Talk:Trial of the Fool/@comment-35992994-20190517225721

I honestly found that the Nail Arts weren't useful for most of the time. When it came to the casters it was sometimes helpful to be able to one hit slash them and maybe some instances with the primal aspids, but otherwise? Worthless. Yes it helps deal more damage, but you give up your nimbleness for it. If you have it charged and want to strike, but your enemy is above or below you, you have no choice but to keep holding onto it or just use it to get rid of it. Additionally, I've found it's terrible on the no floor section. I would go, Great Slash an enemy, and then go to grip onto a wall again, but because I would want to start charging up my Great Slash again The Knight does a normal strike first before charging. So I end up bouncing off the wall with my nail and into the spikes below nearly every time. I'm sure there are some who find the Nail Arts super useful for this fight, but for me it was more of a hindrance to try and use it then helpful.