Grimmkin Nightmare

Behaviour and Tactics
Like other Grimmkin spirits, Nightmares will spawn when the Knight approaches a flame with the Grimmchild equipped, at which point they will become aggressive, following and attacking the Knight until he kills them or leaves the current map. They normally fly out of range if the Knight tries to approach them, but are left vulnerable for a few seconds after performing an attack shortly before vanishing. Unlike other Grimmkin spirits, Nightmares deal two damage to the Knight with most attacks and thus require greater care.


 * Nightmare Pursuit: Charges directly at the Knight with extreme speed. Can be dodged or Shadow Dashed through. It is possible, but risky, to attack them during this charge. Sharp Shadow allows you to damage them with minimal risk simply by dashing through them.


 * Hellfire: Fires five fireballs at once. The pattern is identical to the Grimmkin Master's attack but deals more damage.


 * Flame Rondo: Summons five fireballs that spiral outwards from the Nightmare's body.


 * King's Bonfire: Summons three pillars of fire underneath the Knight in succession. Easily avoidable with quick movement and dashes.

Location
Grimmkin Nightmares can be found in the Fungal Core, Royal Waterways and The Hive.

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