Detects nearby movement and fires out explosive spores that drift towards their target.
If you're skillful, you can lead their spores back to them and watch them perish in a destruction of their own making. There is a lesson in that, I think.
Behaviour and Tactics
When in range, these mushrooms sprout from walls, ceilings, and floors and spit out clusters of explosive spores (only one at a time), that slowly home in on the Knight. The spores explode on contact or after a short duration. If the Knight gets too close, Sporgs retreat into the ground/wall and become invulnerable, but when a spore is still in the air, they stay open and vulnerable to attacks.
Keep an eye out for when the spore is about to detonate, as the explosion that follows deals 2 Masks of damage in a wide area of effect.
As the Hunter's Journal entry mentions, it is possible to lure the spores back to them to kill them, but it is rather difficult to do so and attacking them with a ranged Spell or a Nail Art is much easier.
Dream Nail Dialogue
- Wanderer's Journal, p. 54.
|Main Game||Crawlid • Vengefly • Vengefly King • Gruzzer • Gruz Mother • Tiktik • Aspid Hunter • Aspid Mother • Aspid Hatchling • Goam • Wandering Husk • Husk Hornhead • Leaping Husk • Husk Bully • Husk Warrior • Husk Guard • Entombed Husk • False Knight (Failed Champion) • Maggot • Menderbug • Lifeseed • Baldur • Elder Baldur
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|The Grimm Troupe||