Template talk:Stagger

So, the stagger limit data was hidden because that mechanic was supposedly removed in 1.4.3.2? Is there a source for that, because it's not in the official changelog, nor can I seem to find anything, anywhere on the internet that supports or even addresses that claim.

Even if it was removed, should there be some way to view the obsolete data on a page without going two layers into the editor? GHIMA (talk) 13:12, 31 August 2021 (UTC)

Here is a YouTube video showcasing Lost Kin being staggered 14 times on patch 1.4.3.2. The Stagger Limit is supposed to be 9. Here are some links to Discord messages about the topic as well:

The initial time it was mentioned and when it was updated Pictures of the FSMs (Finite State Machines) that run parts of the fight

In the first picture at the second link we can see that when the number of stuns equals or exceeds the maximum is tries to call the "MAX" event, which does not exist, and so nothing actually happens. In the second picture we can see that the variable "Stuns Max" is 9, but as the video shows, we can stun Lost Kin far more than just 9 times.

Exempt-Medic (talk) 15:21, 31 August 2021 (UTC)

Alright. Well, I think my last question still stands and now I have another: Why isn't this mentioned, for example, on the page (or page section) about boss staggering? It seems like it would be good to have some kind of explicit acknowledgement of the change somewhere, because I only just noticed and wondered "Am I going crazy or was the stagger limit listed here before?" and then could find nothing that explained its absence on the wiki, nor anywhere else (And I still feel very justified in that, given that even if I had access to the Discord content you linked, which I do not, that seems like an extremely obscure source if it's the only one). GHIMA (talk) 18:25, 31 August 2021 (UTC)

Actually, on that note, are we sure this change was intentional? There have been a couple things, I think, that were changed but it was unclear if they were patch-introduced bugs or not for a long time due to obscurity or difficulty testing/verifying (The Watcher Knights' backwards dodge roll comes to mind, given that it wasn't fixed until 1.5). This seems like a really weird design change to do completely behind the scenes with no acknowledgement in the changelog, unless, say, it was intended to apply only to Godhome fights where a number of bosses have way more health and would easily run out of staggers midway through. Or something. GHIMA (talk) 18:38, 31 August 2021 (UTC)