Hollow Knight Kickstarter

The Hollow Knight Kickstarter campaign was a crowd-funding project that ran from 19 November 2014 until 19 December 2014. In this month, a total of $58,893 AUD was raised to fund the development of Hollow Knight. It is no longer possible to donate any money to this campaign.

Pledge rewards Backers could donate a certain amount of money which granted them rewards depending on how much they donated.

Funded stretch goals
 * $35,000: Funding goal
 * $39,000: The White Palace. Filled with traps & challenges + 2 new bosses: Dusk Knight, King's Golem (These bosses were merged into the Kingsmould).
 * $44,000: 4 additional quests. More stories + an expanded cast of bizarre bugs + 2 new bosses.
 * $50,000: Wii U version of the game (This was later changed to the Nintendo Switch).
 * $56,000: 2nd playable character. With their own unique quests & abilities (Hornet in Hollow Knight: Silksong).
 * $62,000: Colosseum of Fools (Funded by PayPal backers). Challenge area + 4 new bosses + solve the mystery of the colosseum.

Unfunded stretch goals
 * $68,000: 3rd playable character. With their own unique quests & abilities (This was going to be Zote).
 * $75,000: PS Vita version of the game.
 * $85,000: The Abyss. A massive new expansion for only the hardiest of adventurers + 4 new bosses.

Stretch Goal Quests The stretch goal at $44,000 was the addition of four new quests to the game:

Backers voicing characters In addition to the ability to design NPCs for the game, backers were also given the opportunity to provide voices for their characters:


 * "The characters in Hollow Knight will speak in little snippets of an insecty, gibberish language that accompanies text boxes. Some examples can be found here."

It is not confirmed whether any of the backers actually voiced a character in the finished game.

Content revealed in the Kickstarter Content that was revealed on the main Kickstarter page and subsequent updates during the Kickstarter campaign. 


 * Broken Vessel
 * Brooding Mawlek
 * Dung Defender
 * Gruz Mother
 * Hornet
 * Mantis Lords
 * Watcher Knight


 * Aspid Mother
 * Aspid Hunter
 * Baldur
 * Crawlid
 * Great Hopper
 * Gruzzer
 * Heavy Sentry
 * Husk Bully
 * Husk Hornhead
 * Husk Sentry
 * Husk Warrior
 * Leaping Husk
 * Mantis Warrior
 * Tiktik
 * Vengefly
 * Winged Sentry


 * Bretta
 * Cornifer
 * Dreamers
 * Dryya
 * Elderbug
 * Last Stag
 * Myla
 * Nailsmith
 * Quirrel
 * Sly
 * Snail Shaman
 * Nailmasters
 * Zote




 * Dream Nail
 * Cyclone Slash
 * Desolate Dive
 * Monarch Wings
 * Mothwing Cloak
 * Vengeful Spirit


 * The Abyss
 * Ancestral Mound
 * City of Tears
 * Crystal Peak
 * Dirtmouth
 * Dream Realm
 * Forgotten Crossroads
 * Fungal Wastes
 * Queen's Gardens
 * White Palace
 * Shrine of Believers
 * Spirits' Glade

Backer-created content in Hollow Knight The following is a list of all backer-created content that was implemented in Hollow Knight. 


 * God Tamer
 * Warrior Dreams


 * Cloth
 * Eternal Emilitia
 * Majority of the Spirits
 * Grey Mourner
 * Tiso
 * Tuk


 * Shrine of Believers tablets text

Backer-created content in Silksong The following is a list of all backer-created content that will be in Hollow Knight: Silksong. 


 * Hunter Queen Carmelita
 * Steel Assassin Sharpe


 * Soaring warlord's tower

Trivia
 * According to Team Cherry, the unfunded Abyss expansion stretch goal would have "taken players down into the lake of void, to explore the twisted space within." When later asked on Creative Hustler's Show in October 2017, it was stated that Team Cherry would not be working on the content planned for the Abyss expansion, citing that the world for the game was built without considering this expansion.
 * If the stretch goal to have Zote as a playable character was reached, Team Cherry had an idea to have a mode in the game where everything the Knight did was "Zote-ified". Their nail would be weak, dashes could fail, and after being hit they would go flying like Zote in the Colosseum of Fools. Ultimately this was not added later on, as Team Cherry did not think it was worth the amount of work required for content that only a tiny percentage of players would encounter.

Campagne Kickstarster