Thread:Zigmatism/@comment-31620988-20170411174309/@comment-31714129-20170411222147

Your make a great point! I was wary about adding these values since they don't show up in-game; however, I feel like this would be the best way to mark down damage to enemies. It's obvious that damage from enemies and damage to enemies are already handled differently by the game, so I feel like having different ways to explain it on the wiki makes sense.

The main problem with your example is that Nail upgrades aren't able to be divided into "Hits" as easily as pure damage numbers. If we start adding health to enemies, it would be easier to represent it as a base number rather than having to have a set of hits for each nail upgrade plus whatever jumble we'd need for Nail arts.

I'd be willing to do a wiki page explaining how damage numbers/HP work if necessary. I just think it'd make things smoother in the long run.