Greenpath

Verdant depths guarded by a species of leafy bugs. Pools of burning acid and thick overgrowth make navigation difficult.

To enter, an Elder Baldur must be defeated. This requires the Vengeful Spirit to be acquired from the Snail Shaman in the Ancestral Mound. Throughout the area, the Knight follows Hornet until their first confrontation.

Sub-area: Lake of Unn
An acidic lake located at the northwest part of Greenpath that can be accessed after defeating Hornet. At the edge of the lake is a small structure with a stone statue of what appears to be Unn and a Bench inside. If the player has acquired Isma's Tear, they can swim to a hidden area to the west and meet Unn, who will give the player the Shape of Unn Charm.

Sub-area: Stone Sanctuary
A dark sanctuary filled with spike pits in the southeast part of Greenpath. The player can illuminate the area with the Lumafly Lantern. This is the resting place of the Warrior Dream No Eyes.

Thorned Chamber
In order to make notable progression in the room, the Knight needs to possess the Mothwing Cloak.

The Knight will have to traverse and dodge both the thorns and the Charged Lumafly placed through-out the room (A total of 3 Charged Lumafly). It is suggested to time the jumps and dashes to that of the Charged Lumafly’s. Giving a small 2 second window to be able to make progress in the room and dodge the electricity given by the Charged Lumafly’s.

Once the Knight has completed the room they will be rewarded with the Thorns of Agony charm. Which is placed upon a small stone plinth.

Vertchemin Зелёная тропа Caminho Verde