Charges at prey with its needle-like proboscis.
When they lunge at you, don't panic. Stand your ground, and strike back as they come close.
Behaviour and Tactics
Squits hover in the air until the Knight comes in range, at which point they will hiss and lunge at them, not stopping until they hit the Knight or a part of the environment.
It is possible to stop a Squit by attacking it mid-charge. This will send it flying away for a short distance before it reorients itself, becoming stunned momentarily if it hits a wall. It is usually a better idea to bait it into slamming itself against the ground, then killing it before it recovers.
|Dream Nail Dialogue|
- The Squit is one of the few enemies that respawn upon leaving and re-entering the room.
- ↑ Wanderer's Journal, p. 45.
- ↑ Squit Hunter's Journal entry: "Charges at prey with its needle-like proboscis."