Divine

Divine is a member of the Grimm Troupe. Her primary role is allowing the player to upgrade Fragile Charms to their Unbreakable counterparts.

She arrives in Dirtmouth along with the rest of the Troupe with the lighting of the Nightmare Lantern. She resides in a smaller tent to the left of the main one. Should the player undergo the Banishment ending and destroy the Nightmare Lantern, Divine will disappear with the Troupe, leaving any currently-eaten charm where her tent was. However, she will only disappear upon the defeat of Nightmare King Grimm if the player has already upgraded all three Fragile Charms.

Divine acts as a late-game Geo sink. Compared to other Merchants, her offers are the most expensive. All of her exchanges put together total, which is an amount that a player is unlikely to accumulate over the course of a casual run. While the cost of her services are extreme, so is the payoff. The Fragile Charms carry some of the most powerful passive effects in the game, and removing their "on death" stipulation allows them to be used much more freely. In order to perform an exchange, the player must have one of the Fragile Charms equipped. After speaking to Divine, she will request the charm be given to her. If given, she will eat the charm. By continually talking to her, Divine will eventually request Geo. If paid the requested amount, she will excrete the Unbreakable variant of the previously ingested charm.
 * For, she will upgrade Fragile Greed to Unbreakable Greed
 * For, she will upgrade Fragile Heart to Unbreakable Heart
 * For, she will upgrade Fragile Strength to Unbreakable Strength

If the Knight goes to Leg Eater after upgrading all of the Fragile Charms to their Unbreakable variants while also having one of them equipped, he will say that he "smells" her and talks about going above ground to find her. After this, The Knight can go back up to talk to Divine where she will say that she knows Leg Eater is coming. Once The Knight leaves Dirtmouth once before returning to Divine, Leg Eater's dismembered claws will be seen on the floor in front of her. After this point, Leg Eater is never seen again. This implies that Divine ate him since she also eats the Fragile Charms, which carry Leg Eater's scent.

Trivia

 * Divine's Dream Nail dialogue: "Shadow and Fire will dance so prettily, I think..." may be referring to the fight between the player and Grimm. As the Knight represents the shadow; being from Void, and Grimm representing the scarlet fire.
 * Due to how the Banishment ending works, the unbreakable charms are permanently unobtainable if the player decides to banish the troupe.
 * If Divine has a Charm currently consumed when she is banished, then it will be left on the ground when returning to Dirtmouth.
 * When Divine eats a charm, it subtracts one charm for the purposes of Salubra's shop and completion percentage.

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