|Enemies||Bosses||Colosseum of Fools|
|Damage Values||Warrior Dreams||Spells and Abilities|
|Hall of Gods||The Eternal Ordeal||Pantheons|
Spells are skills the Knight can activate by either holding FOCUS/CAST (Focus) or tapping FOCUS/CAST or QUICK CAST while neutral (Vengeful Spirit / Shade Soul) or while holding UP ( Howling Wraiths / Abyss Shriek) or DOWN (Desolate Dive / Descending Dark).
Focus collected SOUL to repair your shell and heal damage.
Conjure a spirit that will fly forward and burn foes in its path.
Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures.
Blast foes with screaming SOUL.
Conjure a shadow that will fly forward and burn foes in its path.
Strike the ground with a concentrated force of SOUL and Shadow. This force can destroy foes or break through fragile structures.
Blast foes with screaming SOUL and Shadow.
Abilities are skills the Knight finds throughout the game that make traversing Hallownest easier.
Cloak threaded with mothwing strands. Allows the wearer to dash forwards along the ground or through the air.
Claw carved from bone. Allows the wearer to cling to walls and leap off of them.
The energy core of an old mining golem, fashioned around a potent crystal. The crystal's energy can be channelled to launch the bearer forward at dangerous speeds.
Wings of ethereal matter that shimmer in the darkness. Allows one to jump again in mid-air.
Fruit formed from a single hardened tear. Once ingested it provides protection from the searing, acidic pools found in certain parts of Hallownest.
Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage.
Allows the wielder through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways.
|AWOKEN DREAM NAIL|
The power of the Dream Nail has fully awoken, allowing entry into certain protected memories.
Completion percentage viewable in inventory.
Allows the wielder to travel instantly through dream. Some areas may lack a strong connection to any dream, disallowing use of the Dreamgate.
Nail Arts are the abilities taught to The Knight by the Nailmasters. Executing a Nail Art involves holding down ATTACK to charge, then releasing while doing an optional second input depending on the Nail Art.
The signature Nail Art of Nailmaster Mato. A spinning attack that rapidly strikes foes on all sides.
The signature Nail Art of Nailmaster Oro. Strike ahead quickly after dashing forward.
The signature Nail Art of Nailmaster Sheo. Unleashes a huge slash directly in front of you which deals extra damage to foes.
- Collecting any Spell for the first time will fully refill the SOUL meter.
All items (20)