Trial of the Fool

The Trial of the Fool is the third and final trial available in the Colosseum of Fools to the player.

Requires to open.

Upon clearing it for the first time, the player will receive and the  Fool achievement. Subsequent completions will reward.

Equipment, Spell and Ability
As a late game area, the Knight is expected to have almost maximum equipment, especially the Pure Nail, as well as all form of Nail Arts. It is also recommended to have at least 8 Masks and 2 Soul Vessels.

Charms

 * Nailmaster's Glory is very helpful, allows the Knight to charge must quicker to survive clutching moment using Nail Arts. Cyclone Slash tears through most foes, while Great Slash and Dash Slash usually kill flying enemies in a single hit. With very low cost of 1 Notch, it is recommended even if the player go for a spell build or hybrid build.
 * Shaman Stone allows Shade Soul to kill many flying enemies (most notably Primal Aspids) in a single blast, allowing the player to deal with enemies from afar and not risk getting hit. This is especially useful during the section without any floor, as the Soul can't be spent on healing anyway.
 * Mark of Pride and Longnail can help with down-striking, which is especially useful during the floor-less section. The increasing reach is helpful when standing on a platform.
 * Dream Wielder allows the player to easily gather lots of Soul for spells or healing using the Dream Nail. If a slow enemy is saved until the end of a wave, it can be farmed for Soul, and the player can heal to full.
 * If timed properly the Knight can use the Dream Nail on the Garpedes during wave 13 to obtain some soul.
 * Weaversong turns the final boss trivial. Simply sticking to one of the walls of the arena using the charge of Crystal Heart keeps the Knight completely safe while the weavers slowly kill the two enemies.
 * Together with Grubsong the weavers can generate a fair amount of soul. Even more so if a weak enemy is kept alive until the end of a wave and one allows the weavers to hit it repeatedly.

Many charms are helpful in some specific situation.
 * Hiveblood can be used to heal during the section without a floor.
 * Grubsong and Thorns of Agony turn any hit into your advantage (Soul and damage output, respectively), and you will likely get hit a lot during this intense, draw-out battle.
 * Dreamshield provides protection (albeit not very reliable) against most form of projectiles. It's also give an additional reach while standing on platforms or clinging to walls.

Waves Information and Advice
This table contain advice mostly for nail build, if you are a spell or hybrid builder, please considering expand this article.


 * Shielded Fool is not very aggressive, only has melee attack and is slow, therefore it is the best target for soul farming and healing. Always leave this foe the last so you have an easy time healing and refilling your soul.
 * Primal Aspid, in any situation, is a gravely threat, kill it as fast as possible, either using Great Slash, Dash Slash or Shade Soul upgraded by Shaman Stone.
 * Armoured Squit usually appear in multiples, they are very fast and usually strike at the same time. The Cyclone Slash can protect the Knight from both sides and easily deflect them all.
 * Mantis Petra and Soul Twister are very dangerous airborne foes, but fall down in a single Great Slash. It is recommended to deal with them fast before they have a chance to do anything.

Achievements
Колизей глупцов — Испытание глупца Próba Głupca