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Function

The Shade Cloak acts as an upgrade to the Mothwing Cloak.

Allows the Knight to dash through enemies and their attacks, as well as Shade Gates. Explosions and environmental hazards will still deal damage. Dashing through most projectiles will also destroy the projectile.

The Shade Cloak has a small cooldown (~2 sec) independent of the regular Dash. This is indicated by shadow particles scattering around the Knight while it is on cooldown, then being absorbed into the Knight when it recharges. Dashing while the cooldown is in effect will result in a normal dash which does not phase through enemies.

Acquiring it also unlocks new dialogue for Mask Maker.

The Dashmaster charm does not reduce the Shade Cloak cooldown. It only reduces the normal dash cooldown.

Modifiers

The Sharp Shadow charm causes the Shadow Dash to deal 1x Nail damage and increases dash length by 39%.

How to Acquire

Located in the Abyss, to the very east, beyond the sea of Void. The Knight must first climb the lighthouse on the west side of the sea and activate the light in order to suppress the Void Tendrils blocking access to the Shade Cloak room. Once there, standing inside the bowl of the Void fountain will result in Void permeating the Knight before the ability is granted.

Trivia

  • In the game files, this ability is referred to as "Shadow Dash".
  • The Knight may shadow dash downwards with Dashmaster equipped.
  • Hitting the creature holding the bowl with the Awoken Dream Nail gives the dialogue "...Void... Power... Without unity..."
    • After acquiring the Void Heart it gives "...Lord of Shades..."
  • If the Shade Cloak is obtained before the Mothwing Cloak, the item does not do anything until it is obtained. This is different from the spell upgrades, where if cheated to obtain them early, the upgrade will unlock the spell.
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