Charges at prey with its needle-like proboscis.
When they lunge at you, don't panic. Stand your ground, and strike back as they come close.
Squits are enemies in Hollow Knight. They are flying creatures who charge at prey with their razor-sharp proboscis. A stronger variant called Armoured Squit is bred to fight in the Colosseum of Fools.
Behaviour and Tactics
Squits hover in the air until the Knight comes in range, at which point they hiss and lunge at them, not stopping until they hit the Knight or a part of the environment.
It is possible to stop a Squit by attacking it mid-charge. This sends it flying away a short distance before it reorients itself, becoming stunned momentarily if it hits a wall. It is usually a better idea to bait it into slamming itself against the ground, then killing it before it recovers.
Dream Nail Dialogue
- The Squit is one of the few enemies that respawns upon leaving and re-entering the room.
|Main Game||Crawlid • Vengefly • Vengefly King • Gruzzer • Gruz Mother • Tiktik • Aspid Hunter • Aspid Mother • Aspid Hatchling • Goam • Wandering Husk • Husk Hornhead • Leaping Husk • Husk Bully • Husk Warrior • Husk Guard • Entombed Husk • False Knight (Failed Champion) • Maggot • Menderbug • Lifeseed • Baldur • Elder Baldur
Ambloom • Fungling • Fungoon • Sporg • Fungified Husk • Shrumeling • Shrumal Warrior • Shrumal Ogre • Mantis Youth • Mantis Warrior • Mantis Lords
Husk Sentry • Heavy Sentry • Winged Sentry • Lance Sentry • Mistake • Folly • Soul Twister • Soul Warrior • Soul Master (Tyrant) • Husk Dandy • Cowardly Husk • Gluttonous Husk • Gorgeous Husk • Great Husk Sentry • Watcher Knight • The Collector
|The Grimm Troupe||