Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.
If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.
If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.
Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.
Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.
If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Trial of the Conqueror. Fight for Geo and a rare metal.
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The Trial of the Conqueror is the second trial in the Colosseum of Fools available to The Knight.
Upon clearing it for the first time, the Knight receives a Pale Ore, 2000-2020, and the Conqueror achievement. Subsequent victories reward 2000-2020.
Tips
Remember to heal at least once between waves.
As with all other Colosseum trials, Nail Arts are invaluable in dealing with enemies such as Armoured Squits. This is especially true during the floorless sections.
Using the Mantis Claw or the Crystal Heart to stay on the upper left or right walls on Waves 6 and 7 allows the Knight to avoid all 4 Belflies. Ignore the Heavy Fool, as either the Belflies or the spikes below will take care of it.
The Battle Obbles at Wave 16 can be Dream-nailed for Soul. This allows the Knight to enter Wave 17 with full SOUL and health.
The Dream Wielder and Quick Focus Charms are especially useful for the later waves.
For tips with Wave 17, the Oblobbles, see Oblobbles.
Wave 1 | |
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Transition: None | |
Heavy Fool, centre | |
Winged Fool, left Winged Fool, right |
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Winged Fool, top centre |
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Wave 2 | |
Transition: Platforms rise up. | |
Armoured Squit, top left Armoured Squit, top right |
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Wave 3 | |
Transition: Spikes cover the floor. | |
Armoured Squit, top left Armoured Squit, top right |
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Wave 4 | |
Transition: Two platforms fall away, leaving only a single platform in the centre. | |
Winged Fool, top left | |
Armoured Squit, right | |
Wave 5 | |
Transition: Six more platforms rise up all around the arena. | |
Primal Aspid, left |
Defeating one of these enemies spawns the next row. |
Armoured Squit, left |
Defeating two enemies spawns the next row. |
Volatile Gruzzer, top left Volatile Gruzzer, top right |
Defeating two enemies spawns the next row. |
Volatile Gruzzer, top centre |
|
Wave 6 | |
Transition: A triple platform rises up in the centre and the other platforms go away. | |
Heavy Fool, right | |
Belfly, left |
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Wave 7 | |
Transition: Two platforms go away, leaving only one platform in the centre. | |
Belfly, centre | |
Wave 8 | |
Transition: The platforms and spikes go away, returning the arena to its original state. | |
Hopper x4 (one after another) |
Defeating two enemies spawns the next row. |
Hopper x4 (one after another) |
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Great Hopper, top centre | |
Wave 9 | |
Transition: The walls close in to about 25% of the arena's original floor space. | |
Great Hopper, top centre | |
Wave 10 | |
Transition: The walls return to their original width and the ceiling drops to about 50% of the arena's original height. | |
Grub Mimic, centre | |
Wave 11 | |
Transition: The ceiling returns to its original height and a single platform rises up in the centre. | |
Shielded Fool, left Shielded Fool, right |
Defeating two of these enemies spawns the next row (and the platform goes away). |
Winged Fool, top centre | |
Heavy Fool, centre |
Defeating one of these enemies spawns the next row. |
Armoured Squit, top right | |
Wave 12 | |
Transition: The walls close in to about 50% of the arena's original floor space. | |
Heavy Fool, centre | |
Winged Fool, top centre | |
Wave 13 | |
Transition: Spikes cover the floor. | |
Armoured Squit, centre | |
Winged Fool, centre | |
Armoured Squit, centre |
|
Wave 14 | |
Transition: The walls return to their original state, 3 platforms rise up, and spikes cover the floor. | |
Winged Fool, left |
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Winged Fool, top centre |
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Wave 15 | |
Transition: The arena returns to its original state before 4 platforms rise up. | |
Battle Obble, left Battle Obble, right |
Defeating two of these enemies spawns the next row. |
Battle Obble, top left |
Defeating two of these enemies spawns the next row (and spikes cover the floor). |
Battle Obble, top left |
|
Wave 16 | |
Transition: The spikes and platforms go away and the ceiling drops to about 50% of the arena's original height. | |
Battle Obble x2, left |
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Wave 17 | |
Transition: The ceiling rises to about 75% of the arena's original height. | |
Oblobbles, top left Oblobbles, top right |
Achievements
A brief summary by the author of the book states the following:
"The book is written from the perspective of Ellina the Chronicler, an "outsider" who is documenting her observations as she travels through Hallownest. She only knows what she's learned from others during her journey, so she doesn't pick up on any deep lore."
In addition, Ellina herself provides a small introduction in her journal:
"Greetings, fellow wanderer, and welcome to Hallownest!" "It would seem you’ve happened upon my journal. This volume contains a record of my observations and musings, transcribed as I travelled into the kingdom’s depths and-through a miracle of either luck or sheer willpower-returned safely to the surface. My travels brought me to Hallownest purely out of curiosity; though I expected to find naught but a desolate ruin down below, what awaited me was quite possibly the adventure of a lifetime. To that end, I’ve chosen to leave my completed journal behind, in hopes that another brave explorer might use it to piece together the myriad of mysteries of this forsaken kingdom."
The contents of the Wanderer's Journal include images and descriptions drawn and written by Ellina detailing a variety of enemies, characters, and environments. The main descriptions are typed out and are accompanied by Ellina's "quotes" - which are written out in a handwriting style font.
Ellina's story and adventure canonically occur at the same time as the events of Hollow Knight; the Knight's quest would have been currently in progress during the time Ellina was writing her journal. Evidence of this includes an account of Bretta first encountered by Ellina stuck in the Fungal Wastes, but later on noted to be in Dirtmouth: implying that Bretta was saved by the Knight as it occurs in the game.
Despite her story happening parallel to the game's events, Ellina never meets or runs into the Knight in person during her exploration of Hallownest. The closest instance Ellina comes to encountering the Knight underground is only through noticing the painting of the Knight by Nailmaster Sheo.
However, at the very end of the novel, when Ellina plans to leave the kingdom, she does catch a glimpse of the Knight as she's returning to the surface.Conqueror | |
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Complete the Trial of the Conqueror. 15G |