Deepnest



Hidden deep in the southwest corner of Hallownest, crawling with spiders of all shapes and sizes lies the nest. To the west is the Beast's Den, a massive webbed structure containing the Dreamer Herrah the Beast.

Points of Interest

 * Charm: Sharp Shadow (Requires Shade Cloak)
 * Entry: Garpede
 * 4 Grubs
 * 1 Vessel Fragment
 * 1 Mask Shard (accessible through Fungal Core)
 * 1 Pale Ore (Requires defeating Nosk)
 * 2 Lifeblood Cocoons
 * Whispering Root: 45 Essence
 * 3 Soul Totems
 * 21 Geo deposits
 * 2 Rancid Eggs
 * 1 King's Idol

Sub-area: Beast's Den
A large web-filled cavern containing several structures suspended over a pool of water. The largest building is the resting place of Herrah the Beast. When The Knight first enters this building, they are encouraged by a group of what appear to be Husk Dandies to sit on the Bench, after which the Knight is trapped in webbing and taken to a labyrinth further inside.

Points of Interest

 * 1 Grub
 * 1 Soul Totem
 * 6 Geo deposits
 * 1 Hallownest Seal
 * 1 Rancid Egg

Sub-area: Failed Tramway
A destroyed Tram station in the northeast part of the Deepnest. Contains a Bench and the Tram Pass, which unlocks the use of Trams.

Points of Interest

 * Tram Pass
 * 1 Lifeblood Cocoon

Sub-area: Weavers' Den
A small platforming area hidden in the northeast corner of the large chamber east of the Beast's Den. Inside, behind several breakable walls, is a small room with a large Seal of Binding. When approaching the exit for the first time, a live weaver is seen exiting the room.

Points of Interest

 * Charm: Weaversong
 * 1 Chest:
 * 1 Rancid Egg

Trivia

 * The presence of the Stagway and the Tram within Deepnest suggest that, despite the hostile and savage atmosphere, The Pale King was able to integrate bits of his kingdom into Deepnest.


 * Further suggesting the notion of Pale King's attempt to acculturate Deepnest include the dream-nail lines taken from a dead worker found near the Failed Tramway: "...My King. I'm sorry... ...It couldn't be built... ...this nest rejects us..."- an obviously failed endeavour.


 * Despite this Deepnest seems to have woven its webs over top of preexisting structures and buildings, much like how spiders behave in reality. Whether these structures truly are preexistent or built by the residents of Deepnest themselves is unknown.


 * This is the second opportunity that the player can choose to save or abandon Zote the Mighty. However, unlike in Greenpath, Zote cannot die here.


 * There is a shrine-like room with a statue of a trilobite strung up, the purpose of this mysterious room is as of yet, unknown.

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