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Charms are a special type of Item in Hollow Knight that provide various bonuses and special abilities. Charms use Notches when equipped and can only be equipped and unequipped while sitting on a Bench.
There are a total of 45 Charms, though only a max of 40 can be kept at one time, as 5 Charms can be replaced with different ones throughout the game:
- Kingsoul for Void Heart
- Fragile Greed for
Unbreakable Greed
- Fragile Heart for
Unbreakable Heart
- Fragile Strength for
Unbreakable Strength
Grimmchild for
Carefree Melody
Notches
Charm Notches are required to equip Charms. Different Charms require a different number of Notches. The Knight starts with 3 Notches. 8 more can be found throughout the game, for a total of 11 Notches.
Picking up a Charm Notch fully restores the Knight's health.
Source | Conditions / Requirements | Location |
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1. Sold by Salubra in Forgotten Crossroads for ![]() |
Collect 5 Charms | ![]() |
2. Sold by Salubra in Forgotten Crossroads for ![]() |
Collect 10 Charms | |
3. Sold by Salubra in Forgotten Crossroads for ![]() |
Collect 18 Charms | |
4. Sold by Salubra in Forgotten Crossroads for ![]() |
Collect 25 Charms | |
5. Found north-east of Cornifer in Fog Canyon (hidden area) | Unlock Isma's Tear or Monarch Wings | ![]() |
6. Found in Fungal Wastes | Defeat 2 Shrumal Ogres | ![]() |
7. Reward in Colosseum of Fools | Complete the Trial of the Warrior | ![]() |
8. In Dirtmouth, inside the tent of the ![]() |
Defeat Grimm | ![]() |
Overcharmed
The Overcharmed status is activated if there are more Charms equipped than the number of Notches can support. While in this state, damage from all sources is doubled.
If all Notches are being used, the Overcharmed state cannot be activated. Activating the Overcharmed state for the first time requires 5 attempts.
Being Overcharmed is very advantageous for Radiant fights in the Hall of Gods as there is no drawback to doubling what is already a one-hit defeat.
List of Charms
Item | Description | Notches |
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Wayward Compass |
Whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location. | ![]() |
Gathering Swarm |
A swarm will follow the bearer and gather up any loose Geo. Useful for those who can't bear to leave anything behind, no matter how insignificant. |
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Stalwart Shell |
Builds resilience. When recovering from damage, the bearer will remain invulnerable for longer. Makes it easier to escape from dangerous situations. |
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Soul Catcher |
Used by shamans to draw more SOUL from the world around them. Increases the amount of SOUL gained when striking an enemy with the nail. |
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Shaman Stone |
Said to contain the knowledge of past generations of shaman. Increases the power of spells, dealing more damage to foes. |
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Soul Eater |
Forgotten shaman artifact, used to draw SOUL from still-living creatures. Greatly increases the amount of SOUL gained when striking an enemy with the nail. |
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Dashmaster |
Bears the likeness of an eccentric bug known only as 'The Dashmaster'. The bearer will be able to dash more often as well as dash downwards. Perfect for those who want to move around as quickly as possible. |
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Bears the likeness of a strange bug known only as 'The Sprintmaster'. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. |
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Grubsong |
Contains the gratitude of freed grubs. Gain SOUL when taking damage. |
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Grubberfly's Elegy |
Contains the gratitude of grubs who will move to the next stage of their lives. Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail. |
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Fragile Heart |
Increases the health of the bearer, allowing them to take more damage. This charm is fragile, and will break if its bearer is killed. |
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Increases the health of the bearer, allowing them to take more damage. This charm is unbreakable. |
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Fragile Greed |
Causes the bearer to find more Geo when defeating enemies. This charm is fragile, and will break if its bearer is killed. |
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Causes the bearer to find more Geo when defeating enemies. This charm is unbreakable. |
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Fragile Strength |
Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is fragile, and will break if its bearer is killed. |
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Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is unbreakable. |
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Spell Twister |
Reflecting the desires of the Soul Sanctum for mastery over SOUL, it improves the bearer's ability to cast spells. Reduces the SOUL cost of casting spells. |
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Steady Body |
Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Allows one to stay steady and keep attacking. |
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Heavy Blow |
Formed from the nails of fallen warriors. Increases the force of the bearer's nail, causing enemies to recoil further when hit. |
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Quick Slash |
Born from imperfect, discarded nails that have fused together. The nails still long to be wielded. Allows the bearer to slash much more rapidly with their nail. |
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Longnail |
Increases the range of the bearer's nail, allowing them to strike foes from further away. | ![]() ![]() |
Mark of Pride |
Freely given by the Mantis Tribe to those they respect. Greatly increases the range of the bearer's nail, allowing them to strike foes from further away. |
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Fury of the Fallen |
Embodies the fury and heroism that comes upon those who are about to die. When close to death, the bearer's strength will increase. |
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Thorns of Agony |
Senses the pain of its bearer and lashes out at the world around them. When taking damage, sprout thorny vines that damage nearby foes. |
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Baldur Shell |
Protects its bearer with a hard shell while focusing SOUL. The shell is not indestructible and will shatter if it absorbs too much damage. |
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Flukenest |
Living charm born in the gut of a Flukemarm. Transforms the Vengeful Spirit spell into a horde of volatile baby flukes. |
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Defender's Crest |
Unique charm bestowed by the King of Hallownest to his most loyal knight. Scratched and dirty, but still cared for. Causes the bearer to emit a heroic odour. |
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Glowing Womb |
Drains the SOUL of its bearer and uses it to birth hatchlings. The hatchlings have no desire to eat or live, and will sacrifice themselves to protect their parent. |
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Quick Focus |
A charm containing a crystal lens. Increases the speed of focusing SOUL, allowing the bearer to heal damage faster. |
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Deep Focus |
Naturally formed within a crystal over a long period. Draws in SOUL from the surrounding air. The bearer will focus SOUL at a slower rate, but the healing effect will double. |
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Lifeblood Heart |
Contains a living core that seeps precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. |
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Lifeblood Core |
Contains a living core that bleeds precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage. |
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Joni's Blessing |
Blessed by Joni, the kindly heretic. Transfigures vital fluids into blue lifeblood. The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL. |
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Hiveblood |
Golden nugget of the Hive's precious hardened nectar. Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL. |
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Spore Shroom |
Composed of living fungal matter. Scatters spores when exposed to SOUL. When focusing SOUL, emit a spore cloud that slowly damages enemies |
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Sharp Shadow |
Contains a forbidden spell that transforms shadows into deadly weapons. When using Shadow Dash, the bearer's body will sharpen and damage enemies. |
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Shape of Unn |
Reveals the form of Unn within the bearer. While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies. |
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Nailmaster's Glory |
Contains the passion, skill and regrets of a Nailmaster. Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. |
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Silken charm containing a song of farewell, left by the Weavers who departed Hallownest for their old home. Summons weaverlings to give the lonely bearer some companionship and protection. |
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Dream Wielder |
Transient charm created for those who wield the Dream Nail and collect Essence. Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. |
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Defensive charm once wielded by a tribe that could shape dreams. Conjures a shield that follows the bearer and attempts to protect them. |
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Worn by those who take part in the Grimm Troupe's Ritual. The bearer must seek the Grimmkin and collect their flames. Uncollected flames will appear on the bearer's map. |
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Token commemorating the start of a friendship. Contains a song of protection that may defend the bearer from damage. |
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Kingsoul |
Holy charm symbolising a union between higher beings. The bearer will slowly absorb the limitless SOUL contained within. Opens the way to a birthplace. |
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Void Heart |
An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will. This charm is a part of its bearer and can not be unequipped. |
Gallery
Achievements
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Charmed |
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Acquire your first Charm |
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Enchanted |
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Acquire half of Hallownest's Charms |
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Blessed |
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Acquire all Charms and receive Salubra's Blessing |
Trivia
- The Charms system was inspired by the badges from Paper Mario.[1] Just like Charms, badges have a variety of effects when equipped, such as increased stats, new abilities, or new moves.[2]
References
- ↑ When We Made… Hollow Knight
- ↑ Badge page on Super Mario Wiki.
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Void Heart -
Kingsoul -
Weaversong -
Lifeblood Core -
Fragile Strength -
Grimmchild -
Carefree Melody -
Quick Slash
All items (46)