Husk Guard

Hunter's Journal


''The remains of a great Hallownest Crossguard, animated by a strange force. Instinct drives it to guard its post against intruders.''



''Larger and stronger than their brothers, these bugs are still forced to steal their weapons from the remains of other creatures. They do not roam or hunt, forever standing guard and lashing out at anything that wanders near.''

Behaviour and Tactics
An early enemy found in the Forgotten Crossroads. It sits stationary until it notices the player. Once it does, a Husk Guard rushes into battle, using two attacks: It is possible to hit the Husk Guard once, then run out of its range before it can bring down its club. The window to strike is small, but it's there. This is even easier once the player obtains the Mothwing Cloak.
 * The Husk Guard will raise its club and smash it down in an overhead arcing motion. This attack will deal 2 masks of damage to the player.
 * The Husk Guard will hop backward, creating shockwaves on both sides of it.

If the Husk Guard does a shockwave attack, simply jump over the wave. It is usually possible to jump towards the Husk Guard and get one or two hits in after this attack.

Trivia

 * Husk Guards drop 45 Geo, a very high amount for an early-game enemy. Once the player masters the strategy to beat them, they can be a very good source of money. Incidentally, both Husk Guards are located not too far from the Forgotten Crossroads Stag Station (especially the one that guards the way to the False Knight). A good Geo-farming strategy is to kill the Guard, return to the Station, rest at the bench (causing all enemies to respawn), and repeat.