Hall of Gods

The Hall of Gods is an area found at the bottom of Godhome. This area is filled with statues of bosses. Statues appear as you beat bosses throughout Hallownest or encounter the pantheon exclusive bosses in their pantheons. Note that if the Knight ecounters any bosses and loses, it will also register its statue to appear. Defeating a boss on any mode will put a symbol on the boss's statue. Bosses can be fought infinitely at any difficulty.

Fighting Bosses
You can challenge bosses, referred to as "gods" by interacting with their respective statue in one of three difficulties:


 * Attuned - Fight with the boss as it appears in Hallownest. Rewards with a bronze symbol under the statue.


 * Ascended - Fight the boss with extra challenge added in form of double damage, increased heath, and possibly new hazards in the arena or the boss having different more challenging attacks. Rewards with a silver symbol under the statue.


 * Radiant - Unlocked after beating Ascended difficulty. Fight with an Ascended difficulty boss that will defeat The Knight in one shot (spawned minions and hazards included). Rewards with a bright glowing symbol under the statue.

Bosses with multiple variations will have a lever connected to the pedestal of the statue that can be activated by hitting it with the nail. Doing so will switch between variations. Bosses with dream variations will have a Dream Catcher symbol attached to the pedestal. Dream Nailing the statue will switch the boss between variations. These bosses will also have two notches on the pedestal to represent either boss's reward slot.

Trivia

 * Each symbol reward is only awarded by completing the respective difficulty, regardless of whether the harder difficulties have been completed or not.
 * With Radiant difficulty being played, Charms relating to taking damage and player health are rendered useless:
 * Stalwart Shell
 * Thorns of Agony (without the Baldur Shell being used.)
 * Fragile Heart
 * Quick Focus (except for the use with Shape of Unn, as the player crouches and its hitbox shrinks)
 * Deep Focus (unless used with Spore Shroom)
 * Lifeblood Heart
 * Lifeblood Core
 * Joni's Blessing
 * Grubsong
 * Hiveblood
 * With Radiant difficulty selected, being Overcharmed is beneficial as the Knight will already die in one hit.