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Software updates are written in a 4-decimal format notation:
MAJOR.MINOR.MAINTENANCE.BUILD
First and second decimals are for major/minor feature additions, respectively. The third decimal is for general non-content-adding changes. The fourth is for fixes only - no changes (apart from obvious changes that are part of a bugfix).
Table of Contents
1.0
1.1
1.2
1.3
1.4
1.5
October 21st, 2021
Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
Fixed door in a city house staying locked sometimes after defeating the enemy
Fixed brightness resetting on quit to menu if set to minimum value
Fixed some camera shakes ignoring config value
Fixed getting damaged by spikes while on a lift and ending up inside the ground
Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
Fixed Low and Medium background blur to have the same vibrancy as High
September 29th, 2021
Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
Fixed Low and Medium background blur to have the same vibrancy as High
August 16th, 2021
Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
Fixed door in a city house staying locked sometimes after defeating the enemy
Fixed brightness resetting on quit to menu if set to minimum value
Fixed some camera shakes ignoring config value
Fixed getting damaged by spikes while on a lift and ending up inside the ground
June 28th, 2021
Fixed pantheons getting stuck at end screen when not using a controller
Fixed language setting not saving when changed within game
June 25th, 2021
Fixed achievements for macOS (not firing in v1.5.68.11808)
Fixed nail art damage
Fixed missing effects when slashing lift spikes
Re-added native input option (on by default)
Updated InControl plugin to latest version
Added ControllerRumbleMultiplier and CameraShakeMultiplier to Config.ini
Crystal Guardian will now wake up when damaged by Dreamshield and Grimmchild
Fixed controller screen showing Xbox 360 controller if none plugged in
Fixed Troupe Master Grimm 's flame balls to now spawn from behind him
Fixed camera shake not working during hit pauses
June 22nd, 2021
Added ControllerRumbleMultiplier and CameraShakeMultiplier to Config.ini
Fixed Native Input not showing the correct state
Crystal Guardian will now wake up when damaged by Dreamshield and Grimmchild
Fixed controller screen showing Xbox 360 controller if none plugged in
Fixed Troupe Master Grimm 's flame balls to now spawn from behind him
Fixed camera shake not working during hit pauses
June 17th, 2021
Fixed achievements for macOS (not firing in v1.5.68.11808)
Fixed nail art damage
Fixed missing effects when slashing lift spikes
Re-added native input option (on by default)
Updated InControl plugin to latest version
June 7th, 2021
Added "Borderless" option to fullscreen in video options
64-bit is now required (For players with 32-bit computers the previous version (1.4.3.2) can still be accessed as a Bêta)
Vulkan is now the default graphics API for Linux
Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
Reduced screen tearing during screen shakes
Fixed uncollected Grubfather rewards being miss-able
Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
Fixed death loop if moving too high during Absolute Radiance phase 2
Fixed Elderbug's Greenpath hint dialogue
Grimm chest reward is now left on the ground if you banish him without collecting it
Fixed issues with binding mouse buttons
Fixed multi damage sometimes taking too much health with lifeblood
Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
Fixed Glowing Womb charm becoming inaccessible
Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
Fixed issue where Watcher Knight's back roll was not happening
Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom , etc)
Fixed damage inconsistency with area attacks on Radiance , Absolute Radiance, and Pure Vessel
Fixed settings changed in pause menu being reset when quitting to menu
Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
Fixed issue where closing the brightness menu in-game would in some cases restart the game
Various minor map fixes
Various minor translation fixes
Other minor fixes
June 3rd, 2021
macOS Apple Silicon native support removed. Some of our native plugins do not yet support it, which would result in Steam integration and controller issues. All platforms updated for version parity
March 15th, 2021
Fixed issue where closing the brightness menu in-game would in some cases restart the game
Minor translation fixes
March 9th, 2021
Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom , etc)
Fixed damage inconsistency with area attacks on Radiance , Absolute Radiance , and Pure Vessel
Fixed settings changed in pause menu being reset when quitting to menu
Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
Various minor map fixes
Various minor translation fixes
March 3rd, 2021
Reduced screen tearing during screen shakes
Fixed Glowing Womb charm becoming inaccessible
Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
Fixed issue where Watcher Knight 's back roll was not happening
Other fixes (Mantis Traitor and Mantis Petra Dream Nail dialogue was fixed and Mantis Traitors now drop Geo again)
February 24th, 2021
Fixed Elderbug 's Greenpath hint dialogue
Grimm chest reward is now left on the ground if you banish him without collecting it
Fixed issues with binding mouse buttons
Fixed multi damage sometimes taking too much health with lifeblood
Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
Other small fixes
February 22nd, 2021
Added "Borderless" option to fullscreen in video options
Fixed uncollected Grubfather rewards being miss-able
Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
Fixed death loop if moving too high during Absolute Radiance phase 2
64-bit is now required for Windows
Vulkan is now the default graphics API for Linux
Other minor fixes
September 26th, 2018
Voidheart Edition changes
'Voidheart' menu style now available
Fixed an issue where game could become slower over a game session for some players
Fixed issue where Enraged Guardian gates don't open if Crystal Guardian was defeated in Godhome
Little weaver corpse: Audio now obeys volume controls
Godseeker dialogue after radiance statue no longer plays in Godseeker mode
HP reduced for Ascended/Radiant Collector 's spawned enemies
Leg Eater Discount now working correctly
Nail arts now affected by bindings in Godhome
Fixed issue where Dung Defender 's balls got stuck in corner
Fixed an issue where Hornet Sentinel could get stuck in wall during Godhome battle
Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest , missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench )
Added extra check to keep Pantheon of the Master bosses out of the ground
Fixed issue with GM's final boss where attack would telegraph in wrong position
Improved visibility of one of that boss's attacks
Fixed issue where completing Trial of the Fool did not unlock God Tamer 's statue in Hall of Gods
Fixed file select screen display issue
Godmaster boss 'PV ' gets stunned more frequently
Lifeblood Cocoons in Godhome produce more Lifeseeds
Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage
Reduced HP of Godmaster's final battle
Reduced Markoth 's HP in Godmaster battles
Several changes to Uumuu 's Godmaster incarnation
Fixed issue where Hornet Sentinel could get stuck in corner of her Godhome arena
Fixed issue in final battle of Godmaster where a respawn could place player in the wrong location, ruining the battle
Fixed issue where nail arts could lose their ability to damage enemies
Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome
Fixed issue where players could use Dreamgate to warp out of ending sequence and bust the game
Fixed timer display issues for main game and Godmaster pantheons
Fixed Moss Charger 's rustling grass not appearing
In Mantis Village , disallowed enemies from approaching the Mantis Claw item to prevent possible softlock
Game text fixes ("Void given mind" was changed to "Void given Focus ")
August 29th, 2018
Fixed (another) issue where Hornet Sentinel could get stuck in wall during Godhome battle
Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest , missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench )
Added extra check to keep Pantheon of the Master bosses out of the ground
August 28th, 2018
Fixed issue with GM 's final boss where attack would telegraph in wrong position
Improved visibility of one of that boss's attacks
Fixed issue where completing Trial of the Fool did not unlock God Tamer 's statue in Hall of Gods
Fixed file select screen display issue
Game Text fixes ("Void given mind" was changed to "Void given Focus ")
August 27th, 2018
Godmaster boss 'PV ' gets stunned more frequently
Lifeblood Cocoons in Godhome produce more Lifeseeds
Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage
Reduced HP of Godmaster's final battle
Reduced Markoth 's HP in Godmaster battles
Several changes to Uumuu 's Godmaster incarnation:
Reduced Uumuu's HP
Uumuu calls for Uoma more often
Uoma rise more slowly
Uumuu's speed down
Explosions do more damage to Uumuu
Reduced the size of the explosion hitbox that damages hero
Extended vulnerability time for Uumuu
Greatly reduced recoil on Uumuu when getting hit by an explosion
1.4.2.4
August 23rd, 2018
Godmaster
Fixed issue where Dreamshield was not blocking projectiles
Fixed compass pointer sometimes showing incorrect location
Removed strange invisible wall in late-game area
Fixed error in Simplified Chinese journal screen
Fixed issue where some save files from older versions weren't being read
Fixed Cloth never leaving Dirtmouth
Minor bug fixes and tweaks
Small graphical fixes
Fixed Linux achievements not firing
Fixed issue where Soul Master could become stuck in an infinite loop
Fixed lever resetting in Stag Stations
Fixed display issue during final boss battle
Fixed mapping display issues
Fixed missing dialogue
Fixed grimmchild effect errors
Fixed musical error during late game NPC cutscene
Fixed display error on shiny items
Added options for framerate capping
Additional bug fixes and improvements
Fixed being able to soft-lock the game by hard-quitting after the final Nailsmith upgrade
Fixed Monarch Wings cutscene issue
Altered Shade spawn position near Watcher Knights
Added auto-save when entering a Dreamer 's hiding place
Fixed splash reactions for Quirrel and Spa Bugs
Heavy Blow now reduces the number of hits needed to Stagger a Boss
June 18th, 2018
Fixed being able to soft-lock the game by hard-quitting after the final Nailsmith upgrade
Fixed Monarch Wings cutscene issue
Altered Shade spawn position near Watcher Knights
Added auto-save when entering a Dreamer 's hiding place
Fixed splash reactions for Quirrel and Spa Bugs
Additional bug fixes and improvements
June 3rd, 2018
Fixed an issue from previous public Bêta where new game could not be created
Added options for framerate capping
Additional bug fixes and improvements
May 30th, 2018
Added options for framerate capping
Additional bug fixes and improvements
1.3.2.8 (Bêta)
May 5th, 2018
May 1st, 2018
Fixed display issue during final boss battle
Fixed mapping display issues
Fixed missing dialogue
Fixed grimmchild effect errors
Fixed musical error during late game NPC cutscene
Fixed display error on shiny items
April 23rd, 2018
Fixed Linux achievements not firing
Fixed issue where Soul Master could become stuck in an infinite loop
Fixed lever resetting in Stag Stations
Small graphical fixes
1.3.1.7 (Bêta)
April 24th, 2018
Fixed issue where Dreamshield was not blocking projectiles
Fixed compass pointer sometimes showing incorrect location
Removed strange invisible wall in late-game area
Fixed error in Simplified Chinese journal screen
Fixed issue where some save files from older versions weren't being read
Fixed Cloth never leaving Dirtmouth
Minor bug fixes and tweaks
Small graphical fixes
April 20th, 2018
Lifeblood
Soul Tyrant has more health , and there are fewer delays between his attacks.
The Hollow Knight has more health.
One boss has been seriously upgraded. A true challenge awaits!
A brand new boss with a new music track by Chris Larkin!
Map Markers are here! Cartographers rejoice!
Extras added to the Extras menu!
Numerous game balances and tweaks
Japanese language - now out of Beta
Various bug fixes
Additional sound effects and voices
Optimisations and performance enhancements
1.3.1.5 (Bêta)
April 19th, 2018
1.3.1.2 (Bêta)
April 17th, 2018
1.3.1.1 (Bêta)
April 14th, 2018
1.3.0.9 (Bêta)
April 12, 2018
1.3.0.8 (Bêta)
April 10th, 2018
The Hollow Knight's pillar attack does 2 damage.
1.3.0.6 (Bêta)
March 31st, 2018
Mac OS X has 1800p resolution options.
Salubra does not appear if the player has full SOUL while standing, then sitting on the bench.
In Trial of the Fool, for the wave with the horizontal Garpedes , the player can no longer go on the top platform and still be beneath the most top Garpede.
March 24th, 2018
One boss has been seriously upgraded. A true challenge awaits!
A brand new boss with a new music track by Chris Larkin!
Map Markers are here! Cartographers rejoice! (sample below)!
Extras added to the Extras menu!
Numerous game balances and tweaks (Heavy Blow is now good… just kidding)
Various bug fixes
Additional sound effects and voices
Optimisations and performance enhancements
November 13th, 2017
Fixed missing Dung Defender audio
Removed erroneous green/blue pixel
Fixed issue where a boss could be damaged before start of battle
Minor graphical fixes
Minor cutscene fixes
Fixed issue where some enemies and bosses could break when being killed by extra sources of damage eg. Dreamshield, Flukenest
Fixed issue where lever could be hit through a wall
Dialogue fixes
Fix for new boss’s title in Italian
Fixed issue where Fury of the Fallen did not work while wallsliding
November 9th, 2017
Further fixes for the issues in the previous build, eg some switches not working in a late game area.
November 7th, 2017
Further fixes for the issues in the previous build, eg some switches not working
November 3rd, 2017
Fixed an issue where some chests will not open
October 31st, 2017
Fixed Nightmare King not appearing
Fixed issue where Nightmare King didn’t take damage correctly during stunned phase
Fixed reactivity issue on Monomon ’s tank
Removed duplicate charm notch
Updated credits
Fixed issue where Grimmkin could be fought twice
Enemy placement adjustment in City of Tears
October 29th, 2017
Fixed issue where Collector ’s jars did not spawn enemies
Fixed potential soft-lock in late-game hidden area
Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location
Fixed Russian display issues
Fixed missing button icon
In certain scenes, charm effects will not display (eg. Glowing Womb , Defender's Crest )
Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)
Fixed issues with Grimmchild targeting things incorrectly
Fixed issue where Glimmback could get stuck in place
Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected
Additional effects during Grimmkin battles
Fixed Flame Pin display issue on map
Sped up process for opening inventory
Effects changes
October 26th, 2017
The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.
New charms available
Added Brazilian Portuguese (Bêta)
Added Russian (Beta)
Added bindable mouse buttons
Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed
Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch
Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene
Language menu fix. Now only switchable via the main menu.
Various optimisations
Various small scene updates
Animation fixes
August 11th, 2017
Fixed issue where defeating Collector with Defender's Crest equipped could make him invincible.
Fixed issue where certain bosses were invulnerable to Flukenest
Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence
Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.
Re-added missing audio and art to new Hidden Dreams boss.
Slight adjustment to a Hidden Dreams boss’s falling attack.
August 8th, 2017
This fixes both the unkillable enemy in City of Tears and the credits glitch.
August 6th, 2017
Title screen change to celebrate the release of Hidden Dreams
Fixed issue where a Hidden Dreams boss's roar could stay on screen if he was stunned during a certain move
Fixed an issue where an enemy could 'die twice' if bombarded with attacks, eg multiple flukes, hatchlings, spore shroom. This was the cause of a number of issues, including the Mantis Lords fight sequence breaking and the waves in Colosseum of Fools desyncing. Should be all fixed now!
Slight tweaks to Flukenest damage
August 3rd, 2017
Hidden Dreams
New Upgrade: Dreamgate
Two new bosses (White Defender and Grey Prince Zote )
Two new music tracks
New Stag Station (Hidden Station )
The barrier between Hallownest and Dream has weakened. Essence can be gathered by defeating enemies.
Enemy placement changes in City of Tears
Boss title fixes
Failed Tramway is only fully mapped once Tram Pass is acquired
Removed toll gate in Deepnest
Audio changes in Blue Lake
Cyclone Slash increased size, reduced knockback, reduced anticipation and recovery time
Increased damage for Glowing Womb hatchlings
Increased damage for Flukenest flukes
Landing in water no longer freezes Knight in place during splash animation
A foe became slightly deadlier
Fixed an issue where thorn charm hitbox could stay on between scenes, if player took damage then immediately entered a door
Fixed issue where player could become trapped under lift in Stag Nest
Fixed issue where using Quick Map at Bench could lock game
Fixed breakable wall in mines playing audio without mixer specified
Fixed issue where ‘Charm Broken’ message could display incorrectly
Fixed issue where Soul Warrior could cause a ‘tink’ effect on its Battle Gate
Additional small fixes
Additional effects
Optimisations to object fader code
Various small scene changes
Various slight map updates
Various boss fixes
Date: Modèle:MissingInfo
Fixed additional issue where some boss/NPC names weren’t appearing.
Preliminary testing for Japanese language
June 26th, 2017
Fixed an issue where Great Shield Sentry could become frozen.
Further language refinements and fixes.
June 25th, 2017
Fixed a soft-lock when speaking to certain characters in Chinese language.
Further language refinements.
June 21st, 2017
Further refinements to translation and display for German (Bêta), Spanish (Bêta), Simplified Chinese (Bêta), Korean (Bêta).
June 20th, 2017
New languages: German (Bêta), Spanish (Bêta), Simplified Chinese (Bêta), Korean (Bêta).
Fixed issue where some boss/NPC names weren't displaying correctly.
Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
Slight adjustments to White Palace respawn locations.
Enemy behaviour adjustments.
Cutscene refinements.
June 8th, 2017
Added Bêta support for Simplified Chinese and German
Fixed issue where Dung Defender did not react to Dream Nail during battle
Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes
Fixes to enemy dreams
Various particle effect fixes
Various SFX/Music fixes
May 18th, 2017
Added initial language menu on first game launch
Fixed issue where charms that increase nail-slash size did not apply while wallsliding.
Fixed issue where in-game timer displayed incorrect playtime.
Fixed issue where Soul Twister ’s orb projectiles could get stuck in mid-air permanently
Various adjustments to Hollow Shade spawn positions
Fixed an issue where players could become stuck behind a gate in Greenpath .
Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
Fixed display issue for Shade Marker on map.
Fixed issue where Hornet ’s needle hitbox could stay active if stunned mid-attack.
Fixed issue where super*dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
Fixed Dream Dialogue not displaying correctly in late-game area.
Fixed issue where quaking down into another scene caused a second loss of Soul .
Fixed issue where player couldn’t super*dash from the very edge of a platform.
Fixed issue where players could get stuck behind a gate in White Palace .
Fixed issue where Shade music could be faintly heard at incorrect times.
Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
Increased Fury of the Fallen ’s damage multiplier from x1.5 to x1.75.
Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode .
Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
Fixed issue where map screen could be accessed without actually acquiring the map first.
Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft*lock under certain circumstances.
Fixed issue where footsteps could be heard during cutscenes
Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
Slight refinements to map room display
Various enemy fixes
Various interface/menu fixes
Various SFX/Music fixes
Various graphical fixes
Small optimisations to enemy damage effects.
April 11th, 2017
Fixed issue where trigger for Zote event could be skipped.
Fixed issue where Failed Champion dealt incorrect damage after being stunned
Improved performance in some targeted scenes, for lower end machines.
Quickmap double-tap shortcut is now easier to register and works while sitting at benches
Fixed an issue where dying just as you defeat your Shade could produce some odd results.
Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
Fixed soft-lock issue that could occur before fighting Broken Vessel .
Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
Fixed issue where a lift could stretch out player’s x-scale temporarily.
Fixed issue where player couldn’t pause during first fight with a late-game boss
Fixed Grub Mimic persistence issue.
Added a particle reduction option, for lower end machines.
Fixed issue with Shade spawning underground in a certain area
Fixed an NPC name display bug
Fixed an issue with Vengeful Spirit dissipating incorrectly
Fixed an issue where a blank dialogue pane could cause a soft-lock
Fixed an issue where Flukemarm was invulnerable to Scream spell
Fixed an enemy damage effect display issue
Improved recycling system for certain effect objects
Fixed an issue where player could Superdash in mid-air
Lore clarification for Deepnest Stagway
Initial implementation of French language setting.
Fixed inaccurate hitbox on Traitor Lord
Added a check to tram system that ensures an error can’t place it at a non-existent station
Fixed a display issue with Blue Hiveblood HP
Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
Fixed a certain gate taking damage as though it were an enemy
Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
Fixed a double-up of Iselda ’s voice when she has no stock
Fixed an issue where Hunter's Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)
Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
Improved effects in an NPC cutscene
Fixed missing Salubra title
Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.
Fixed a dodgy Camera Lock in White Palace
Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma's Grove .
Increased enemy knockback on Great Slash and Dash Slash
Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
Fixed an error where Grubfather would sometimes give out less Geo than he should.
Fixed hitch when entering water
Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
Added some flies eager for exciting new scents
Minor map fixes
Various small scene fixes
Various audio improvements and fixes
April 7th, 2017
Additional Optimisation
Fixed issue where Failed Champion dealt incorrect damage after being stunned
Improved performance in some targeted scenes, for lower end machines.
Made Quickmap double-tap shortcut easier to register and made it work while sitting at benches
Fixed issue where trigger for Zote event could be skipped.
March 31st, 2017
Fixed an issue where dying just as you defeat your Shade could produce some odd results.
Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
Fixed soft-lock issue that could occur before fighting Broken Vessel.
Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
Fixed issue where a lift could stretch out player’s x-scale temporarily.
Fixed issue where player couldn’t pause during first fight with a late-game boss
Fixed Grub Mimic persistence issue.
Fixed issue with Shade spawning underground in a certain area
Fixed an NPC name display bug
Fixed an issue with Vengeful Spirit dissipating incorrectly
Fixed an issue where a blank dialogue could cause a soft-lock
Fixed an issue where Flukemarm was invulnerable to Scream spell
Fixed an enemy damage effect display issue
Improved recycling system for certain effect objects
Minor map fixes
Additional sound improvements
Minor Game Text fixes
March 18th, 2017
Fixed an issue where player could Superdash in mid-air
Lore clarification for Deepnest Stagway
Fixed an issue where game could crash at load of main menu for machines with low RAM
Further performance optimisations
Initial implementation of French language setting (add run command -forcelang at launch to enable)
Fixed inaccurate hitbox on Traitor Lord
Added a check to tram system that ensures an error can’t place it at a non-existent station
Fixed a display issue with Blue Hiveblood HP
Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
Fixed a certain gate taking damage as though it were an enemy
Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
Fixed a double-up of Iselda ’s voice when she has no stock
Fixed an issue where Hunter's Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)
Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
Improved effects in an NPC cutscene
Fixed missing Salubra title
Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.
Fixed a dodgy Camera Lock in White Palace
Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma's Grove .
Increased enemy knockback on Great Slash and Dash Slash
Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
Fixed an error where Grubfather would sometimes give out less Geo than he should.
Fixed hitch when entering water
Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
Added some flies eager for exciting new scents
Minor map fixes
Various small scene fixes
Various audio improvements and fixes
March 13th, 2017
Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
Fixed an animation error on player character when exiting a late-game cutscene
Fixed Shrumish Ogre persistence issue
Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
Decreased heap size allocation at start-up.
March 12th, 2017
Fixed issue where Soul Master ’s shockwave attack would sometimes not spawn
Fixed issue with sfx not playing correctly on some breakable one-way walls
Fixed issue for some players whereby collecting a mask fragment would white out the screen
Fixed display bug for cages in Colosseum of Fools
Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
Fixed a dialogue issue for Iselda
Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
Fixed issue where Speed Completion achievement was not being awarded correctly
Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
Increased Geo reward for defeating Entombed Husk
Fixed inaccurate hitbox on Broken Vessel /Lost Kin when stunned
Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
March 11th, 2017
Fixed issue where defeating Crystal Guardian and then immediately dying prevented his Bench from becoming useable.
Fixed issue where defeating Crystal Guardian (rematch ) and then immediately dying prevented Battle Gate from staying open.
Fixed City Crest in statue displaying over player.
Fixed issue with Isma's Grove battle gates not re-opening on re-entry.
Fixed players being able to escape tilemap in Abyss Dream.
Increased Cyclone Slash size
Fixed intermittent frame-flickering on certain enemies
Fixed inventory button not opening inventory on Logitech F310 in X mode.
Added anticipation SFX to certain enemy attacks
Further optimisations
Optimisation: New pooling system for spawned enemies
Fixed grammatical, and, spelling errors in Game Text
Fixed Hive Husk displaying incorrect Enemy Dream text
Added additional SFX to Husk Hive
Increased Geo awarded by Husk Hive
Added additional SFX to Hive Soldier
Fixed an issue where player could travel up through an unbroken window in Soul Sanctum , causing game freeze
Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
Slightly decreased invulnerability time for Stalwart Shell charm
Improved recycling system for frequently recycled objects
Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
Fixed an issue locking players out of Distant Village event
Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
Fixed an issue with lifts in City of Tears becoming inoperable
Fixed issue with Grubberfly beams firing upward and downwards with Joni's Blessing equipped, regardless of health remaining
Fixed an issue with Red Grubberfly beams being fired with Joni's Blessing /Grubberfly Elegy/Fury charms equipped, regardless of health remaining
Fixed a Battle Scene in White Palace being triggered prematurely
Fixed Failed Champion ’s dream remaining accessible after his defeat
Fixed fader stuttering in City lift scenes
Fixed an issue where Failed Champion’s battle could be triggered prematurely
Increased effect of Soul Eater charm
Fixed a lever in White Palace that could be poked through its gate
Fixed an issue with the Warrior Dream ’s sprite lingering on after defeat
Fixed an issue where player couldn’t jump out of water when up against some walls
Fixed an issue where player could get locked back into a City room upon return
Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
Fixed an issue where roar lock could persist after death
Fixed issue where shade summoned by Jiji becomes invulnerable
Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
Fixed an issue where player could perform actions while respawning from a hazard
Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
Fixed 2 spike pits in Deepnest that respawned the player outside the map.
Numerous small scene fixes.
March 3rd, 2017
Reduced slowdown issues around Failed Tramway .
Initial optimisation improvements.
Added Cornifer ambient hum and paper trail.
Fixed Soul Vessel sometimes not displaying on first collect.
Fix for Kingdom's Edge soft-lock.
Fixed Geo collection slow-down.
Fixed Quick Cast keyboard map not saving between play sessions.
Increased effects on colosseum Shade location.
Various small scene fixes.
Relinked missing dialogues for Lemm & Leg Eater .
Fixed various spelling/grammatical errors in Game Text
Restored Cloth event in Dirtmouth .
Fixed issue where dying in a dream with Joni's Blessing equipped left you with 1 HP on waking up.
Fixed Issue with Dash Slash effects sometimes disappearing.
Fixed an issue where defeating Shade and quickly exiting scene didn’t restore Soul Orb.
Dream Pin and Bench Pin fixes for map.
Fixed Collector ’s spawned creatures sometimes not dealing damage.
Fixed issue with Mantis Traitor battle becoming unbeatable.
1.0.0.6
February 24th, 2017
Initial Steam release version
1.0.0.5
February 24th, 2017
Initial GOG release version