Grimmkin Novice

Behaviour and Tactics
Like other Grimmkin spirits, Novices will spawn when the Knight approaches a flame with the Grimmchild equipped, at which point they will become aggressive, following and attacking the Knight until he kills them or leaves the current map. They normally fly out of range if the Knight tries to approach them, but are left vulnerable for a few seconds after performing an attack shortly before vanishing.
 * Playful Tackle: Charges directly at the Knight with extreme speed. Can be dodged or Shade Cloaked through. It is possible, but risky, to attack them during this charge. Sharp Shadow allows damaging them with minimal risk simply by dashing through them.
 * Will-O-The-Wisp: Fires three fireballs at once, one directly forward and two diagonally. The Novice is then left vulnerable for a few seconds.

Мрачный ученик