Member of a proud tribe, fiercely protective of its territory. Launches stinging attacks with its needle sharp abdomen.
As it grows, it loses the ability to fly. Passage into adulthood is often celebrated, but as time goes by we realise what we have lost.
Behaviour and Tactics
Waits, clinging to a wall or ceiling to ambush the Knight. Once engaged, it hovers around just out of range of Nail attacks before winding up and lunging towards the Knight. Their range is short and easy to dodge, but they quickly hover out of range to charge up another attack.
Once the Mantis Lords are defeated, all Mantises become non-hostile towards the Knight, however, they still retaliate if attacked.
Dream Nail Dialogue
They can only be found within and at the entrance of the Mantis Village.
- The Mantis Youth is one of the few enemies that respawns upon leaving and re-entering the room.
- The non-hostile Mantis Youths do not retaliate if damaged by Defender's Crest and Spore Shroom but do turn hostile if damaged by the Dreamshield or summoned familiar such as Grimmchild or Glowing Womb.
- The Mantis Youths (as well as the Mantis Warriors) have different Dream Nail dialogue after the Mantis Lords have been defeated.
- Wanderer's Journal, p. 62.
|Main Game||Crawlid • Vengefly • Vengefly King • Gruzzer • Gruz Mother • Tiktik • Aspid Hunter • Aspid Mother • Aspid Hatchling • Goam • Wandering Husk • Husk Hornhead • Leaping Husk • Husk Bully • Husk Warrior • Husk Guard • Entombed Husk • False Knight (Failed Champion) • Maggot • Menderbug • Lifeseed • Baldur • Elder Baldur
Ambloom • Fungling • Fungoon • Sporg • Fungified Husk • Shrumeling • Shrumal Warrior • Shrumal Ogre • Mantis Youth • Mantis Warrior • Mantis Lords
Husk Sentry • Heavy Sentry • Winged Sentry • Lance Sentry • Mistake • Folly • Soul Twister • Soul Warrior • Soul Master (Tyrant) • Husk Dandy • Cowardly Husk • Gluttonous Husk • Gorgeous Husk • Great Husk Sentry • Watcher Knight • The Collector
|The Grimm Troupe||