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Areas

The AbyssAncient BasinCity of TearsColosseum of FoolsCrystal PeakDeepnest
DirtmouthFog CanyonForgotten CrossroadsFungal WastesGodhomeGreenpath
The HiveHowling CliffsKingdom's EdgeQueen's GardensResting Grounds
Royal WaterwaysWhite Palace
Area Dirtmouth
Ho there, traveller. I'm afraid there's only me left to offer welcome. Our town's fallen quiet you see.

The other residents, they've all disappeared. Headed down that well, one by one, into the caverns below.

– Elderbug


A small village sitting atop most of Hallownest, encountered at the beginning of the game. This is where the Knight is first able to enter Hallownest properly.

Initially, all of the buildings are closed off, and the only NPC living there is Elderbug. However, as the player encounters more NPCs during the game, several make their way back to town and open up several buildings, including a Stag Station, two Merchants, Bretta and Confessor Jiji's (or Steel Soul Jinn in Steel Soul Mode) cave.

It connects to the Forgotten Crossroads and King's Pass, the zone where the player starts their journey, as well as to Crystal Peak via an unlockable lift.


Points of Interest:

 Inhabitants

NPC
Boss

Sub-area: King's Pass

Area Kings Pass

The starting area of the game, it contains a small set of tunnels with glowing messages. At the far east is a large sealed door that the player must break open to access the rest of the game.

The player can later return to this area through Howling Cliffs or by going back through the Eastern entrance using Mantis Claw or using Crystal Heart by most western point of Crystal Peak .


Points of Interest

Inhabitants

NPC
Enemies

Special Rooms

The Grimm Troupe's Tents

Grimm Troupe's Tents icon

After the Knight has started the Grimm Troupe's ritual, two large tents will appear in Dirtmouth, shocking its inhabitants. The smaller tent will be home for Divine, an NPC who can turn Leg Eater's Fragile Charms into unbreakable ones, for a large amount of Geo.

The larger tent contains a grand stage in which Grimm will offer the Knight a charm, Grimmchild. This tent will also host Grimm's fight. After this fight and once all flames have been collected, an area to the right of the stage will open up. At the end of a long corridor, Grimm can be found sleeping. With the Grimmchild equipped he can be dreamnailed in order to start the Nightmare King Grimm battle.

Gallery

Scroll Map Feather-0

Areas

The AbyssAncient BasinCity of TearsColosseum of FoolsCrystal PeakDeepnest
DirtmouthFog CanyonForgotten CrossroadsFungal WastesGodhomeGreenpath
The HiveHowling CliffsKingdom's EdgeQueen's GardensResting Grounds
Royal WaterwaysWhite Palace