Odd creature that adapts to changing situations by flipping over and using the limbs on the other side of its body.
Adaptability is an important survival skill. If a problem seems insurmountable, try approaching it from a different angle.
Behaviour and Tactics
Patrols its territory without regard to the Knight. Upon being hit, it flips onto its back, changes direction, and begins to chase the Knight while hopping. Upon hitting it again, it changes direction and revert back to patrolling.
If left off-screen for long enough it reverts back to crawling.
Dream Nail Dialogue
They are only found in the central part of the Royal Waterways.
- Its name is a palindrome (read the same both forwards and backwards).
- It is one of the few enemies that respawns upon leaving and re-entering the room.
- Wanderer's Journal, p. 98.
|Main Game||Crawlid • Vengefly • Vengefly King • Gruzzer • Gruz Mother • Tiktik • Aspid Hunter • Aspid Mother • Aspid Hatchling • Goam • Wandering Husk • Husk Hornhead • Leaping Husk • Husk Bully • Husk Warrior • Husk Guard • Entombed Husk • False Knight (Failed Champion) • Maggot • Menderbug • Lifeseed • Baldur • Elder Baldur
Ambloom • Fungling • Fungoon • Sporg • Fungified Husk • Shrumeling • Shrumal Warrior • Shrumal Ogre • Mantis Youth • Mantis Warrior • Mantis Lords
Husk Sentry • Heavy Sentry • Winged Sentry • Lance Sentry • Mistake • Folly • Soul Twister • Soul Warrior • Soul Master (Tyrant) • Husk Dandy • Cowardly Husk • Gluttonous Husk • Gorgeous Husk • Great Husk Sentry • Watcher Knight • The Collector
|The Grimm Troupe||