Spells
Spells are skills the Knight can activate by either holding FOCUS/CAST (Focus) or tapping FOCUS/CAST or QUICK CAST while neutral (Vengeful Spirit / Shade Soul) or while holding UP ( Howling Wraiths / Abyss Shriek) or DOWN (Desolate Dive / Descending Dark).
All spells will use 33 SOUL. Spell Twister lowers the cost to 24 for all Spells, excluding Focus.
FOCUS Focus collected SOUL to repair your shell and heal damage. | |
VENGEFUL SPIRIT Conjure a spirit that will fly forward and burn foes in its path. | |
DESOLATE DIVE Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures. | |
HOWLING WRAITHS Blast foes with screaming SOUL. | |
SHADE SOUL Conjure a shadow that will fly forward and burn foes in its path. | |
DESCENDING DARK Strike the ground with a concentrated force of SOUL and Shadow. This force can destroy foes or break through fragile structures. | |
ABYSS SHRIEK
Blast foes with screaming SOUL and Shadow. |
Abilities
Abilities are skills the Knight finds throughout the game that make traversing Hallownest easier.
MOTHWING CLOAK Cloak threaded with mothwing strands. Allows the wearer to dash forwards along the ground or through the air. | |
MANTIS CLAW Claw carved from bone. Allows the wearer to cling to walls and leap off of them. | |
CRYSTAL HEART The energy core of an old mining golem, fashioned around a potent crystal. The crystal's energy can be channelled to launch the bearer forward at dangerous speeds. | |
MONARCH WINGS Wings of ethereal matter that shimmer in the darkness. Allows one to jump again in mid-air. | |
ISMA'S TEAR Fruit formed from a single hardened tear. Once ingested it provides protection from the searing, acidic pools found in certain parts of Hallownest. | |
SHADE CLOAK Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage. | |
DREAM NAIL Allows the wielder through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways. | |
AWOKEN DREAM NAIL The power of the Dream Nail has fully awoken, allowing entry into certain protected memories. | |
WORLD SENSE Completion percentage viewable in inventory. | |
![]() Allows the wielder to travel instantly through dream. Some areas may lack a strong connection to any dream, disallowing use of the Dreamgate. |
Nail Arts
Nail Arts are the abilities taught to The Knight by the Nailmasters. Executing a Nail Art involves holding down ATTACK to charge, then releasing while doing an optional second input depending on the Nail Art.
Cyclone Slash The signature Nail Art of Nailmaster Mato. A spinning attack that rapidly strikes foes on all sides. | |
Dash Slash The signature Nail Art of Nailmaster Oro. Strike ahead quickly after dashing forward. | |
Great Slash The signature Nail Art of Nailmaster Sheo. Unleashes a huge slash directly in front of you which deals extra damage to foes. |
Trivia
- Collecting any Spell for the first time will fully refill the SOUL meter.
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Dream Nail -
Shade Cloak -
Monarch Wings -
Shade Soul -
Isma's Tear -
Abyss Shriek -
Howling Wraiths -
Crystal Heart
All items (20)