unique reflections, accounts, and opinions on her findings. Ellina's character beyond her time spent in Hallownest is not explored and is unknown.

A brief summary by the author of the book states the following:

"The book is written from the perspective of Ellina the Chronicler, an "outsider" who is documenting her observations as she travels through Hallownest. She only knows what she's learned from others during her journey, so she doesn't pick up on any deep lore."

In addition, Ellina herself provides a small introduction in her journal:

"Greetings, fellow wanderer, and welcome to Hallownest!" "It would seem you’ve happened upon my journal. This volume contains a record of my observations and musings, transcribed as I travelled into the kingdom’s depths and-through a miracle of either luck or sheer willpower-returned safely to the surface. My travels brought me to Hallownest purely out of curiosity; though I expected to find naught but a desolate ruin down below, what awaited me was quite possibly the adventure of a lifetime. To that end, I’ve chosen to leave my completed journal behind, in hopes that another brave explorer might use it to piece together the myriad of mysteries of this forsaken kingdom."

The contents of the Wanderer's Journal include images and descriptions drawn and written by Ellina detailing a variety of enemies, characters, and environments. The main descriptions are typed out and are accompanied by Ellina's "quotes" - which are written out in a handwriting style font.

Ellina's story and adventure canonically occur at the same time as the events of Hollow Knight; the Knight's quest would have been currently in progress during the time Ellina was writing her journal. Evidence of this includes an account of Bretta first encountered by Ellina stuck in the Fungal Wastes, but later on noted to be in Dirtmouth: implying that Bretta was saved by the Knight as it occurs in the game.

Despite her story happening parallel to the game's events, Ellina never meets or runs into the Knight in person during her exploration of Hallownest. The closest instance Ellina comes to encountering the Knight underground is only through noticing the painting of the Knight by Nailmaster Sheo.

However, at the very end of the novel, when Ellina plans to leave the kingdom, she does catch a glimpse of the Knight as she's returning to the surface.
Achievement Conqueror Conqueror
Complete the Trial of the Conqueror.
15G
Delicate Flower

Quests

Grimm TroupeDelicate FlowerTrials (WarriorConquerorFool)
Pantheons (The MasterThe ArtistThe SageThe KnightHallownest)
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