Deepnest is an area hidden deep in the southwest corner of Hallownest, crawling with creatures of all shapes and sizes.
What mostly identifies Deepnest is its gloomy surroundings. Thick layers of web covering sometimes large portions of the background and twisted maze-like tunnels and passages, several having the dim glow of a bioluminescent fungus as the only source of light.
Deepnest generally finds itself in a very primal stage of development, lacking the general level of architecture seen in the rest of Hallownest. The more developed parts of Deepnest are located on its western portion. Some structures found in this area bear large outsider influence coming from the Weavers and the kingdom of Hallownest, these being the Weavers' Den, weaver statues, the Failed Tramway, and Stag Station. The only structures that do not fall in this category are the suspended web houses found in Distant Village and their interiors. Deepnest's eastern parts are essentially composed of dark passages and complex networks of tunnels dug by its inhabitants.
Deepnest was occupied by two intelligent arachnid groups, the Spider Tribe, which used to be one of the most intelligent species in the land of Hallownest, and the Weavers, an outsider tribe that established their own history and culture in Deepnest. Both groups lived under the rule of their queen, Herrah the Beast, and an unknown sire, who was of honoured caste. They ruled from Distant Village where Herrah's Den was located. Deepnest was often in conflict with the Mantis Tribe and Fungal Tribe of the Fungal Wastes.
When the Pale King started establishing his kingdom, Distant Village and the creatures of Deepnest completely refused his rule. His efforts of expansion were met with furious resistance. A tramway could not be established in Deepnest due to the beasts attacking the workers.
Deepnest's sire died at a certain point, leaving Herrah as the sole ruler of Deepnest. Since she was only of common descent, she struck a deal with the Pale King to have a child with him. In return, she would become a Dreamer to save Hallownest from the Infection. When the child, Hornet, was born, Herrah went to sleep a short time later, leaving Deepnest without a formal ruler. Deepnest was eventually overcome by the Infection, its brood infected and the Weavers fleeing to their former home.
How to access
There are initially four ways of entering Deepnest, three from the Fungal Wastes and one from the Queen's Gardens. The eastern part of Deepnest can be accessed by whether beating the Mantis Lords in the Mantis Village or reaching the bottom of the Fungal Core nearby.
To the east of the Moss Chapel, there is an entrance leading to the northeast of Deepnest located on the ground. It will reveal itself once the Knight has passed it and tries to come back. Alternatively, at the bottom of the Queen's Gardens, a downward passage can be found next to the Bench room ending in the northwest of Deepnest.
| Sharp Shadow |
requires Shade Cloak.
| Mask Shard x 1|
accessible through Fungal Core
| Vessel Fragment x 1|| Pale Ore x 1|
| Grub x 4|| Whispering Root |
| King's Idol x 1|| Hallownest Seal x 1|
| Geo Deposit x 21|| Rancid Egg x 2|
| Lifeblood Cocoon x 2|
containing 3 Lifeseeds
| Soul Totem x 3|
| Garpede |
Hunter's Journal entry
Sub-area: Distant Village
| Soul Totem x 1|
Sub-area: Beast's Den
Hornet appears next to her mother's bedside once Herrah has been defeated, provided that the King's Brand was obtained prior to Herrah's death.
Sub-area: Failed Tramway
Sub-area: Weavers' Den
- This is the second opportunity that Zote the Mighty can be saved or abandoned. However, unlike in Greenpath, Zote cannot die here.
- When the game was first released, a toll gate blocked access to Distant Village, requiring 50 to open it and forcing the Lumafly Lantern to have been purchased from Sly. This toll gate was removed in the Hidden Dreams update.