Godhome



Inside the dreams of the Godseeker is the Godhome, an area dedicated to attuning to the "Gods" (Bosses) of Hallownest. Here, The Knight can face many challenging boss gauntlets and other challenges. The first four Pantheons are found on the very main level of Godhome with a fifth hidden in the upper reaches. The fourth pantheon is gated until the first three have been completed and the fifth is in an unreachable area until the fourth has been completed.

Points of Interest

 * Pantheons
 * Pantheon of the Master
 * Pantheon of the Artist
 * Pantheon of the Sage
 * Pantheon of the Knight
 * Pantheon of Hallownest
 * 2 Hot Springs

Sub-area: Hall of Gods


The Hall of Gods is a massive room filled with the statues of previously encountered Bosses now under the name of "Gods". It is found at the very bottom level of Godhome. Each Boss can be re-fought here to an unlimited amount of times with three different difficulties: Attuned, Ascended & Radiant. When a new statue of a Boss has just been unlocked the circle outside of the Hall of Gods and to the upper right of the door will glow.

Points of Interest

 * The Eternal Ordeal
 * Entry: Void Idol

Sub-area: Land of Storms
The Land of Storms is a small, near empty sub-area with a singular path that leads through post-apocalyptic ruins. The atmosphere is also accompanied by howling winds, thunder and distant lightning. Additionally, the path is littered with the masks of Godseekers. Once reaching the end, The Knight is greeted with an airy room and an interact-able item. Inspecting this item will unlock the journal entry for the Weathered Mask.

After clearing all pantheons and filling out all the binding notches for each pantheon (Master, Artist, Sage, Knight, and Hallownest), a crack will open in the wall of a secret area. This area is accessible by dropping off the left side and hugging the wall of the platform on which the Pantheon of Hallownest is found.

Points of Interest

 * Entry: Weathered Mask

Tuner Workshop
When using the Dream Nail on the Godseeker in Junk Pit, there is a random chance that instead of being transported to Godhome, The Knight will find themselves in this memory instead. The area contains an open space that bears a resemblance to the Howling Cliffs. Moving west leads to the Godseeker who is partially hidden in the background. At the end of this area is a temporary tuning device which can be inspected, after which The Knight will be transported out of the memory and into Godhome. After entering it the first time, this area cannot be entered again.

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