Grimmkin Nightmare

LOCATIONS
MISSING

Behaviour and Tactics
Like other Grimmkin spirits, Masters will spawn when the Knight approaches a flame with the Grimmchild equipped, at which point they will become aggressive, following and attacking the Knight until he kills them or leaves the current map. They normally fly out of range if the Knight tries to approach them, but are left vulnerable for a few seconds after performing an attack shortly before vanishing. Unlike other Grimmkin spirits, Nightmares deal two damage to the Knight with most attacks and thus require greater care.
 * Nightmare Pursuit: Charges directly at the Knight with extreme speed. Can be dodged or Shade Cloaked through. It is possible, but risky, to attack them during this charge. Sharp Shadow allows damaging them with minimal risk simply by dashing through them.
 * Hellfire: Fires five fireballs at once. This attack is identical to the Grimmkin Master's attack but deals more damage.
 * Flame Rondo: Fires five fireballs that spiral outwards from the Nightmare's body.
 * King's Bonfire: Summons three pillars of hellfire underneath the Knight in succession. Avoidable simply by moving out of the way fast enough.

Мрачный кошмар