White Palace



The Palace of The Pale King and his court. Mysteriously vanished from Hallownest some time after The Infection.

The White Palace is accessible through obtaining the Awoken Dream Nail and using it on the corpse of a Kingsmould in the Palace Grounds in the Ancient Basin.

Once the home of the Pale King, at an unknown point the Palace, according to Relic Seeker Lemm, vanished.

The White Palace is primarily a platforming challenge, however completing this area is only required for 100% runs and to unlock the true final boss of the game.

Points of Interest

 * Charm: half of Kingsoul
 * Soul Totems

Tips

 * There are several hidden platforming skips that the player may use, however, some of these have been patched out.
 * The White Palace contains sets of difficult platforming sections, therefore it is advised to use a good combination of Charms:
 * Hiveblood: allows the player to wait out healing between platforming sections if damaged
 * Longnail/Mark of Pride: they provide a bigger window for the player to nail-pogo on top of saw blades
 * Deep Focus: allows the player to heal double, albeit half as slow
 * Grubsong: provides a good amount of SOUL for taking damage.
 * Grubberfly's Elegy: provides an increased percentage of SOUL recovered when equipped with Grubsong. Combined with Deep Focus, this is enough to heal fully after two hits.
 * Quick Slash: allows the player to spam the downward strike lots of times without worrying about missing the timing.
 * Dashmaster allows the player to easily complete one section in which you fall between sets of retracting spikes.

Sub-area: Path of Pain
A secret, extra-challenging section of the White Palace, hidden behind a breakable wall (pathway opens despite being invisible) at the beginning of the first buzz-saw room on the second floor, above the large room with a bench in the middle. Completing this area unlocks a special cutscene depicting The Pale King and a younger version of The Hollow Knight, alongside a Journal Entry for the Seal of Binding. Note that after you complete the challenge, the Path of Pain becomes inaccessible.

The Path of Pain is made up of several sections each separated by an infinitely usable Soul Totem depicting The Hollow Knight. Platforming here is heavily difficult and requires excessive aerial and wall movement, as well as swinging your Nail towards most of the mobile hazards to gain height. There are many buzz-saws, spikes, and small wall sections, alongside thorns on the sides of most sections. After all platforming sections, the player will manually fall down a pit into a room surrounded by thorns on the walls alongside containing 2 Kingsmoulds the player must defeat in order to finally reach the end of the challenge.

Points of Interest

 * Soul Totem
 * Journal Entry: Seal of Binding

Tips

 * The Soul Totems in this area as mentioned earlier, grant an endless supply of SOUL to the Knight, allowing for plenty of healing after each section.
 * Hiveblood is excessively useful in sections when there are no Soul Totems.
 * If possible, use several Wingmoulds to help obtain soul at the beginning of the Path of Pain. You can do this later, but due to the fact that you respawn near the Soul Totems in later sections makes this less useful.
 * Combining Mark of Pride, Quick Slash, and Longnail can help you immensely with the sections where using your nail to gain height is necessary, as you have more time to swing the nail at hazards like buzz-saws and metal spikes.
 * If you want to get past the Kingsmoulds at the end, try using Spell Twister to help yourself if you want to keep distance in combat. Also, you can utilize it for Howling Wraiths or Abyss Shriek in platforming as they keep you stationary in the air, but in some situations.

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