It is an extremely powerful Charm. It permanently provides a similar benefit to Fury of the Fallen without needing to be at one Mask, costing only one more Notch. A combination of both Fury of the Fallen and Fragile Strength provides a 162.5% damage increase when the Knight is at one Mask.
The downside is that once broken, Leg Eater only repairs it for a price. In the late-game, the cost may not be much of an issue, but the trip to Leg Eater might be.
This Charm is quite potent, although it breaks upon death. One way to make use of the Charm is to only use it in situations where death is unlikely, such as exploration, or in tandem with survivability-increasing Charms, while also avoiding its use in boss battles, except for Dream Boss battles and Godhome battles (as the Charm does not break when dying to these bosses).
Lastly, its drawback is negated in Steel Soul runs since the run is over upon death anyway, making Fragile Strength one of the most powerful and useful Charms in a Steel Soul run.
How to Acquire
- Shop description:
- You're weak, aren't you? You should give me Geo. If you do, I'll give you this charm I made. It will make you stronger. Your enemies, and everyone else, will fear you at last...
- Shop description when broken:
- It's broken now, and its power is sleeping. Very sad! Give me Geo, and I'll fix it.
Once the Grimm Troupe has been summoned, Divine becomes accessible in Dirtmouth. To get the unbreakable version of Fragile Strength, it must be equipped before listening to her, then it must be given to her when prompted. She eats the Charm, then asks for 15000. Once the Geo is paid, she gives the unbreakable version of Fragile Strength, Unbreakable Strength.
Charm Combo Tips
|Fury of the Fallen|
Stacks with Fury of the Fallen, providing a 162.5% damage increase at one Mask when both Charms are equipped.
Stacks multiplicatively with Fragile Strength, producing 75% Nail damage (rounded to the nearest whole number, or nearest even number when .5) per projectile. 4/7/10/13/16 damage per Nail upgrade 0/1/2/3/4.
Especially efficient in combination with Stalwart Shell, allowing the Knight to quickly dispatch a charging enemy without taking extra hits.
Especially efficient in combination with Quick Slash, allowing the Knight to quickly deal a large amount of damage.