Team Cherry



Team Cherry is an indie games developer in Adelaide, South Australia. Their mission is to build crazy, exciting worlds for players to explore and conquer. Hollow Knight is the first release by Team Cherry. Their team initially formed around game jams, but they bonded over their love for Zelda 2. Though they have all worked on games in the past, Hollow Knight is the culmination of the things they love in games. In 2017 they started working on the sequel to the original game: Hollow Knight: Silksong.

Ari Gibson
Ari is a Co-director of Team Cherry. He previously ran the animation studio Mechanical Apple and has worked on countless projects across film, games and music videos. Ari's been modding games from before computers were colour and has loved them since his first ever game rental: Faxanadu for NES.

William Pellen
William is a Co-director of Team Cherry. He's been designing and building games for years, creating crazy worlds for people to poke around in and explore. He's loved games ever since his Dad found the wing boots for him in Zelda 2, and wants to recreate that experience of adventure and excitement for other people.

Jack Vine
Jack is Team Cherry’s supremely talented coder. Jack’s been building out the systems, tightening and optimising and adding a suite of all new exciting features. Jack has worked with Team Cherry for some time now, being instrumental in Hollow Knight’s console releases and the development of its huge final free Content Pack, Godmaster.

David Kazi
David is a former member of Team Cherry who was responsible for Hollow Knight's technical direction. He divided his time between making the game run and fixing things that Ari and William broke. He left Team Cherry in 2018 after he was offered a corporate job.

Matthew ‘Leth’ Griffin
Matt handles PR and marketing for the Hollow Knight. He's previously worked in this role for Stardew Valley, Interstellaria and Wanderlust Adventures. Matt is also a legit game creator, working as the main coder for Wanderlust and the online-multiplayer coder for procedural platformer Risk of Rain.