Talk:Elder Hu/@comment-9628633-20180623180400/@comment-9628633-20180901183519

You can encounter quite many bosses in different order and no one cares if you attempt to take down a tank like Soul Tyrant with old nail. Dream warriors are nothing compared to him or other dream bosses and somehow devs felt need to balance them, but not dream bosses. And as I wrote, all these "balanced" bosses actually get harder, as you upgrade your nail, as you need to hit them roughy the same number times with each nail, but more times with spells as you progress, which is ridiculous. We should be rewarded for making progress in the game, not punished, but this scaling is nothing but punishment for progression.

I think the main problem is that the most upgraded nail is way to strong in comparison to old nail. That lead to the late-game regular enemies being actually a dozen or so times tougher than early ones. Of course they should be tougher than the early ones, but not as much, as you can encounter most of them quite early as well. If each nail upgrade added +2 to damage instead of +4, and late enemies and bosses would be nerfed accordingly, there would be no need for such botched "balancing".