Talk:Stalwart Shell/@comment-1469209-20180209032645

Like a shield in dark souls, a player should see the obvious trap this leads to in both fun value and usefulness as player skill increases. Getting used to the extra time means you're getting hit a lot and not letting the game teach you that you need to dodge. It diminishes fun value because the fun of this game is using quick thinking and timing to come out on top against dangerous foes.

I can't deny the charm combination with Quick Focus though. Guaranteeing a heal when you might otherwise die is nothing to scoff at if its a viable tactic but it brings us back to "could you have dodged that attack and not had to utilize the invulnerability window to survive?"