Soul Warrior

Hunter's Journal


''Learned bug, wielding a refined pinblade. Enhences its combat prowess with harvested soul.''



''Where these strange warriors go, whispers follow them. Not only are they skilled with a nail, they can also use some strange power to shift suddenly from place to place. Stay on guard.''

Behaviour and Tactics
A powerful mini-boss that is skilled in magic as well as physical combat. Two of them are fought in the Soul Sanctum, one of them guarding the Shade Soul upgrade and two more are fought during the Trial of the Fool in the Colosseum of Fools.

Soul Warriors have three attacks:
 * Dash-Slash: raises its pinblade and rushes forward with a slash attack
 * Teleport: appears above the player and drops down. They usually initiate the battle with this attack.
 * Conjure Orb: fires a homing SOUL orb, identical to the one used by Soul Twisters and the Soul Master
 * Summon: during the encounter with Soul Warriors, they constantly summon Follies to aid them, making it impossible to heal

The best occasion to hit them is right after their teleport drop attack, by sidestepping and riddling them with as many blows as possible before they recover, or right after their Dash-Slash, either by jumping over them and down-striking at them or moving just out of the attack's limited range. Thankfully, because they stay on the ground, their homing orb is more predictable than the ones fired by Soul Twisters and the Soul Master.