Exclamation Mark
For the Dream Boss variant, see Soul Tyrant.

For the Godmaster Icon Godmaster variant, see here.

Head of the Soul Sanctum. Hoarded soul hoping to stave off Hallownest's affliction, but eventually became intoxicated by its power.

The bugs of Hallownest tried all kinds of tricks and rituals and prayers to rid themselves of the infection. But to no avail! Perhaps the infection came from somewhere deep inside of them that they could not escape.

Soul Master was the leader of the Soul Sanctum and its scholars. In an attempt to stave off the Infection, he hoarded soul and tried to attain a pure focus. It is revealed that the Soul Master was approached in his dreams by presumably the Radiance, who promised he would live forever if he took the soul of bugs. This was possibly the reason why the Pale King opposed the Soul Master’s plans.

When the Soul Master is defeated, he leaves the spell Desolate Dive behind.

Behaviour and Tactics

Phase 1

Soul Master will teleport at least one time in between each of his attacks:

  • Dash: Soul Master will dash across the arena from left to right or right to left, dealing contact damage.
  • Orb: Soul Master will fire an orb of concentrated SOUL at The Knight. This orb will attempt to home in until it strikes the wall or floor (...or The Knight). Because Soul Master can conjure an orb from anywhere on the arena (including the far left or right), this attack and the Dash Attack can look similar.
  • Clock: Soul Master will float from right to left or left to right as four orbs rotate around Soul Master. These four orbs are evenly spaced around Soul Master. The four orbs will rotate clockwise if Soul Master is going from right to left. The orbs will rotate counter-clockwise if Soul Master is going from left to right. After Soul Master crosses the arena, Soul Master will disappear and the orbs will boomerang back across the arena, continuing to rotate as if Soul Master was present.
  • Slam: Soul Master will slam into the ground, creating damaging shockwaves on either side of the impact point that travel across the entire arena. Soul Master targets The Knight when they appear in the air but only slam straight down. This is Soul Master's version of Desolate Dive.
  • Fake Out Slam: Soul Master will begin a Slam Attack and when they reach the midpoint of the drop, they will reset and perform a new Slam Attack above The Knight's new position. The only way to know this new Slam Attack is coming is when Soul Master resets during the first Slam Attack.
  • Teleport: Soul Master will teleport to prepare an attack or to simply move within the arena.

Stagger Values
Description: Soul Master will "deflate" mid-air gasping and leaking SOUL.
Hits: 9 Stagger Limit: 999
Combo: 8 Combo Time: <1s per hit

Hollow Knight Boss Discussion - Soul Master

Hollow Knight Boss Discussion - Soul Master

Soul Master Boss Guide Video

His Soul Orb can be dodged by jumping or dashing either left or right if the Soul Master is far, but it won't hit the Knight if they stand directly next to him.

When he summons the four orbs that orbit around him (Clock attack), approach him when he is about halfway across the arena, jump over the bottom orb when it's closest to the ground.

The easiest way to damage him is to keep attacking him from below when he is conjuring the homing orbs.

He leaves many open opportunities to heal, notably when he "deflates" after taking enough damage. Staying in the centre after he finishes his Clock attack also is a good opportunity to heal multiple times.

Phase 2

After taking enough damage, the Soul Master will appear to have died; with a long drawn out death sequence ending with him leaving behind his signature spell. However, just before the Knight can absorb the spell, he reappears, breaks the ground and the battle enters its second phase.

In this phase, the Soul Master only has two attacks, which he will alternate using:

  • Altered Slams: Soul Master will home in on The Knight ever so slightly. Instead of sending out shockwaves in either direction, there is a large explosion at the site of impact with a large area of effect. Soul Master will chain together several of these attacks.
  • Altered Orb: Instead of firing an Orb from their head, Soul Master will hover in one place for about ten seconds and conjure orbs from random locations throughout the arena. These orbs still home in on The Knight and Soul Master conjures a new orb every second.

This phase is overall significantly easier than the first phase due to the predictable nature of the Soul Master's attacks, the lack of shockwaves on his Slams, and his openness to attacks during his projectile attack. Keep dashing and jumping in either direction when he does the Slams. Once he starts conjuring orbs, he is open for 2-3 or more hits each time, but make sure to keep moving to dodge the homing projectiles.

Learn to avoid the projectiles and attacks, as this phase will give the player much less time to stop and heal.

Soul Master Radiant (Hitless) Hollow Knight

Soul Master Radiant (Hitless) Hollow Knight

Dream Nail Dialogue
  • The King falls, but I live forever!
  • My dreams are eternal and so am I!
  • I can hear it...The whispering of their souls...


Soul Tyrant

The Soul Tyrant is the Dream Boss variant of Soul Master accessible upon returning to Soul Master's Corpse and striking it with the Dream Nail.

Behaviour and Tactics

Phase 1

Soul Tyrant uses all the same attacks as Soul Master, but at a much faster pace with minor adjustments to some attacks:

  • Clock: Soul Tyrant now summons six (two rows of three) orbs that rotate around him.
  • Slam: The shockwaves produced from the slam are taller, larger and travel at a faster pace.

Stagger Values
Description: Soul Tyrant will "deflate" mid-air gasping and leaking SOUL.
Hits: 19 Stagger Limit: 999
Combo: 11 Combo Time: <1s per hit

Phase 2

  • Altered Slam: The impact radius of each slam is much larger.

Hollow Knight Boss Discussion - Soul Tyrant

Hollow Knight Boss Discussion - Soul Tyrant

Soul Tyrant Boss Guide Video

Soul Tyrant teleports much more rapidly than Soul Master which is one of the main difficulty changes to the fight. It can be very difficult at times to score hits on him and fill up SOUL, so charms like Soul Catcher and particularly Soul Eater are quite useful.

Despite his Clock attack being modified, the time right when the orbs start to travel away is still the best time to heal during the fight- right in the middle of the arena.

For Phase 2 there is virtually no more time to heal as his orbs come at a non-stop pace one after the other. During this phase Soul tyrant's health would also be considerably low so using high damage spells like Abyss Shriek or Desolate Dive on him while he summons orbs is a good way to kill him quickly before too much damage is taken.



Dream Nailed during battle

  • You promised I would live forever!
  • Did their souls bring me closer to the light?
  • That voice...Was it never there...?

After fight

In my dreams I could see it. The Kingdom's salvation, the cure for the plague... the answer was in the soul that animates our bodies.

But the King... why?! He opposed everything I did...

His jealousy... his madness... by standing against me he robbed me of my immortality!

Now the King and his Kingdom are dead... but I... will live forever.


Achievement Illumination Illumination
Defeat the Soul Master
Achievement Mortality Mortality
{S} Defeat the Soul Tyrant


  • Soul Master is the only boss to give the Knight a Spell after being defeated, that spell being Desolate Dive.
  • In the game files, he is referred to as "Mage Lord".
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