Grimmkin Nightmare

Behaviour and Tactics

 * Nightmare Pursuit: Charges directly at the Knight with extreme speed. Can be dodged or Shadow Dashed through. It is possible, but risky, to attack them during this charge. Sharp Shadow allows you to damage them with minimal risk simply by dashing through them.
 * Nightmare Flame Spray: Fires five fireballs at once. The pattern is identical to the Grimmkin Master's attack but deals more damage.
 * Flame Vortex: Summons five fireballs that spiral outwards from the Nightmare's body.
 * Bonfire: Summons three pillars of fire underneath the Knight in succession. Easily avoidable with quick movement and dashes.

Like other Grimmkin spirits, Nightmares will spawn when the Knight approaches a flame with the Grimmchild equipped, at which point they will become aggressive, following and attacking the Knight until they kill them or leave the current map. Nightmares deal two damage to the Knight with most attacks and thus require greater care.

Grimmkin have the unique behaviour of following the Knight's movements exactly, staying a constant distance away from the Knight until performing an action.

Location
Grimmkin Nightmares can be found in the Fungal Core, Royal Waterways and The Hive.

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