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The Trial of the Conqueror is the second trial in the Colosseum of Fools available to The Knight.

Requires Geo450 to open.

Upon clearing it for the first time, the player will receive a Pale Ore, Geo1800, and the Conqueror achievement. Subsequent victories will reward Geo2000.

Tips

Trial of the Conqueror Hollow Knight

Trial of the Conqueror Hollow Knight

Missing information.

Wave 1
Transition: None
HJ Heavy Fool Heavy Fool, centre
HJ Winged Fool Winged Fool, left

HJ Winged Fool Winged Fool, right

HJ Winged Fool Winged Fool, top centre

HJ Heavy Fool Heavy Fool, centre

Wave 2
Transition: Platforms rise up.
HJ Armoured Squit Armoured Squit, top left

HJ Armoured Squit Armoured Squit x1 top right

Wave 3
Transition: Spikes cover the floor.
HJ Armoured Squit Armoured Squit, top left

HJ Armoured Squit Armoured Squit, top right

Wave 4
Transition: Two platforms fall away, leaving only a single platform in the center.
HJ Winged Fool Winged Fool, top left
HJ Armoured Squit Armoured Squit, right
Wave 5
Transition: Six more platforms rise up all around the arena.
HJ Primal Aspid Primal Aspid, left

HJ Armoured Squit Armoured Squit, top right

Defeating one of these enemies spawns the next row.
HJ Armoured Squit Armoured Squit, left

HJ Primal Aspid Primal Aspid, top right

Defeating two enemies spawns the next row.
HJ Volatile Gruzzer Volatile Gruzzer, top left

HJ Volatile Gruzzer Volatile Gruzzer, top right
HJ Volatile Gruzzer Volatile Gruzzer, top centre

Defeating two enemies spawns the next row.
HJ Volatile Gruzzer Volatile Gruzzer, top centre

HJ Volatile Gruzzer Volatile Gruzzer, centre

Wave 6
Transition: A triple platform rises up in the center and the other platforms go away.
HJ Heavy Fool Heavy Fool, right
HJ Belfly Belfly, left

HJ Belfly Belfly, right
HJ Belfly Belfly, centre

Wave 7
Transition: Two platforms go away, leaving only one platform in the center.
HJ Belfly Belfly, centre
Wave 8
Transition: The platforms and spikes go away, returning the arena to its original state.
HJ Hopper Hopper x8

(one after another)

HJ Great Hopper Great Hopper, top centre
Wave 9
Transition: The walls close in to about 25% of the arena's original floor space.
HJ Great Hopper Great Hopper, top centre
Wave 10
Transition: The walls return to their original width and the ceiling drops to about 50% of the arena's original height.
HJ Grub Mimic Grub Mimic, centre
Wave 11
Transition: The ceiling returns to its original height and a single platform rises up in the center.
HJ Shielded Fool Shielded Fool, left

HJ Shielded Fool Shielded Fool, right

HJ Winged Fool Winged Fool, top centre Defeating two of these enemies spawns the next row (and the platform goes away).
HJ Winged Fool Winged Fool, top centre
HJ Heavy Fool Heavy Fool, centre

HJ Armoured Squit Armoured Squit, top left

Defeating one of these enemies spawns the next row.
HJ Armoured Squit Armoured Squit, top right
Wave 12
Transition: The walls close in to about 50% of the arena's original floor space.
HJ Heavy Fool Heavy Fool, centre
HJ Winged Fool Winged Fool, top centre
Wave 13
Transition: Spikes cover the floor.
HJ Armoured Squit Armoured Squit, centre
HJ Winged Fool Winged Fool, centre
HJ Armoured Squit Armoured Squit, centre

HJ Armoured Squit Armoured Squit, top centre

Wave 14
Transition: The walls return to their original state, 3 platforms rise up, and spikes cover the floor.
HJ Winged Fool Winged Fool, left

HJ Winged Fool Winged Fool, right

HJ Winged Fool Winged Fool, top centre

HJ Armoured Squit Armoured Squit, top left
HJ Armoured Squit Armoured Squit, top right

Wave 15
Transition: The arena returns to its original state before 4 platforms rise up.
HJ Battle Obble Battle Obble, left

HJ Battle Obble Battle Obble, righht
HJ Battle Obble Battle Obble, centre
HJ Battle Obble Battle Obble, top centre

Defeating two of these enemies spawns the next row.
HJ Battle Obble Battle Obble, top left

HJ Battle Obble Battle Obble, top right

Defeating two of these enemies spawns the next row (and spikes cover the floor).
HJ Battle Obble Battle Obble, top left

HJ Battle Obble Battle Obble, top right
HJ Battle Obble Battle Obble, bottom centre

Wave 16
Transition: The spikes and platforms go away and the ceiling drops to about 50% of the arena's original height.
HJ Battle Obble Battle Obble x2, left

HJ Battle Obble Battle Obble, right
HJ Battle Obble Battle Obble, bottom right

Wave 17
Transition: The ceiling rises to about 75% of the arena's original height.
HJ Oblobble Oblobbles, top left

HJ Oblobble Oblobbles, top right

Achievements

Achievement Conqueror Conqueror
Complete the Trial of the Conqueror
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