User:The Godfriend/Sandbox

"Sorry for the mess."

- Godfriend

Grimm Troupe (Quest)

The Grimm Troupe's Quest is Troupe Master Grimm's request to help the Troupe's Ritual in Hallownest. It has two possible endings, with different rewards, achievements, and characters involved. The two endings are mutually exclusive.

Quest Outline Summoning The Grimm Troupe In order to start the quest, the Knight must first travel to the Howling Cliffs and go through two breakable walls (marked by circles on the map to the right). Then find "The corpse of a large bug" by travelling to the end of a short corridor and through another small hidden gap to the room where it lies (marked with an arrow on the map). After Dream Nailing the corpse, the previous room must be returned to, where the torch is now lit. By striking the brazier at the foot of the torch multiple times a small cutscene triggers, showcasing the Nightmare Lantern Interlude.

Grimm and the Grimmchild When returning to Dirtmouth, two tents of the Grimm Troupe have appeared, with the larger one containing Grimm. Speaking with Grimm grants the Grimmchild Charm, and, as long as it is equipped, it is possible to fight the Grimmkin, scattered across Hallownest and take their flames (marked on the Knight's Map).

The first Grimmkin fought are the Novices, and once all three are defeated, returning to Grimm upgrades the Grimmchild and allows for fighting the next Grimmkin, the Masters. Defeating these and returning to Grimm initiates the Troupe Master Grimm boss fight. Defeating Grimm upgrades the Grimmchild once again, grant the Grand Performance achievement, and a Charm Notch, and allows the Knight to find and fight the final Grimmkin, the Nightmares.

Brumm and the Nightmare King The final phase of the Ritual has not three but four flames scattered around Hallownest. One of those four flames is carried by Brumm in Deepnest. When listened to, Brumm will suggest breaking the cycle of the Ritual and banishing the Troupe from Hallownest. He then tells the Knight that if they so wish, they should meet him where it all began.

Returning to Grimm's tent with three flames collected and Dream Nailing the sleeping Grimm initiates the Nightmare King Grimm boss fight. Defeating the Nightmare King completes the Ritual in Hallownest, granting the Ritual achievement. The Grimmchild is upgraded one final time, and the Troupe leaves Hallownest, with the exception of Divine, who stays behind until all Fragile Charms (Heart, Greed, and Strength) are made Unbreakable.

If instead Brumm is approached at the Howling Cliffs, the Knight can help him destroy the Nightmare Lantern and banish the Troupe. Doing so removes the Grimmchild Charm from the inventory. Returning to Dirtmouth reveals the presence of a new NPC, Nymm, while the entire Troupe is nowhere to be found. Speaking to Nymm grants the Carefree Melody Charm, which takes up the same slot in the inventory as the Grimmchild. The Banishment achievement is then granted the next time the Knight rests on a Bench.

Rewards

Achievements

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Some Quest Infoboxes I guess we'll want these one day, so, why the hell not make these.

Also, if anyone wants any other quest boxes to be designed here, tell me, I'll happily make them.

Tabbed Charm Testing

Some More Tabbed Charms

Delicate Flower (Quest)

The Delicate Flower Quest is Grey Mourner's request to bring a Delicate Flower to the grave of the Traitors' Child.

General Suggestions

There are numerous ways of getting from the Grey Mourner to the grave of her lover, but some items and actions are helpful or required for any route.

Isma's Tear (or a very well-timed Crystal Dash) is needed to access the Queen's Gardens. Requiring that the Knight goes to either Isma's Grove or Crystal Peak.

It is a good idea to do this quest before the Forgotten Crossroads become Infected, as the Furious Vengeflies in it are extremely fast and aggressive. This makes the optimal route’s only threatening enemies a single Mantis Petra and a few Spiny Husks. However, doing so also limits the Knight’s movement options because acquiring the Monarch Wings would cause the Crossroads to become Infected.

It is also recommended to go to the Queen's Gardens before accepting the quest to unlock a shortcut in the room two rooms east of the one containing the Traitors’ Child's grave, near the Stag Station. This is because the path to the grave of the Traitors’ Child is located in the same room as the entrance to said Stag Station. If the shortcut is unlocked, the Knight only has to fight one Mantis Petra in the Gardens on the way to the grave. If it is not unlocked, a much longer path, fraught with difficult platforming and powerful enemies must be taken, which is almost guaranteed to destroy the flower.

For those who struggle with combat, the easiest but most time-consuming method is to pick a route from the grave to the Grey Mourner and kill everything along the way without using a Bench. Most enemies, including Furious Vengeflies and Mantis Petras, do not respawn until the Knight rests at a Bench. When carrying the Flower to the grave, the Knight only needs to worry about environmental hazards and weaker enemies such as Aspid Hunters, Mossflies, and Uomas as long as a Bench has not been used.

There are three spiky sections in the corridor that leads to the grave. Using the Sharp Shadow Charm gives the Knight’s extra distance, helping to get over the first jump. Alternatively, in the last jump, clinging to the wall with the Mantis Claw and then using Crystal Heart is a good alternative, due to the more strict timing required to dash across using the Mothwing Cloak or Shade Cloak.

Possible Routes One route is to leave the Resting Grounds through the Blue Lake and enter the Forgotten Crossroads. Once there, head towards the room in the southwest part of the map, the one with the acid pool. Jump into the acid and take the shortcut to Fog Canyon, then head into the Queen's Gardens. Ooma and Uoma are passive enemies, making the trek fairly easy to do without being damaged.

If the Crossroads become Infected, an easier, yet longer, way to reach the grave is to go through the City of Tears, Fungal Wastes, and Fog Canyon.

The grave can also be approached from Fog Canyon through the Fungal Wastes, as showcased here.

Suggested Charms, Abilities and Upgrades

Rewards

Achievements

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