Talk:Radiance/@comment-30582599-20180521034625/@comment-36113498-20180711050157

agreed. The game already scales difficulty mostly through healing management. decreasing healing opportunities to near-zero by turning the screen into a bullet hell is challenge enough, thanks.

Double damage is like the devs going 'hey, you can't really heal in this fight, so this boss is only really possible if you learn to do it without getting hit. Well now you have half as much time to learn attack patterns per attempt. Why? because challenge. deal with it.'