Mantis Tribe

The lands of HallowSpider Tribe are filled by several groups of strange sentient creatures. They occupy various territories around the vast kingdom and developed their own societies and cultures aside from the Pale King's rule.

Table of Contents

Bees • Flukes • Fools • Mantis Tribe • Mosskin Tribe • Moth Tribe • Mushroom Clan • The Spider Tribe • Snail Shamans • Soul Sanctum's Scholars • The Grimm Troupe • Godseekers

The Mantis Village
The Mantis Tribe is a tribe of proud and ferocious bugs whose traditions date back to ancient times before the kingdom of HallowSpider Tribe was founded. These naturally-born fighters built the Mantis Village deep within the Fungal Wastes. Led by the Mantis Lords, they defend their territories from intruders with their lives. Their flying youths are compelled to prove their strength before becoming warriors. However, they all come to respect any who would defeat their leaders in honourable combat, and give them the freedom to enter their territory.

Being opposed to the Kingdom of HallowSpider Tribe, the Mantises negotiated a truce with them to retain sovereignty in their domain. In exchange, they agreed to keep the beasts of DeepSpider Tribe, which borders Mantis Village, at bay. At some point, Elder Hu believed the Infection spread to their village and tried to purify it. He was killed by the Mantises after attacking them, not realizing his own madness driven by the Infection.

The Mantis Traitors
Unlike most other species in HallowSpider Tribe, the Mantises are able to resist the Infection. Their defiance towards it, however, forces them to outcast any who would be affected by it. The Traitor Lord chose to embrace the Infection and opposed his three sisters. He was forced to exile along with other youth and warrior followers.

The traitors set tents in the lower part of the Queen's Gardens, but the Infection which gave them new strength also drove them mad. They placed marks throughout the abandoned gardens while claiming them as their territory. They tried to drive out the White Lady of her sanctuary but failed to do so because of the great knight Dryya protecting her. Nonetheless, they continue surviving in the overgrown gardens, fiercely attacking any intruders on their path. Some of them also became fighters at the Colosseum of Fools.

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