Grimm

Hunter's Journal
After the Grimm Troupe has been summoned, Grimm can be found inside the large building at the centre of their setup to the left of Dirtmouth. Inside, after talking to him, he gives the Knight the Grimmchild charm. After collecting three flames, he upgrades the Grimmchild it summons, and after collecting three more, the Knight must fight Grimm.

Behaviour

 * Red Wyrms: Grimm opens his cape and one or three red wyrms are summoned out, flying in the opposite direction.


 * Dive Dash: Grimm appears near the top of the arena, turning his body into the shape of a screw, diving towards the ground, then dashing a long distance in the direction of the Knight.
 * Dash Uppercut: Grimm appears at one side of the arena, dashes at the Knight, and uppercuts into the air, disappearing, and leaving behind six flames which fall to the ground.


 * Cloak Spikes: Grimm drives into the ground, and summons spikes made of his cloak around the arena, which rise up to near the top of the arena.


 * Flame Spawner: Grimm puffs up his body into a red sphere, floating in the centre of the arena. He spawns red flames which can some out in several orientations.

Tactics
MISSING

Nightmare King Grimm
MISSING INFO (description of how to access boss goes here)

Behaviour
 * Ability Name: Description of ability


 * Ability Name: Description of ability
 * Ability Name: Description of ability


 * Ability Name: Description of ability


 * Ability Name: Description of ability
 * Ability Name: Description of ability


 * Ability Name: Description of ability

Tactics
MISSING

Dialogue
Белый защитник