Hollow Knight Wiki
Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.

Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Needle is the term used to describe the bladed weapon wielded by Hornet. The needle is attached with a thread of silk.
There's a forgotten history hidden in this kingdom's antiques, though few seem willing to look. Others come just to claw away at the cracks and ruins.
– Relic Seeker Lemm
Shardmites are enemies in Hollow Knight. Formerly used in Crystal Peak's mining operations, these creatures now wander around on walls, feeding on crystal dust. Crawls up and down on vertical surfaces. Upon approaching it, it sprouts long crystal spikes from its shell. While those spikes are extended, it is invulnerable. By attacking quickly, it can be taken off guard and killed before it sprouts its spikes. It is also possible to Nail-bounce off its spikes by down-slashing. With repeated down-slashing, the Shardmite retracts its spikes briefly before sprouting them again, giving the Knight a chance to get in a hit between spikes while keeping distance.

Relic Seeker Lemm is a Merchant in Hollow Knight. He collects Relics and buys them for fair amounts of Geo.

Lore

Lemm moved into his shop in the City of Tears at some point after the place was already empty and everyone in the tower was dead.[3] He explores his current location and covets antiques, gleaning any information on the land's history.[4]

While Lemm happily discusses his discoveries and hypotheses, he guards his collection and is not willing to sell any of it.[5] He does not seek company unless they bring him more material for his collection.[6]

In-game events

Lemm can be found at his shop overlooking the Fountain Square. He eagerly offers Geo in exchange for rare antiques from about the Kingdom: Wanderer's Journals, Hallownest Seals, King's Idols and Arcane Eggs. Unlike Geo, Relics are not lost upon death, which makes them a method of securing large amounts of Geo.

Lemm in his shop

Lemm in his shop

Upon delivery of a Relic, Lemm shares his collected knowledge of the kingdom's history: the Pale King and his Five Great Knights, the wanderers lost in the caverns, and even the ancient civilisation buried underneath.

After the Knight has defeated any one of the three Dreamers, Lemm closes his shop for a break.[7] He can be found gazing at the Memorial to the Hollow Knight in the middle of the Fountain Square. Lemm ponders the meaning of the statue, as he never found the Hollow Knight mentioned anywhere else except for the fountain's plaque.[8] After having listened to him, he returns to his shop.

Collectibles

Item Description Selling Price amount total worth
Wanderer's Journal

Wanderer's Journal
These journals give us an interesting glimpse into the minds and hearts of those who lived before us.
They're a common find, so I can't offer you too much for them.
Main article: Wanderer's Journal
alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 200 14 2800
Hallownest Seal

Hallownest Seal
These ornate seals were the official symbols of the King and his Knights, and were treasured by those who carried them.
The King and his Knights are long gone, but the seals still hold value as curiosities. I'll pay a modest price for them.
Main article: Hallownest Seal
alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 450 17 7650
King's Idol

King's Idol
An icon of Hallownest's King, who was revered as both a god and a ruler. Made out of a mysterious white material, these are rare and very valuable.
If you'll sell it to me, I'll pay a good price.
Main article: King's Idol
alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 800 8 6400
Arcane Egg

Arcane Egg
Ah! This seems like a simple egg, but it's actually a precious relic from before the birth of Hallownest!
I'll pay you a small fortune for it. Please sell it to me!
Main article: Arcane Egg
alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 1200 4 4800

The Love Key is an Item in Hollow Knight.

Use

Opens the door inside the Tower of Love where the Collector can be fought.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.

How to Acquire

Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.


Trivia

"Too long... spent together. We become as one..."

Dialogue

General
First Encounter Aye Aye. Come searching for rare items have you? Well hands off! This collection is mine and I won't be selling to grubby little wanderers.

Still, I imagine you come across many interesting items in your travels. Maybe you'd care to part with some? I'll offer a fair trade for each.

Listening while standing on his right side No touching the antiques! My stock is not for sale.

Still, if you've managed to come upon any interesting trinkets during your travels, I may be willing to trade. Step over to the counter here and I'll see what you've got.

Listening again There's a forgotten history hidden in this kingdom's antiques, though few seem willing to look. Others come just to claw away at the cracks and ruins.

Pah! Scavengers and thieves. It's contemptible.

Exhausted dialogue We've talked enough I think. Relics need cleaning. Texts need deciphering. Out with you! This isn't a museum.
Listening after acquiring Crystal Heart Admiring my shop are you? Well I'm no squatter.

This place was dead empty when I moved in and there's no one left alive who'd lay claim to the tower.
If you fancy yourself a domicile in the city, go find somewhere else, preferably in another building.
I'm well content with just my relics. I'm not after neighbours.

Listening while having an Old Nail That nail you bear looks mighty blunt. There're cracks all through it. It's as much a relic as the objects in my shop!

I've little interest in weapons myself, but it may be an idea to hunt down that old Nailsmith.
His hut's on the outskirts of the city. Not that far from here. He might help add some sting to your weapon, provided he's feeling generous.

Nothing to buy Hm. Looks like you don't have any relics on you. If you manage to find any in good condition, bring them to me and I'll give you a fair amount of Geo for them.
Listening while wearing the Defender's Crest Urgh! What do you think you're doing, coming into my nice little shop stinking like that?!

These relics have been through enough. They don't need you spreading your stench all over them! Crawl back to the Waterways or wherever you came from!

Dream Nailed ...This short one's got an odd look about it... though vaguely familiar?..
Inspecting sign at shop door when he is at the fountain Gone out to clear my head. Will be back soon. If you have something you absolutely must sell, come find me in Fountain Square.
Listening at Fountain Square Oh? What are you doing out in this miserable downpour?

Impressive fountain isn't it? I'm sure we'd be able to appreciate it more if we weren't both getting drenched.
That knight up there was an important one. The plaque here mentions its 'sacrifice,' which carries something of an ominous tone.
Probably met some sort of horrible end, though it sounds like the knight's goal may have been achieved in the process
In all the relics I've collected, I've yet to find a clue as to what that was.

Listening again at Fountain Square I'll be getting back to the shop soon. If I stay out here too long I'll get washed into the Waterways.

Come and visit if you like. If you have relics, I mean. I'm not much for chatter.

Dream Nailed at Fountain Square ...Who were you mystery knight?... Why no mention beyond your fountain?..

Selling Items
Wanderer's Journal
First dialogue
A Wanderer's Journal, eh?

Though they're common finds about the kingdom, I much enjoy the deciphering of their text.
Read together they paint a morbid tale. It seems fate was unkind to most who travel within Hallownest's ruin.

Wanderer's Journal
Second dialogue
Another Wanderer's Journal?

I might not offer a lot for each but they're plentiful about the caverns and I doubt you'll find another willing to make trade for Geo.

Wanderer's Journal
Third dialogue
A Wanderer's Journal? Yes. Yes. I'll add it to the pile with the others.

I don't know when I'll get to decipher this one. It's long hard work translating the many languages of the bugs that explore these caverns.

Wanderer's Journal
Fourth dialogue
A Wanderer's Journal?

You've a knack for finding these. Corpses must be frequent on your journey. No doubt your nail's created many more.

Wanderer's Journal
Fifth dialogue
Another Wanderer's Journal, eh?

This journal is of traditional stone type. Text endures well upon it.
In its declining age, this city switched from stone to parchment woven of spider's silk.
It's a small tragedy, but the moisture in these towers has rendered most of those texts illegible.

Wanderer's Journal
Sixth dialogue
A Wanderer's Journal?

Have you heard that saying about stone journals?
If danger lurks close by and your nail has dulled with wear,
Just swing your journal at your foes with blunt and deadly flair.
S'a good one isn't it! And accurate. They sure have a heft to them.

Wanderer's Journal
Seventh dialogue
What's that? A Wanderer's Journal?

I've so many of these now. Once I get around to deciphering them all, I'll be the preeminent scholar on Hallownest's dead.

Wanderer's Journal
Eight dialogue and onward
A Wanderer's Journal?

It's quite incredible how many of these you've collected. You must have travelled the breadth of the kingdom to accrue such a haul.

Hallownest Seal
First dialogue
A Hallownest Seal, eh? Very interesting this.

Do you know of the Kingdom's five great knights? They're revered figures of Hallownest, often mentioned in the annals of the Kingdom, but only as a group.
Both their names and appearance seem to have been expunged from history.
So long has passed since their time. It'd be a grand achievement to discover their identities.

Hallownest Seal
Second dialogue
Another Hallownest Seal? Pass it over.

Ah. I enjoy collecting their like, but there's little information to be gleaned of each.
Mind you, they do keep a nice shine about them and there's nothing wrong with appreciating something purely on aesthetic merits.

Hallownest Seal
Third dialogue
A Hallownest Seal, eh? Give it here.

Do you have anything else for me? If not, get your damp little self out of my home.

Hallownest Seal
Fourth dialogue
Another Hallownest Seal?

Others have told me there's a statue out by the city's entrance depicting a large knightly figure. Could be one of the Kingdom's great five.
I'd have looked it over myself, but the gate's long been shut tight and it's too much hassle taking the long way round with all those blasted husks about.

Hallownest Seal
Fifth dialogue
Yep, that's another Hallownest Seal alright.

The shop'll be overflowing with these things soon. Gah! I'd never guessed so many would still be lying around.
If they're as common as you make them seem, maybe I've been offering too much for them?

Hallownest Seal
Sixth dialogue
Another Hallownest Seal? Pass it over then.
Hallownest Seal
Seventh dialogue and onward
A Hallownest Seal?

You're a talented collector, alright. The best I've met. If you keep at it, I worry I'll run out of space in the shop!

King's Idol
First dialogue
A King's Idol, eh?

Hallownest's king was an elusive figure, deified by the citizens. With the king rarely seen, worship was offered through these idols.
There's an expert craft to them. Few alive could match this skill.

King's Idol
Second dialogue
A King's Idol?

If you look closely, each of these idols is subtly different. There are fine engravings about them that take some time to decipher.
I suspect each was tailored to the owner. A personalised symbol of the king's omnipotence.

King's Idol
Third dialogue
Another King's Idol?

Have you visited the remnants of his palace? It's down below this city, in the bedrock of the kingdom.
Must've been an impressive sight in its time. Now there's nothing left.
It's a strange thing though. There are no signs of conflict around the area. It's as though the whole place just vanished.

King's Idol
Fourth dialogue
A King's Idol?

I've often wondered the true visage of the king. Depictions are of an imposing, gleaming figure and a fiercely horned crown.
I suspect there's much embellishment in the imagery though. A ruler seeking worship tends to hide their blemishes. It'd do no good to appear a common bug.

King's Idol
Fifth dialogue and onward
A King's Idol?

With as many of these as you've delivered, the other Relic Seekers are like to think I've gone mad for the King!
Pah! Who am I kidding. They'll only be jealous of my collection. Find me more!

Arcane Egg
First dialogue
An Arcane Egg, eh? Now this, this is an ancient thing. These relics are the prize of my profession. There's knowledge hidden within, though it's very difficult, painstaking work to extract.

One large understanding can be gleaned though. This civilisation may claim itself the first, but something else did exist within this place before Hallownest.
Each egg offers a narrow glimpse into that forgotten age.

Arcane Egg
Second dialogue
Another Arcane Egg?

It's a rare chance to own two of these. I'll be the envy of all my colleagues, though my purse is feeling much lighter for it.
These eggs are the most desired find from time before Hallownest, but they're not the only remnant of that age.
You may have come upon them, those old statues that seem a store for soul? They too prove its existence, though in a larger, cruder form.

Arcane Egg
Third dialogue
A third Arcane Egg? You're an exceptional explorer to have found so many.

An egg is a perfect protective form. In Hallownest we use stone journals or tablets, our text engraved atop. These eggs are far more secure. Their records are stored within.
In fear of damaging the eggs, I'm only able to access the outer layer, but it's clear those in the distant past could somehow access information stored even deeper within.
If only I could find a way to do so. Just think of the discoveries to be made!

Arcane Egg
Fourth dialogue
A fourth Arcane Egg! I wouldn't have believed it possible. I've never met a bug with your knack for uncovering this Kingdom's treasures.

You must have some sort of sense about you? Or maybe these eggs are somehow drawn to you.
My fellows have claimed there's a will of sorts within each egg, that each seeks its own bearer, or reject them.
That'd be a subtle power indeed, and I remain sceptical. Relic Seekers are prone to confusing facts with fable.

Location

Relic Seeker Lemm is located west of the statue of the Hollow Knight in the City of Tears. His shop initially has to be accessed from above.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.

Gallery

Trivia

Press Kit screenshot of Lemm

Press Kit screenshot of Lemm

  • While Lemm mentions other Relic Seekers,[9] no other such NPC is ever found in Hallownest.
  • While wearing the Defender's Crest Charm Lemm refuses to purchase any Relics.
  • According to screenshots from the Hollow Knight Press Kit, Lemm was originally going to be called Relic Seeker Marm.[10]
  • The Nailsmith's voicelines were originally recorded for Lemm. Matthew 'Leth' Griffin, the voice actor for both of them, had to re-record the lines for Lemm because Team Cherry told him that Lemm is supposed to be annoyed with the Knight. Lemm's old lines were subsequently reused for the Nailsmith.[11]
  • Lemm is the author behind the description for the Godmaster content Void Idol.
  • The combined sell price of all Relics in the entire game is alt=Steel Soul Jinn is a Merchant in Hollow Knight. She only appears in Steel Soul Mode, replacing Confessor Jiji. Jinn resides in the locked cavern by the base of Crystal Peak in Dirtmouth, where she has been sleeping. She has unseen masters who do not seek order. Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage, although she still reacts to strikes at her. Steel Soul Jinn replaces Jiji in Steel Soul Mode, as the difficulty mode's permanent death makes Jiji's service useless. She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them. This is also an excuse for her to get rid of the Geo she accumulated after helping or hurting other creatures, despite not wanting any. Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open. The friend she mentions who likes Rancid Eggs is most likely Confessor Jiji, who is willing to offer her services for them. Jinn is one of the few NPCs who can be "hit" with the Nail without taking damage. An upcoming enemy revealed in the Hollow Knight: Silksong trailer bears a striking similarity to Jinn. It is also a companion to Steel Assassin Sharpe furthering some sort of motif of "steel" between the characters. Jinn is mistakenly referred to as male in some translations of the game. 21650.
  • If you destroy any Dreamer before entering fountain square, the cutscene with Hornet is cancelled, due to Lemm being there.
Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.

Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.
Needle is the term used to describe the bladed weapon wielded by Hornet. The needle is attached with a thread of silk.
Mighty Hegemol... What a towering figure he was, though surprisingly soft spoken for one so large. They were all impressive in their own right, of course. Fierce Dryya, kindly Isma, mysterious Ze'mer ... erm, and the other one.
Shardmites are enemies in Hollow Knight. Formerly used in Crystal Peak's mining operations, these creatures now wander around on walls, feeding on crystal dust. Crawls up and down on vertical surfaces. Upon approaching it, it sprouts long crystal spikes from its shell. While those spikes are extended, it is invulnerable. By attacking quickly, it can be taken off guard and killed before it sprouts its spikes. It is also possible to Nail-bounce off its spikes by down-slashing. With repeated down-slashing, the Shardmite retracts its spikes briefly before sprouting them again, giving the Knight a chance to get in a hit between spikes while keeping distance.

The Five Great Knights of Hallownest once stood beneath the throne as the kingdom's protectors. They are revered figures who are often mentioned in historical records but only as a group. Information on the individual Great Knights is sparse, with Relic Seeker Lemm noting that their names and appearance seem to have been erased from history.

The Five Great Knights are:

By the time the Knight returns to Hallownest, three of the Great Knights have either died or disappeared. Only Ogrim and Ze'mer are known to be alive.


The Great Knights are depicted in Ogrim's cave below his boss arena as statues made of dung:

Five Great Knights Dung Statues
From left to right: Ze'mer, Dryya, Isma, Hegemol, and Ogrim

The silhouettes of four of them can be seen in the arena of Hidden Dreams content White Defender:

Five Great Knights Silhouettes
From left to right: Ze'mer, Dryya, Isma, and Hegemol


Ze'mer

Grey Mourner2

Located in the Resting Grounds where she is known as the "Grey Mourner", Ze'mer is the only remaining Great Knight besides Ogrim. Sheo refers to her as "mysterious Ze'mer". She is not native to Hallownest, originating from "lands serene", a location from which she also brought Delicate Flowers. There is not much known about Ze'mer when she was a Great Knight, but Ogrim remarks on how she told stories.

After her Mantis lover died, Ze'mer turned to mourning and retreated to her house in the Resting Grounds. She dissipates after the Knight delivers the Delicate Flower to the grave of her lover.


Dryya

White Knight Dead

Dryya had a hard front, and Nailmaster Sheo refers to her as "Fierce Dryya", although she is noted to have been a caring type. Ogrim mentions that he misses her wisdom. She was tasked with standing guard over the White Lady in the Queen's Gardens.

After defeating numerous Mantis Traitors, evidenced by the pile of their corpses aside Dryya's own, they eventually overwhelmed her. The White Lady is not aware of Dryya's death.

Dream Nail Dialogue Essence

  • Protect...


Isma

Isma

Referred to as "kindly Isma" by Nailmaster Sheo, there is little known about Isma, but her strength seemed to surpass that of Ogrim's, and her nature seemed to be kind and understanding. Ogrim and Isma had a very close relationship, even more so since he seems to be protecting her grove specifically. Isma’s powers and capabilities are not specifically stated but seem to have some relation to acid, as her tear or "blessing" grants acid immunity. Her grove is referred to as the "source of acid blight."

She can be found within the Royal Waterways, in Isma’s Grove. She appears to be dead and her body can be seen attached to a wall by plant growth; making the cause of her death the most questionable.

Dream Nail Dialogue Essence

  • ...Ogrim... there's no time...


Hegemol

False Knight Statue

Hegemol is the only Great Knight whose whereabouts are largely unknown. He was the favourite Great Knight of Nailmaster Sheo, who calls him "Mighty Hegemol". He was a towering figure but soft spoken, which was surprising for somebody of his stature. Ogrim mentions that he misses Hegemol's humour.

A statue of Hegemol can be found outside the City of Tears, requiring the City Crest to open the gate to the city.

While Hegemol was sleeping, his armoured shell was stolen by a Maggot who wanted to defend his siblings. It is unknown whether Hegemol is alive after this or if he was murdered by the maggot. While the False Knight who stole his shell wields a mace with an armoured bug attached to the end, Hegemol himself is always shown without any weapon.


Ogrim

Dung-Defender-2

The most loyal of the Five Great Knights, Ogrim is found in the Royal Waterways where he is known as "Dung Defender". He hopes to meet the other Great Knights again and see Hallownest be reborn. Although he misses Isma in particular, he is not able to visit her grove due to his duties and an oath that he swore. Due to this, he seems to be unaware of Isma's fate and the fate of the other Great Knights.

When he is defeated five times in his dreams as Hidden Dreams content White Defender, Ogrim wonders if the line of Hallownest's Great Knights ends with him or whether it can be passed on, mentioning that he can easily imagine the Knight standing amongst the greatest heroes of the age. Ogrim disappears after this encounter, leaving behind a statue of the Knight made of dung.

The Love Key is an Item in Hollow Knight.

Use

Opens the door inside the Tower of Love where the Collector can be fought.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.

How to Acquire

Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.


Trivia

"Too long... spent together. We become as one..."
Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.

Gallery

Trivia

Dryya promotional art

Dryya promotional art

  • A fight with Dryya was planned early in development but was later cut. A Kickstarter update described her as:
"One of Hallownest's five greatest Knights and defender of the Queen’s Glade. She was driven mad by her Queen lost and the garden overrun. Still she retains her honour, offering fair challenge to the Hollow Knight: Nail against nail. A duel to the death."
  • Ogrim was revealed as a boss in a Kickstarter update with a different backstory:
"Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender. Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.' Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm."
  • In early development, Herrah the Beast was named Hegemol. This was later changed to her current name.

The Love Key is an Item in Hollow Knight.

Use

Opens the door inside the Tower of Love where the Collector can be fought.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.

How to Acquire

Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.


Trivia

"Too long... spent together. We become as one..."

References

  1. Wanderer's Journal, p. 70.
  2. Reddit comment by Matthew Griffin.
  3. Lemm: "Admiring my shop are you? Well I'm no squatter. This place was dead empty when I moved in and there's no one left alive who'd lay claim to the tower."
  4. Lemm: "There's a forgotten history hidden in this kingdom's antiques, though few seem willing to look. Others come just to claw away at the cracks and ruins."
  5. Lemm: "Come searching for rare items have you? Well hands off! This collection is mine and I won't be selling to grubby little wanderers."
  6. Lemm: "If you fancy yourself a domicile in the city, go find somewhere else, preferably in another building. I'm well content with just my relics. I'm not after neighbours."
  7. Lemm shop sign: "Gone out to clear my head. Will be back soon. If you have something you absolutely must sell, come find me in Fountain Square."
  8. Lemm Dream Nail dialogue: "...Who were you mystery knight?... Why no mention beyond your fountain?.."
  9. Lemm: "A King's Idol? With as many of these as you've delivered, the other Relic Seekers are like to think I've gone mad for the King!"
  10. Hollow Knight Press Kit
  11. Messages from Leth on Discord.