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The AbyssAncient BasinCity of TearsColosseum of FoolsCrystal PeakDeepnest
DirtmouthFog CanyonForgotten CrossroadsFungal WastesGodhomeGreenpath
The HiveHowling CliffsKingdom's EdgeQueen's GardensResting Grounds
Royal WaterwaysWhite Palace

The kingdom once drew the strongest warriors from all corners. Most came not for riches, or answers, or to see the king, but to compete in the Colosseum of Fools, a fighting pit where only the strongest survive.[1]

The Colosseum of Fools is an area in Kingdom's Edge where the Knight may participate in three trials in which they battle waves of enemies in an arena observed by a crowd of bugs and the corpse of Lord Fool. In order to unlock a trial, the Knight must have defeated the previous trial (except for the first Trial) and pay a sum of Geo that increases for each trial.

Once the initial sum of Geo is paid to unlock the trial, the Knight can challenge the trial as many times as they want for free.

Enemies killed in the Trials do not drop Geo.

Beneath the main floor is a resting area, which Little Fool refers to as the "warriors' pit", filled with non-hostile Fool enemies, as well as a Bench.

  • To the far right of the resting area, a breakable wall reveals a hidden Hot Spring with a Sturdy Fool relaxing in it. Splashing water at him with the Nail will cause him to block himself in annoyance. Using the Dream Nail on this Sturdy Fool gives the dialogue::

"...Why does it disturb me?.."

  • To the left of the resting area is a room where the Knight's Shade will spawn if they are killed during a Trial.
  • There is an alternate "entrance" to the arena from the right of the resting area. Sounds of battle and cheering from the crowd can be heard, thrown weapons of Sturdy Fool and squishes of The Infection can be seen on the other side of gate, though no enemies are visible and the gate cannot be opened or broken.
  • Tiso can be found here, claiming this is the place he was searching for. He is eager to fight the Knight, and warns them that his shield holds a "deadly weapon." However, he is never fought and his corpse later appears in Kingdom's Edge.
  • If the Knight rescued Zote both times, he will be found here, trapped in a cage. He claims that he planned to be trapped, though his Dream Nail dialogue suggests otherwise. He then becomes the final "boss" of the first Trial, though his attacks deal no damage and any attack will send him flying. After being defeated he returns to Dirtmouth.
  • Godmaster Icon A breakable wall can be found to the very right of the arena which leads to an area outside the back of the Colosseum. The Pale Lurker is found here where she can be killed for the Simple Key.

Trials

Trial of the Warrior
The first and easiest of the three trials, the waves are slow and the enemies easy to manage.

Requires Geo100 to unlock. Upon completing it for the first time, it rewards a Charm Notch, Geo900, and the Warrior achievement. Subsequent victories will reward only Geo1000.

See here for waves information.

Trial of the Warrior
Trial of the Conqueror
The second trial, harder than the first, introduces the no ground mechanic of wall-jumping and mid-air combat without healing.

Requires Geo450 to unlock. Upon completing it for the first time, it rewards a Pale Ore, Geo1800, and the Conqueror achievement. Subsequent victories will reward only Geo2000.

See here for waves information.

Trial of the Conqueror
Trial of the Fool
Last of the three trials, the waves come at a brutally fast pace at times and the enemies spawned are far tougher, it will combine just about every mechanic from the first two trials.

Requires Geo800 to unlock. Upon completing it for the first time, it rewards Geo2700, and the Fool achievement. Subsequent victories will also reward ~Geo3000.

See here for waves information.

Trial of the Fool

Achievements

Achievement Warrior Warrior
Complete the Trial of the Warrior
Achievement Conqueror Conqueror
Complete the Trial of the Conqueror
Achievement Fool Fool
Complete the Trial of the Fool


Special Rooms

Godmaster Icon Godmaster Content

The Pale Lurker's Retreat

Pale Lurker's Room Icon

To the very far right of the Colosseum, behind the gates of the arena, there is a breakable wall made of shells which leads to a large chasm with a lake at the bottom. By the lake shore, among the large cages and chains, the Pale Lurker can be found holding a Simple Key. She will scream and flee to her arena as the Knight approaches.

The arena is a large locked area separated into the upper level and the bottom level, which the Lurker will constantly switch between. After she is defeated, a door in the upper level will open, allowing the Knight to cross through the chasm, a shortcut leading directly back to the Colosseum.

Trivia

  • The audience will laugh in certain situations:
    • When the Knight dies
    • When the two Sturdy Fools from the second wave of the Trial of the Fool are killed by spikes
    • During the fight with Zote the Mighty
    • After revealing the Grub Mimic
  • After completing a Trial for the first time, a pin with the head of the Knight attached will appear stuck on top of each of the trial boards
  • All of the fighters and creatures fought in and around the Colosseum are affected by The Infection, with the exception of Zote and the Pale Lurker.
  • Two audience members show up in the Forgotten Crossroads. They cannot be interacted with beyond their shared dream nail dialogue, which hints at the Colosseum.

Gallery

References
Scroll Map Feather-0

Areas

The AbyssAncient BasinCity of TearsColosseum of FoolsCrystal PeakDeepnest
DirtmouthFog CanyonForgotten CrossroadsFungal WastesGodhomeGreenpath
The HiveHowling CliffsKingdom's EdgeQueen's GardensResting Grounds
Royal WaterwaysWhite Palace
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