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Spells

Spells are skills the Knight can activate by either holding FOCUS/CAST (Focus) or tapping FOCUS/CAST or QUICK CAST while neutral (Vengeful Spirit / Shade Soul) or while holding UP ( Howling Wraiths / Abyss Shriek) or DOWN (Desolate Dive / Descending Dark).

All spells will use 33 SOUL. Spell Twister lowers the cost to 24 for all Spells, excluding Focus.

Focus inventory

FOCUS

Focus collected SOUL to repair your shell and heal damage.

Strike enemies to gather SOUL.

Vengeful Spirit Icon

VENGEFUL SPIRIT

Conjure a spirit that will fly forward and burn foes in its path.

The spirit requires SOUL to be conjured. Strike enemies to gather SOUL.

Desolate Dive Icon

DESOLATE DIVE

Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures.

The force requires SOUL to be conjured. Strike enemies to gather SOUL.

Howling Wraiths Icon

HOWLING WRAITHS

Blast foes with screaming SOUL.

The Wraiths requires SOUL to be conjured. Strike enemies to gather SOUL.

Shade Soul Icon

SHADE SOUL

Conjure a shadow that will fly forward and burn foes in its path.

The shadow requires SOUL to be conjured. Strike enemies to gather SOUL.

Descending Dark Icon

DESCENDING DARK

Strike the ground with a concentrated force of SOUL and Shadow. This force can destroy foes or break through fragile structures.

The force requires SOUL to be conjured. Strike enemies to gather SOUL.

Abyss Shriek Icon

ABYSS SHRIEK

Blast foes with screaming SOUL and Shadow.

The Wraiths requires SOUL to be conjured. Strike enemies to gather SOUL.

Abilities

Abilities are skills The Knight finds throughout the game that make traversing Hallownest easier.

Mothwing Cloak Icon

MOTHWING CLOAK

Cloak threaded with mothwing strands. Allows the wearer to dash forwards along the ground or through the air.
Mantis Claw

MANTIS CLAW

Claw carved from bone. Allows the wearer to cling to walls and leap off of them.
Crystal Heart Icon

CRYSTAL HEART

The energy core of an old mining golem, fashioned around a potent crystal. The crystal's energy can be channelled to launch the bearer forward at dangerous speeds.
Monarch Wings Icon

MONARCH WINGS

Wings of ethereal matter that shimmer in the darkness. Allows one to jump again in mid-air.
Isma's Tear

ISMA'S TEAR

Fruit formed from a single hardened tear. Once ingested it provides protection from the searing, acidic pools found in certain parts of Hallownest.
Shade Cloak Icon

SHADE CLOAK

Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage.
Dream Nail

DREAM NAIL

Allows the wielder through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways.
Awoken Dream Nail Icon

AWOKEN DREAM NAIL

The power of the Dream Nail has fully awoken, allowing entry into certain protected memories.
Worldsense Icon

WORLD SENSE

Completion Percentage viewable in Inventory
Dream Gate Pin

Hidden Dreams Icon DREAMGATE

Allows the wielder to travel instantly through dream. Some areas may lack a strong connection to any dream, disallowing use of the Dreamgate.