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Lordes Mantis Sisters of Battle

Bestiary.png
Os líderes da tribo Louva-a-Deus, e seus melhores guerreiros. Possuem ferrões-lança, e atacam com a velocidade de um raio

A tribo Louva-a-Deus e os insetos de Hallownest não tinham amor uns pelos outros. No entanto, os Louva-a-Deus sobreviveram a seus rivais, e sua civilização perdura.

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Os Lordes Mantis são um chefe opcional em Hollow Knight. Derrotá-las permite a passagem segura pela Tribo Louva-a-Deus. As Godmaster Icon.png Sisters of Battle são sua forma mais forte.

Lore

As Lordes Mantis são três irmãs que comandam a Tribo Louva-a-Deus nas profundezas dos Ermos Fúngicos.[1] Eles conseguiram resistir à Infecção durante a queda de Hallownest, [2] exceto o irmão e seus seguidores, que escolheram aceitar a Infecção voluntariamente.[3] Com base em sua regra, os Lordes manteram as bestas do Ninho Profundo confinadas em seu território, matando aqueles quem tentassem invadir a vila.[4] Essa dívida é parte de uma trégua com o Reino, mantida mesmo após o declínio do reino.[5] Os Lordes Mantis assim como toda a tribo, são reconhecidos como orgulhosos guerreiros. Eles irão garantir a passagem para o Ninho Profundo para qualquer um que se prove capaz de vencê-los em um desafio justo, em uma arena improvisada na sua sala do trono.

Eventos durante o jogo

Se o Cavaleiro chegar à sala do trono da Tribo dos Louva-a-Deus, os Lordes Mantis continuam passivos. Eles ordenam o fechamento do portão para o Ninho Profundo caso o Cavaleiro se aproxime. Os Lordes Mantis darão atenção para o Cavaleiro caso sejam desafiados. Fazendo isso a arena é mecanicamente preparada e a batalha pode começar. De início, apenas uma das três irmãs ataca o Cavaleiro. Após ser derrotada, ela retorna para sua cadeira e as outras duas se juntam à batalha juntas. Uma vez que as três foram derrotadas, elas pagam respeitos ao Cavaleiro e liberam a passagem para o Ninho Profundo. Os outros membros também passarão a expressar o mesmo respeito e deixarão de atacar o Cavaleiro. Adicionalmente, o Cavaleiro poderá acessar o resto da tribo, contendo inclusive um Banco. Pode também coletar uma quantidade de Geo, um Selo de Hallownest, e um novo amuleto, a Marca de Orgulho.

Godmaster Icon.png Godmaster Content


Os Lordes Mantis, como todas as criaturas de Hallownest, são invocados no Godmaster Icon.png Lar dos Deuses pelo ritual da Godmaster Icon.png Buscadora de Deuses. Elas aparecem no Godmaster Icon.png Panteão do Artista, mas tomam a forma como Godmaster Icon.png Sisters of Battle durante o Godmaster Icon.png Panteão de Hallownest, onde todas as três irmãs lutam simultaneamente.

Comportamento e Táticas[]

One of the three Mantis Lords will drop into combat and will all use the following attacks in Phase 1:

  • Dash: The Mantis Lord will drop onto either side of the arena and she will charge across the arena, leading with her spear. This attack covers the entirety of the ground of the arena.
  • Drop: The Mantis Lord will appear overhead above The Knight's position for a brief moment before dropping straight down with her spear.
  • Boomerang: The Mantis Lord will appear holding onto a wall and will throw a spinning blade like a boomerang. The spinning blade will travel in one of two possible patterns:
    • If she is positioned lower down the wall the arc will start low and rise up on the opposite before curving back.
    • If she is positioned higher up the wall the arc will start high and glide down on the opposite before curving back.

In Phase 2, the two remaining Lords drop into combat:

  • Dash: Same attack although the two Mantis Lords may sometimes use this attack simultaneously from both ends of the arena instead of alternating.
  • Drop: No Changes; the Mantis Lords will use this attack in methodical timing with the Dash attack.
  • Boomerang: Both Mantis Lords will appear holding onto the walls directly across from each other and will both throw a spinning blade like a boomerang. The spinning blades will travel in one of two possible patterns:
    • A wide arc that reaches the opposite end of the arena before coming back together to meet at the centre just at ground level.
    • A shorter arc that meets in the middle of the arena where they will stay locked together while gliding down for a few moments before dispersing apart just above ground level.

In Phase 2, with the exception of the Boomerang attack, the Mantis lords can perform their attacks independent of each other, making it possible for a number of move combinations.

After a Lords has been defeated in Phase 2 the remaining one will keep fighting and the rest of the fight will play out like Phase 1.


It is recommended to initiate this boss fight after at least one [[1]] upgrade.

The Mantis Lords will not initiate battle until The Knight challenges them. At this point, a steel cage will prevent escape from the arena, with spiked pits to the left and right of the cage.

The battle begins against a single Mantis Lord. She'll execute one of three attacks, disappearing in a blur after each attack. The Knight must react quickly to dodge the attack, then strike the Mantis Lord before she vanishes.

As the Mantis Lord loses health, the attacks become faster and faster. The best moment to heal is during the Boomerang attack, as it is easiest to dodge and takes the longest time to complete. As is the case with most bosses, the [Focus|Quick Focus] charm is immensely helpful, despite its high cost.

Once the first Mantis Lord has been defeated, she will return to her throne. At this point, the two remaining ones will engage in tandem. The battle remains fundamentally the same, but the attacks come far more frequently and the patterns of the spinning blades change.

Once one of the two Lords goes down, the remainder of the battle becomes significantly easier, but since there is no visible difference between the two, it's impossible to focus on one over the other.

Keeping to one side of the stage or the other keeps the fight more consistent, as the Mantis Lord farther from the Knight will typically stick to the Boomerang attack and the closer one will use the melee strikes.

Grimm Troupe Icon.png [[2]] can also block the boomerangs.

It is possible to duck underneath the Mantis Lords with [of Unn|Shape of Unn] when one of them is performing a dash attack. This makes healing significantly easier.

There is a [Cocoon|Lifeblood Cocoon] that can help with the fight at the top left corner of the room behind a breakable wall, which can be accessed by using [Heart|Crystal Heart] or the [Claw|Mantis Claw].

Godmaster Icon.png Godmaster Content

Mantis Lords
"We watch over a village of warriors"
"Noble sister gods of combat"

Pantheon [of the Artist|Pantheon of the Artist], 5th boss
Health 30x30px 400 / 350 each at stage 2
33x33px 500 / 600 each at stage 2
30x30px
Arena changes Same arena as the base game fight, no difficulty differences.

Predefinição:HK DN

Localização[]

A área onde os Lordes Mantis estão localizados pode ser acessada após obter a Garra Louva-a-Deus e ativando a alavanca na parte noroeste da Tribo dos Louva-a-Deus.Predefinição:GalleryPredefinição:Gallery

Achievements[]

60x60px Respect
Defeat the Mantis Lords

Trivia[]

Compendium 40x40px
Main Game [[8]] • [[9]] • [King|Vengefly King] • [[10]] • [Mother|Gruz Mother] • [[11]] • [Hunter|Aspid Hunter] • [Mother|Aspid Mother] • [Hatchling|Aspid Hatchling] • [[12]] • [Husk|Wandering Husk] • [Hornhead|Husk Hornhead] • [Husk|Leaping Husk] • [Bully|Husk Bully] • [Warrior|Husk Warrior] • [Guard|Husk Guard] • [Husk|Entombed Husk] • [Knight|False Knight] • [[13]] • [[14]] • [[15]] • [[16]] • [Baldur|Elder Baldur]
[[17]] • [[18]] • [[19]] • [Mosskin|Volatile Mosskin] • [Eater|Fool Eater] • [[20]] • [[21]] • [[22]] • [[23]] • [Charger|Moss Charger] • [Moss Charger|Massive Moss Charger] • [Knight|Moss Knight] • [Vagabond|Mossy Vagabond] • [[24]] • [[25]] • [[26]]
[Lumafly|Charged Lumafly] • [[27]] • [[28]] • [[29]]
[[30]] • [[31]] • [[32]] • [[33]] • [Husk|Fungified Husk] • [[34]] • [Warrior|Shrumal Warrior] • [Ogre|Shrumal Ogre] • [Youth|Mantis Youth] • [Warrior|Mantis Warrior] • [Lords|Mantis Lords]
[Sentry|Husk Sentry] • [Sentry|Heavy Sentry] • [Sentry|Winged Sentry] • [Sentry|Lance Sentry] • [[35]] • [[36]] • [Twister|Soul Twister] • [Warrior|Soul Warrior] • [Master|Soul Master] • [Dandy|Husk Dandy] • [Husk|Cowardly Husk] • [Husk|Gluttonous Husk] • [Husk|Gorgeous Husk] • [Husk Sentry|Great Husk Sentry] • [Knight|Watcher Knight] • [Collector]
[[37]] • [[38]] • [[39]] • [[40]] • [Defender|Dung Defender] • [[41]] • [[42]] • [[43]]
[[44]] • [[45]] • [Hunter|Crystal Hunter] • [Crawler|Crystal Crawler] • [Miner|Husk Miner] • [Husk|Crystallised Husk] • [Guardian|Crystal Guardian]
[Vengefly|Furious Vengefly] • [Gruzzer|Volatile Gruzzer] • [Husk|Violent Husk] • [Husk|Slobbering Husk]
[[46]] • [Hatcher|Carver Hatcher] • [[47]] • [Creeper|Corpse Creeper] • [[48]] • [[49]] • [Weaver|Little Weaver] • [Devout|Stalking Devout] • [[50]]
[Creeper|Shadow Creeper] • [Mawlek|Lesser Mawlek] • [[51]] • [Mawlek|Brooding Mawlek] • [[52]] • [Balloon|Infected Balloon] • [Vessel|Broken Vessel]
[[53]] • [Aspid|Primal Aspid] • [[54]] • [Hopper|Great Hopper] • [Mimic|Grub Mimic] • [[55]] • [Soldier|Hive Soldier] • [Guardian|Hive Guardian] • [Hive|Husk Hive]
[Husk|Spiny Husk] • [[56]] • [Petra|Mantis Petra] • [Traitor|Mantis Traitor] • [Lord|Traitor Lord]
[Baldur|Sharp Baldur] • [Squit|Armoured Squit] • [Obble|Battle Obble] • [[57]] • [Fool|Shielded Fool] • [Fool|Sturdy Fool] • [Fool|Winged Fool] • [Fool|Heavy Fool] • [Loodle|Death Loodle] • [Twister|Volt Twister] • [the Mighty|Zote the Mighty] • [Tamer|God Tamer]
[[58]] • [[59]] • [Hu|Elder Hu] • [[60]] • [Eyes|No Eyes] • [[61]] • [[62]]
[[63]] • [Retainer|Royal Retainer] • [[64]] • [[65]] • [Tendrils|Void Tendrils]

[[66]] • [Knight|The Hollow Knight] • [Radiance] • [[67]] • [Mark|Hunter's Mark]

Hidden Dreams Icon.png Hidden Dreams
[Prince Zote|Grey Prince Zote] • [Zoteling|Winged Zoteling] • [Zoteling|Hopping Zoteling] • [Zoteling|Volatile Zoteling] • [Defender|White Defender]
Grimm Troupe Icon.png The Grimm Troupe
[Novice|Grimmkin Novice] • [Master|Grimmkin Master] • [Nightmare|Grimmkin Nightmare] • [[68]] • [King Grimm|Nightmare King Grimm] • [of Binding|Seal of Binding]
Lifeblood Icon.png Lifeblood
[Knight|Hive Knight]
Godmaster Icon.png Godmaster
[[69]] • [Lurker|Pale Lurker] • [Oro & Mato|Brothers Oro & Mato] • [Sheo|Paintmaster Sheo] • [Nailsage Sly|Great Nailsage Sly] • [Vessel|Pure Vessel] • [Idol|Void Idol] • [Mask|Weathered Mask]

Predefinição:Navbar

Predefinição:Quote

Mantis Lords
"We watch over a village of warriors"
"Noble sister gods of combat"

Panteão N/A
Vida Sintonizado.png 400 / 350 each at stage 2
Ascendido.png 500 / 600 each at stage 2
Radiante.png
Mudança de arena Same arena as the base game fight, no difficulty differences.

Respect Defeat the Mantis Lords
{{{3}}}

Predefinição:HK Nav Enemies

  1. Mantis Lords Hunter's Journal entry: "Leaders of the Mantis tribe and its finest warriors."
  2. Quirrel: "The sickness in the air that clouds the mind of lesser beasts... they resist it. They retain their intellect and their honour, though also their lethal traditions."
  3. Erro de citação: Código <ref> inválido; não foi fornecido texto para as refs de nome traitorlord
  4. Mantis Village Lore Tablet: "Wanderers seeking death, welcome. May you find swift end upon our claws. "
  5. Mantis Village Lore Tablet: "The truce remains. Our vigil holds. The beasts are kept at bay."
  6. Quirrel: " If you plan to challenge the lords of this tribe, your blunted nail may prove inadequate. There is a city nearby, the old capital of Hallownest. I've heard a Nailsmith resides there. Seek the old bug out and you may find progress that much easier."
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