Gorb

Behaviour and Tactics
Gorb has only one attack in addition to being able to teleport:
 * Spear Cast: Fires a ring of 8 spears outwards in a circle from his location. The spears travel through the environment and deal contact damage. He almost always will automatically do this attack if hit, otherwise he normally will wait a few seconds before launching another wave. At 70% hp Gorb will fire 2 waves in alternating patterns and at 40% hp Gorb will fire 3 waves.

Gorb's only attack are slow enough to dodge with good timing, though when close-up they are clustered enough that it's hard to get in in time for a melee strike unless the player has acquired Shade Cloak. Using ranged attacks and Spells mitigates this problem.

Gorb's fight, like all Warrior Dream fights, uses the entire room as the arena. In Gorb's case, this results in the largest arena out of all the other Warrior Dreams, and the only one that has other Enemies in the same room. A good strategy if the player becomes damaged is to move as far away from the main platform as possible, as Gorb only stays within that zone, and heal up, using the Dream Nail to regain SOUL from the nearby enemies. From this distance, the player only has to be aware of one or two stray spears.

Trivia

 * Despite Gorb being known as the "Great Mind", Gorb's in-game dialogue appears simplistic, marked by a childlike speech pattern and limited vocabulary.
 * Gorb used to have the name of Aladar (name of his backer) and under this name he has cut dialogue which reads:
 * Greetings pale thing. Do you seek my knowledge? That I cannot give. Only an end.
 * Would you accept the end I offer?
 * Alas. It destroys...

Горб