Thread:Zigmatism/@comment-31620988-20170411174309/@comment-31620988-20170412164130

I think we should do something that incorporates datamined values in a format that makes sense in context of the game, something like the formula Kemilein wrote, for reference we should always take starting nail, so it makes sense that starting nail damage = 1

in regards to enemy hp, i think, again, we should again take into consideration starting nail damage being 1, so if something takes 20 hits to kill with unupgraded nail, that's 20 HP.

I can help out with data, if you tell me where to find this info in the game files, I've mined some info myself, but havent come across this data specifically. (I mostly have dialogue files)