Hall of Gods

The Hall of Gods is an area found at the bottom of Godhome. This area is filled with statues of bosses. They appear after being encountered throughout Hallownest or in case of Godmaster-exclusive bosses, encountered in their pantheons.

Defeating a boss on any mode will put a symbol on the statue. Each can be fought infinitely at any difficulty.

Fighting Bosses
Bosses, referred to as "gods", can be challenged by interacting with their respective statue in one of three difficulties:

Bosses with multiple variations will have a lever connected to the pedestal of the statue that can be activated by hitting it with the nail. Doing so will switch between variations. Bosses with dream variations will have a Dream Catcher symbol attached to the pedestal. Dream Nailing the statue will switch the boss between variations. These bosses will also have two notches on the pedestal to represent two reward slots.



= =

Bosses {| style="padding:5px; text-align:left;" width="100%" align="center"
 * rowspan="3" width="30%" |Statue Gruz Mother.png
 * colspan="2" width="70%" |

Gruz Mother
"Slumbering god of fertility"
 * width="10%" |Health
 * 650 / 945
 * colspan="2" |Ground will be replaced with 3 smaller platforms and 4 spike pits on Ascended difficulty or above.
 * colspan="2" |Ground will be replaced with 3 smaller platforms and 4 spike pits on Ascended difficulty or above.
 * colspan="2" |Ground will be replaced with 3 smaller platforms and 4 spike pits on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Vengefly King.png
 * colspan="2" |

Vengefly King
"Vicious god of territories"
 * width="10%" |Health
 * 450 / 430-735
 * colspan="2" |One more Vengefly King will spawn opposite to the side of the other Vengefly King on Ascended difficulty or above.
 * colspan="2" |One more Vengefly King will spawn opposite to the side of the other Vengefly King on Ascended difficulty or above.
 * colspan="2" |One more Vengefly King will spawn opposite to the side of the other Vengefly King on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Brooding Mawlek.png
 * colspan="2" |

Brooding Mawlek
"Lonely god of the nest"
 * width="10%" |Health
 * 1050 / 1050
 * colspan="2" |The middle platform will disappear on Ascended difficulty or above.
 * colspan="2" |The middle platform will disappear on Ascended difficulty or above.
 * colspan="2" |The middle platform will disappear on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="7" |Statue False Knight.png
 * colspan="2" |

False Knight
"Angry god of the downtrodden"
 * width="10%" |Health
 * 260*3 / 560*3
 * colspan="2" |The arena is larger than in the base game, no difficulty differences.
 * colspan="2" |The arena is larger than in the base game, no difficulty differences.
 * colspan="2" |The arena is larger than in the base game, no difficulty differences.

|-
 * colspan="2" |
 * colspan="2" |

Failed Champion
"Baleful god of regrets"
 * width="10%" |Health
 * 360*3 / 600*3
 * colspan="2" |The arena appears to be about the same size, no difficulty differences.
 * colspan="2" |The arena appears to be about the same size, no difficulty differences.
 * colspan="2" |The arena appears to be about the same size, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Hornet Protector.png
 * colspan="2" |

Hornet Protector
"God protector of a fading land" The arena appears to be about the same size, no difficulty differences.
 * width="10%" |Health
 * 900 / 1250
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

|-
 * colspan="3" |
 * rowspan="3" |Statue Hornet Sentinel.png
 * colspan="2" |

Hornet Sentinel
"God protector of a fading land"
 * width="10%" |Health
 * 800 / 1200
 * colspan="2" |The arena appears to be about the same size, no difficulty differences.
 * colspan="2" |The arena appears to be about the same size, no difficulty differences.
 * colspan="2" |The arena appears to be about the same size, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Massive Moss Charger.png
 * colspan="2" |

Massive Moss Charger
"Restless god of those who band together"
 * width="10%" |Health
 * 480 / 850
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Flukemarm.png
 * colspan="2" |

Flukemarm
"Alluring god of motherhood"
 * width="10%" |Health
 * 500 / 900
 * colspan="2" |Same arena as the base game fight. Flukefeys temporarily gain more HP on Ascended difficulty or above.
 * colspan="2" |Same arena as the base game fight. Flukefeys temporarily gain more HP on Ascended difficulty or above.
 * colspan="2" |Same arena as the base game fight. Flukefeys temporarily gain more HP on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Mantis Lords.png
 * colspan="2" |

Mantis Lords
"Noble sister gods of combat"
 * width="10%" |Health
 * 400 (350 stage 2) / 500 (600 stage 2)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Sisters of Battle.png
 * colspan="2" |

Sisters of Battle
"Revered gods of a proud tribe" Same arena as the Mantis Lords fight, face all three lords in phase 2.
 * width="10%" |Health
 * 500 (750 stage 2) / 600 (950 stage 2)
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

|-
 * colspan="3" |
 * rowspan="3" |Statue Oblobbles.png
 * colspan="2" |

Oblobble
"Lover gods of faith and devotion"
 * width="10%" |Health
 * 450 (600 stage 2) / 750 (750 stage 2)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Hive Knight.png
 * colspan="2" |

Hive Knight
"Watchful god of duty" Health
 * 850 / 1300
 * colspan="2" |Same arena as the base game fight but will not start the fight off with the Swarm Release attack. Starts in Phase 3 Ascended difficulty or above.
 * colspan="2" |Same arena as the base game fight but will not start the fight off with the Swarm Release attack. Starts in Phase 3 Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="7" |Statue Broken Vessel.png
 * colspan="2" |

Broken Vessel
"Broken shell of an empty god"
 * width="10%" |Health
 * 700 / 1000
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="2" |
 * colspan="2" |

Lost Kin
"Lost god of the Abyss"
 * width="10%" |Health
 * 1200 / 1650
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Nosk.png
 * colspan="2" |

Nosk
"Everchanging god of the faceless" Same arena as the base game fight, the middle platform dissapears on Ascended difficulty or above.
 * width="10%" |Health
 * 680 / 980
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

|-
 * colspan="3" |
 * rowspan="3" |Statue_Winged Nosk.png
 * colspan="2" |

Winged Nosk
"Deceptive god assuming a protector's form"
 * width="10%" |Health
 * 750 / 1050
 * colspan="2" |Same arena as the base Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the base Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the base Pantheon fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Collector.png
 * colspan="2" |

The Collector
"Joyful god of protection"
 * width="10%" |Health
 * 900 / 1200
 * colspan="2" |Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of its usual roster on Ascended difficulty and above.
 * colspan="2" |Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of its usual roster on Ascended difficulty and above.
 * colspan="2" |Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of its usual roster on Ascended difficulty and above.

|-
 * colspan="3" |
 * rowspan="3" |Statue God Tamer.png
 * colspan="2" |

God Tamer
"Gallant god of the arena"
 * width="10%" |Health
 * 750 (both) / 1000 (both)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Crystal Guardian.png
 * colspan="2" |

Crystal Guardian
"Shining god of greed"
 * width="10%" |Health
 * 650 / 900
 * colspan="2" |The arena is much larger than the base game fight, spikes now added to the top half of both walls of the arena.
 * colspan="2" |The arena is much larger than the base game fight, spikes now added to the top half of both walls of the arena.
 * colspan="2" |The arena is much larger than the base game fight, spikes now added to the top half of both walls of the arena.

|-
 * colspan="3" |
 * rowspan="3" |Statue Enraged Guardian.png
 * colspan="2" |

Enraged Guardian
"Shining god of greed"
 * width="10%" |Health
 * 650 / 1250
 * colspan="2" |Arena is smaller with spikes now added to the top half of both walls of the arena.
 * colspan="2" |Arena is smaller with spikes now added to the top half of both walls of the arena.
 * colspan="2" |Arena is smaller with spikes now added to the top half of both walls of the arena.

|-
 * colspan="3" |
 * rowspan="3" |Statue Uumuu.png
 * colspan="2" |

Uumuu
"Uncanny god of knowledge"
 * width="10%" |Health
 * 350 / 700
 * colspan="2" |A green fog will appear on the bottom of the arena that damages the player if they fall into it on Ascended difficulty or above. The boss also summons Oomas that must be utilized in order to break its membrane.
 * colspan="2" |A green fog will appear on the bottom of the arena that damages the player if they fall into it on Ascended difficulty or above. The boss also summons Oomas that must be utilized in order to break its membrane.
 * colspan="2" |A green fog will appear on the bottom of the arena that damages the player if they fall into it on Ascended difficulty or above. The boss also summons Oomas that must be utilized in order to break its membrane.

|-
 * colspan="3" |
 * rowspan="3" |Statue Traitor Lord.png
 * colspan="2" |

Traitor Lord
"Treacherous god of anger"
 * width="10%" |Health
 * 800 / 1300
 * colspan="2" |The arena is much larger than the base game fight, no difficulty differences.
 * colspan="2" |The arena is much larger than the base game fight, no difficulty differences.
 * colspan="2" |The arena is much larger than the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Grey Prince Zote.png
 * colspan="2" |

Grey Prince Zote
"False god conjured by the lonely"
 * width="10%" |Health
 * 1400 / 1400
 * colspan="2" |Arena appears wider than base game, no difficulty differences.
 * colspan="2" |Arena appears wider than base game, no difficulty differences.
 * colspan="2" |Arena appears wider than base game, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Soul Warrior.png
 * colspan="2" |

Soul Warrior
"Haunted god of the sanctum"
 * width="10%" |Health
 * 750 / 1000
 * colspan="2" |Will start spawning Follys on Ascended difficulty or above.
 * colspan="2" |Will start spawning Follys on Ascended difficulty or above.
 * colspan="2" |Will start spawning Follys on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="7" |Statue Soul Master.png
 * colspan="2" |

Soul Master
"Covetous god of soul"
 * width="10%" |Health
 * 600 (350 phase 2) / 900 (600 phase 2)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="2" |
 * colspan="2" |

Soul Tyrant
"Frenzied god of mortality"
 * width="10%" |Health
 * 900 (350 phase 2) / 1200 (650 phase 2)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="7" |Statue Dung Defender.png
 * colspan="2" |

Dung Defender
"Kindly god of bravery and honour"
 * width="10%" |Health
 * 800 / 1100
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="2" |
 * colspan="2" |

White Defender
"Kindly god of bravery and honour"
 * width="10%" |Health
 * 1600 / 1600
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Watcher Knights.png
 * colspan="2" |

Watcher Knight
"Sentinel gods of the spire"
 * width="10%" |Health
 * 350 (each) / 600 (each)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue No Eyes.png
 * colspan="2" |

No Eyes
"Dreamborn god of fear and relief"
 * width="10%" |Health
 * 570 / 800
 * colspan="2" |Platforms will be re-arranged and thorns will fill the arena on Ascended difficulty or above.
 * colspan="2" |Platforms will be re-arranged and thorns will fill the arena on Ascended difficulty or above.
 * colspan="2" |Platforms will be re-arranged and thorns will fill the arena on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Marmu.png
 * colspan="2" |

Marmu
"Dreamborn god of gardens"
 * width="10%" |Health
 * 416 / 600
 * colspan="2" |Arena gets shrunk down and boxed off with thorns on all three sides on Ascended difficulty or above.
 * colspan="2" |Arena gets shrunk down and boxed off with thorns on all three sides on Ascended difficulty or above.
 * colspan="2" |Arena gets shrunk down and boxed off with thorns on all three sides on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Galien.png
 * colspan="2" |

Galien
"Dreamborn god of heroic hearts"
 * width="10%" |Health
 * 650 / 1000
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Markoth.png
 * colspan="2" |

Markoth
"Dreamborn god of meditation and isolation"
 * width="10%" |Health
 * 650 / 950
 * colspan="2" |Arena's ground disappears and platforms are rearranged on Ascended difficulty or above.
 * colspan="2" |Arena's ground disappears and platforms are rearranged on Ascended difficulty or above.
 * colspan="2" |Arena's ground disappears and platforms are rearranged on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Xero.png
 * colspan="2" |

Xero
"Dreamborn god of faith and betrayal"
 * width="10%" |Health
 * 650 / 900
 * colspan="2" |Ground is replaced by three distanced platforms on Ascended difficulty or above.
 * colspan="2" |Ground is replaced by three distanced platforms on Ascended difficulty or above.
 * colspan="2" |Ground is replaced by three distanced platforms on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Gorb.png
 * colspan="2" |

Gorb
"Dreamborn god of the beyond"
 * width="10%" |Health
 * 650 / 1000
 * colspan="2" |Ground is replaced by three platforms on Ascended difficulty or above.
 * colspan="2" |Ground is replaced by three platforms on Ascended difficulty or above.
 * colspan="2" |Ground is replaced by three platforms on Ascended difficulty or above.

|-
 * colspan="3" |
 * rowspan="3" |Statue Elder Hu.png
 * colspan="2" |

Elder Hu
"Dreamborn god of travellers and sages"
 * width="10%" |Health
 * 600 / 800
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Brothers Oro Mato.png
 * colspan="2" |

Oro &amp; Mato
"Loyal brother gods of the nail"
 * width="10%" |Health
 * Oro (500/600) Mato (1000) / Oro (800/1000) Mato (1000)
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Paintmaster Sheo.png
 * colspan="2" |

Paintmaster Sheo
"Talented god of artists and creators"
 * width="10%" |Health
 * 950 / 1450
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Great Nailsage Sly.png
 * colspan="2" |

Nailsage Sly
"Cunning god of opportunity"
 * width="10%" |Health
 * 800/250 / 1200/600
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="3" |Statue Pure Vessel.png
 * colspan="2" |

Pure Vessel
"Mighty god of nothingness"
 * width="10%" |Health
 * 1600 / 1850
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences.

|-
 * colspan="3" |
 * rowspan="7" |Statue Grimm.png
 * colspan="2" |

Grimm
"Travelling god of the troupe"
 * width="10%" |Health
 * 1000 / 1300
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |Same arena as the base game fight, no difficulty differences.

|-
 * colspan="2" |
 * colspan="2" |

Nightmare King
"God of nightmares"
 * width="10%" |Health
 * 1250 / 1650
 * colspan="2" |The arena is now a single platform with the walls of the arena cut off.
 * colspan="2" |The arena is now a single platform with the walls of the arena cut off.
 * colspan="2" |The arena is now a single platform with the walls of the arena cut off.

|-
 * colspan="3" |
 * rowspan="3" |Absolute Radiance Statue.png
 * colspan="2" |

Radiance
"Forgotten god of light"
 * width="10%" |Health
 * 2200 / 2200
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences, although it is expanded for Absolute Radiance's final phase.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences, although it is expanded for Absolute Radiance's final phase.
 * colspan="2" |Same arena as the Pantheon fight, no difficulty differences, although it is expanded for Absolute Radiance's final phase.

|-
 * colspan="3" |
 * rowspan="2" |Statue Zote.png
 * colspan="2" |

Zote

 * colspan="2" |Neverending waves of zotelings. Unlocks Eternal Ordeal menu style. For more info see: The Eternal Ordeal.
 * colspan="2" |Neverending waves of zotelings. Unlocks Eternal Ordeal menu style. For more info see: The Eternal Ordeal.

|-
 * colspan="3" |
 * rowspan="3" |Statue Knight.png
 * colspan="2" |

Not bug, nor beast, nor god

 * width="10%" |Reward
 * colspan="2" |Unlocked after beating all Bosses on Attuned difficulty, gives the Void Idol Journal Entry.
 * colspan="2" |Unlocked after beating all Bosses on Attuned difficulty, gives the Void Idol Journal Entry.
 * colspan="2" |Unlocked after beating all Bosses on Attuned difficulty, gives the Void Idol Journal Entry.

|-
 * colspan="3" |
 * rowspan="3" |Statue Lord of Shades.png
 * colspan="2" |

Void given form

 * width="10%" |Reward
 * colspan="2" |Unlocked after beating all Bosses on Ascended difficulty, updates the Void Idol Journal Entry.
 * colspan="2" |Unlocked after beating all Bosses on Ascended difficulty, updates the Void Idol Journal Entry.
 * colspan="2" |Unlocked after beating all Bosses on Ascended difficulty, updates the Void Idol Journal Entry.

|-
 * colspan="3" |
 * rowspan="3" |Statue God of Gods.png
 * colspan="2" |

Void given focus

 * width="10%" |Reward
 * colspan="2" |Unlocked after beating all Bosses on Radiant difficulty, updates the Void Idol Journal Entry.
 * }
 * colspan="2" |Unlocked after beating all Bosses on Radiant difficulty, updates the Void Idol Journal Entry.
 * }

Locked Bosses
Each Boss when not encountered yet will include a small description serving as a clue on how to find the Boss in question. These descriptions can be found when inspecting a small tablet covering where the reward symbol would usually go at the base of the statue.

Trivia

 * Each symbol reward is only awarded by completing the respective difficulty, regardless of whether the harder difficulties have been completed or not.
 * Prior to v1.4.2.8, the final Void Idol journal entry reward's statue description was "Void given mind".
 * The circle outside of the Hall of Gods and to the upper right of the door will glow when there has been a new boss added into the hall. When the new bosses has/bosses have been checked in the hall, the light will turn off.
 * Due to a bug this currently does not function.
 * In Radiant difficulty, Charms relating to taking damage and player health are rendered useless:
 * Stalwart Shell
 * Thorns of Agony (without the Baldur Shell being used.)
 * Fragile Heart/Unbreakable Heart
 * Quick Focus (except for the use with Shape of Unn, as the player and their hitbox shrinks)
 * Deep Focus (unless used with Spore Shroom)
 * Lifeblood Heart
 * Lifeblood Core
 * Joni's Blessing
 * Grubsong (Unless used with Weaversong)
 * Hiveblood
 * Fury of the Fallen (the Knight cannot take damage in Godhome and automatically fully heals upon entry)
 * With Radiant difficulty selected, being Overcharmed is beneficial as the Knight will die in one hit regardless.
 * Nightmare King Grimm will still appear available in the Hall of Gods even if the player has chosen the Banishment route and had not fought him previously.
 * Neglecting Zote will leave an empty gap where the statue of Grey Prince Zote would have been.
 * Activating the Dreamgate during any of the fights will cause the player to leave the arena and wake up in front of the respective statue.
 * Engaging in any fight in the Hall of Gods automatically sets the Knight's save point to the lower Bench in Godhome.
 * The Eternal Ordeal statue has a cut description of:
 * "Intruder amongst the gods of Hallownest"

Чертоги богов