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Spells

Spells are skills the Knight can activate by either holding FOCUS/CAST (Focus) or tapping FOCUS/CAST or QUICK CAST while neutral (Vengeful Spirit / Shade Soul) or while holding UP ( Howling Wraiths / Abyss Shriek) or DOWN (Desolate Dive / Descending Dark).

All spells will use 33 SOUL. Spell Twister lowers the cost to 24 for all Spells, excluding Focus.

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Icon HK Focus
FOCUS

Focus collected SOUL to repair your shell and heal damage.
  Strike enemies to gather SOUL.

Icon HK Vengeful Spirit
VENGEFUL SPIRIT

Conjure a spirit that will fly forward and burn foes in its path.
  The spirit requires SOUL to be conjured. Strike enemies to gather SOUL.

Icon HK Desolate Dive
DESOLATE DIVE

Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures.
  The force requires SOUL to be conjured. Strike enemies to gather SOUL.

Icon HK Howling Wraiths
HOWLING WRAITHS

Blast foes with screaming SOUL.
  The Wraiths requires SOUL to be conjured. Strike enemies to gather SOUL.

Icon HK Shade Soul
SHADE SOUL

Conjure a shadow that will fly forward and burn foes in its path.
  The shadow requires SOUL to be conjured. Strike enemies to gather SOUL.<i>

Icon HK Descending Dark
DESCENDING DARK

Strike the ground with a concentrated force of SOUL and Shadow. This force can destroy foes or break through fragile structures.
  The force requires SOUL to be conjured. Strike enemies to gather SOUL.

Icon HK Abyss Shriek
ABYSS SHRIEK

Blast foes with screaming SOUL and Shadow.
  The Wraiths requires SOUL to be conjured. Strike enemies to gather SOUL.

Abilities

Abilities are skills The Knight finds throughout the game that make traversing Hallownest easier.

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Icon HK Mothwing Cloak
MOTHWING CLOAK

Cloak threaded with mothwing strands. Allows the wearer to dash forwards along the ground or through the air.

Icon HK Mantis Claw
MANTIS CLAW

Claw carved from bone. Allows the wearer to cling to walls and leap off of them.

Icon HK Crystal Heart
CRYSTAL HEART

The energy core of an old mining golem, fashioned around a potent crystal. The crystal's energy can be channelled to launch the bearer forward at dangerous speeds.

Icon HK Monarch Wings
MONARCH WINGS

Wings of ethereal matter that shimmer in the darkness. Allows one to jump again in mid-air.

Icon HK Isma&#039;s Tear
ISMA'S TEAR

Fruit formed from a single hardened tear. Once ingested it provides protection from the searing, acidic pools found in certain parts of Hallownest.

Icon HK Shade Cloak
SHADE CLOAK

Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage.

Icon HK Dream Nail
DREAM NAIL

Allows the wielder through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways.

Icon HK Awoken Dream Nail
AWOKEN DREAM NAIL

The power of the Dream Nail has fully awoken, allowing entry into certain protected memories.

Icon HK World Sense Art
WORLD SENSE

Completion percentage viewable in inventory.

Icon HK Dreamgate
Hidden Dreams Icon DREAMGATE

Allows the wielder to travel instantly through dream. Some areas may lack a strong connection to any dream, disallowing use of the Dreamgate.


Nail Arts

Nail Arts are the abilities taught to The Knight by the Nailmasters. Executing a Nail Art involves holding down ATTACK to charge, then releasing while doing an optional second input depending on the Nail Art.

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Icon HK Cyclone Slash
Cyclone Slash
The signature Nail Art of Nailmaster Mato. A spinning attack that rapidly strikes foes on all sides.
Icon HK Dash Slash
Dash Slash

The signature Nail Art of Nailmaster Oro. Strike ahead quickly after dashing forward.

Icon HK Great Slash
Great Slash

The signature Nail Art of Nailmaster Sheo. Unleashes a huge slash directly in front of you which deals extra damage to foes.

All items (19)

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