Flukemarm

Flukemarm is the mother of all flukes found in the Royal Waterways. Her body is used as a nest for young Flukefeys. Fluke Hermit comments on Flukemarm's glow being "angry," hinting at her and the rest of the Flukes being infected. When Flukemarm is defeated, she drops the Flukenest charm.

Behaviour and Tactics
Flukemarm has the following singular attack: An optional boss that is located in the centre of a massive room. She will remain passive and idle until provoked by damage. The Knight will also not be locked into this fight, meaning the player is free to escape anytime during.
 * Spawn: Flukemarm will spit out two Flukefeys from either of its orifices telegraphed by bile spewing out of the selected ones. There can only be a maximum of 6 Flukefeys spawned at once.

An "offensive" tactic requires upgrading the Nail enough (Nail Upgrade 3 or Higher) to kill Flukefeys in one hit or using Fragile Strength / Unbreakable Strength. Focus on killing the Flukefeys as quickly as possible and hit the Flukemarm between spawns.

Another "offensive" tactic is to gain SOUL from the Flukefeys, and then using Vengeful Spirit or Shade Soul to deal damage to Flukemarm continuously.

A "defensive" tactic involves using Quick Focus and Stalwart Shell to buy time, Soul Catcher and Grubsong to generate enough SOUL to heal, and Thorns of Agony to help kill the Flukefeys and occasionally damage the Flukemarm itself if the player is close enough to it.

Using Desolate Dive/Descending Dark is effective as the Spell gives enough invincibility to repeatedly use the spell without taking damage.

The most important thing to avoid in this fight is falling into the water. Since the player cannot attack while swimming, they will be left completely defenceless.

Location

 * locations = Royal Waterways

Junk Pit }} Fluke Babies are tiny immobile maggots that line the floor and ceiling of certain rooms in the Royal Waterways, particularly the tunnel leading up to Flukemarm. Although not having their own hunter's entry and thus not being official enemies, they nearly exactly resemble the behaviour of Maskflies- save for the ability to move. There are a few scattered in the tunnels with Flukemungas and another bunch in  Fluke Hermit's room. Fluke Hermit also refers to the Fluke Babies as "Little Sister[s]".
 * health = 1

Like Maskflies they will not deal contact damage and are generally harmless. They can not be Dream Nailed but will give SOUL when killed- this makes them very handy sources of SOUL as they are easy to kill and found in massive clusters. Their quantity also makes them very effective for grinding Essence as like a normal enemy they will have a chance to drop Essence.

Trivia

 * Flukemarm used to only use the ambient theme for the Royal Waterways, it has since been changed to the action theme.

Тремоматка Tremarmita