Damage Values and Enemy Health (Hollow Knight)

Although there is no in-game visual representation, Enemies in Hollow Knight take different amounts of damage from different attacks. Unlike damage to the player (which is represented in Mask hits), enemy damage is calculated as plain numerical values.

Damage Values: Nail | Nail Arts | Spells and Abilities | Charms

Health Values: Standard Enemies | Bosses and Minibosses

Damage Values

The following is a list of all damage-dealing Nail attacks, Spells, abilities and Charms the player can use, along with their Damage Values.
 * The word "Nail" in the Damage column refers to the current damage value of the player's Nail.


 * All multipliers that result in a decimal value are always rounded up by the game (Example: Fury of the Fallen with a Pure Nail will do 21 x 1.75 = 36.75 ≈ 37 damage per hit).
 * A forward slash / or an x represents a division of damage due to the attack dealing several hits.
 * Parentheses indicate a clarification as to that attack's specific method of dealing damage.

Nail

Nail Arts

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Spells and Abilities

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Charms

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Health Values

The following is a list of all Enemies in the game and their respective Health Values.
 * Enemies denoted with 1 Health do not necessarily have 1 HP, but are immune to tick damage such as Spore Shroom and have a health value low enough that the un-upgraded Nail will kill them in 1 hit.
 * Enemies denoted with "-" health are either impervious to attack or cannot be hit at all.
 * A forward slash / represents a division of health due to that enemy having multiple health pools.
 * Parentheses indicate a clarification as to the nature of that enemy's health.
 * A value with * at the end indicates a value that has been tested by counting hits rather than with the HP viewer.
 * Certain enemies and bosses gain increased HP after the player has upgraded their Old Nail. Any enemies with this change are noted in parentheses.

Standard Enemies

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Bosses and Minibosses

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