Grimmkin Master

Behaviour and Tactics
Like other Grimmkin spirits, Masters will spawn when the Knight approaches a flame with the Grimmchild equipped, at which point they will become aggressive, following and attacking the Knight until they kill them or leave the current map. They normally fly out of range if the Knight tries to approach them, but are left vulnerable for a few seconds after performing an attack shortly before vanishing.


 * Heavy Tackle: Charges directly at the Knight with extreme speed. Can be dodged or Shadow Dashed through. It is possible, but risky, to attack them during this charge. Sharp Shadow is useful for dealing damage while simultaneously avoiding this attack.


 * Grimmfire: Fires five fireballs at once, three in the same pattern as Grimmkin Novices and two more in the gaps between them after a slight delay. The Master is then left vulnerable for a few seconds.
 * Flame Dance: Fires four fireballs that spiral outwards from the Master's body. This attack also leaves the Master vulnerable.

Location
Grimmkin Masters can be found in King's Pass, Resting Grounds and Kingdom's Edge.

Мрачный мастер