Grimm

Hunter's Journal
After the Grimm Troupe has been summoned, Grimm can be found inside the large building at the centre of their setup to the left of Dirtmouth. Inside, after talking to him, he gives the Knight the Grimmchild charm. After collecting three flames, he upgrades the Grimmchild it summons, and after collecting three more, the Knight must fight Grimm.

Behaviour

 * Before the battle Grimm will bow. if the knight hits him while bowing, Grimm will screech at the knight, and he counter attack with the flame spawner attack
 * Firebats: Grimm opens his cape and one or three red firebats are summoned out, flying in the opposite direction.
 * Dive Dash: Grimm appears near the top of the arena, turning his body into the shape of a screw, diving towards the ground, then dashing a long distance in the direction of the Knight.
 * Dash Uppercut: Grimm appears at one side of the arena, dashes at the Knight, and uppercuts into the air, disappearing, and leaving behind six flames which fall to the ground.
 * Cloak Spikes: Grimm drives into the ground, and summons spikes made of his cloak around the arena, which rise up to near the top of the arena.
 * Flame Spawner: Grimm puffs up his body into a red sphere, floating in the centre of the arena. He spawns red flames which can some out in several orientations.

Tactics
MISSING

Trivia

 * At the beginning of the battle, if Grimm is attacked immediately, he will scream and immediately start his Flame Spawner attack.
 * Grimmchild is only required for the first battle.

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