Desolate Dive

"Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures. The force requires SOUL to be conjured. Strike enemies to gather SOUL."

Function
Strike the earth with a burst of power

Press FOCUS/CAST or QUICK CAST while holding DOWN to cause The Knight to slam into the ground, creating a shockwave that spreads out and up. The dive deals 15 damage, while the shockwave deals 20.

The Knight is invincible for 0.4 seconds during and after using Desolate Dive. This allows for chaining uses of Desolate Dive to avoid enemy damage as long as the Knight has enough SOUL. Using Desolate Dive in quick succession will cancel the invincibility frames of the spell if it was cast while the previous spell's invincibility frames had not yet run out.

Desolate Dive also allows breaking certain floors, such as those to exit the Soul Sanctum and to enter Crystal Peak.

Modifiers

 * Shaman Stone increases the damage dealt by Desolate Dive by 51%.
 * Spell Twister lowers the SOUL cost to cast Desolate Dive to 24 SOUL.
 * Can be upgraded to Descending Dark.

How to Acquire
Reward for defeating Soul Master in City of Tears.

Trivia

 * Desolate Dive was revealed in a Kickstarter update where it was referred to as the Tyrant's Fist:
 * "This ancient, royal magic allows you to focus energy into your fist and slam it down into the ground, releasing a shockwave that blows away foes and can even rupture the earth you stand on!"


 * Descending Dark and Desolate Dive, can be used to force out Dung Defender when he's under the floor and stagger him.
 * This spell is referred as "quake" in the game files.
 * Desolate Dive is the only spell in the game obtained by beating a boss.

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