Hall of Gods

The Hall of Gods is an area found at the bottom of Godhome. This area is filled with statues of bosses. They appear after being encountered throughout Hallownest or in case of Godmaster-exclusive bosses, encountered in their pantheons.

Defeating a boss on any mode will put a symbol on the statue. Each can be fought infinitely at any difficulty.

Fighting Bosses
Bosses, referred to as "gods", can be challenged by interacting with their respective statue in one of three difficulties:

Bosses with multiple variations will have a lever connected to the pedestal of the statue that can be activated by hitting it with the nail. Doing so will switch between variations. Bosses with dream variations will have a Dream Catcher symbol attached to the pedestal. Dream Nailing the statue will switch the boss between variations. These bosses will also have two notches on the pedestal to represent two reward slots.

Чертоги богов

= Bosses = {| style="padding:5px; text-align:left;" width="100%" align="center"
 * rowspan="3" width="30%" |Statue Gruz Mother.png
 * colspan="2" width="70%" |

Gruz Mother

 * width="10%" |Health
 * 650 / 945 / 945
 * colspan="2" |Ground will be replaced with 3 smaller platforms and 4 spike pits on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="3" |Statue Vengefly King.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Vengefly King.png
 * colspan="2" |
 * colspan="2" |

Vengefly King

 * width="10%" |Health
 * 450 / 430/735 / 430/735
 * colspan="2" |One more Vengefly King will appear in the opposite side of the other Vengefly King on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="3" |Statue Brooding Mawlek.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Brooding Mawlek.png
 * colspan="2" |
 * colspan="2" |

Brooding Mawlek

 * width="10%" |Health
 * 1050 / 1050 / 1050
 * colspan="2" |The Platform on the middle will disappear on Ascended difficulty or above.
 * colspan="3" |
 * colspan="2" |The Platform on the middle will disappear on Ascended difficulty or above.
 * colspan="3" |
 * colspan="3" |
 * rowspan="7" |Statue False Knight.png
 * colspan="2" |
 * colspan="2" |

False Knight

 * width="10%" |Health
 * 260*3 / 560*3 / 560*3
 * colspan="2" |The arena is larger than in the base game, no difficulty differences.
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

Failed Champion

 * width="10%" |Health
 * 360*3 / 600*3 / 600*3
 * colspan="2" |The arena appears to be about the same size, no difficulty differences.
 * colspan="3" |
 * rowspan="3" |Statue Hornet Protector.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Hornet Protector.png
 * colspan="2" |
 * colspan="2" |

Hornet Protector
The arena appears to be about the same size, no difficulty differences.
 * width="10%" |Health
 * 900 / 1250 / 1250
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Hornet Sentinel.png
 * colspan="2" |
 * rowspan="3" |Statue Hornet Sentinel.png
 * colspan="2" |

Hornet Sentinel

 * width="10%" |Health
 * 800 / 1200 / 1200
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Massive Moss Charger.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Massive Moss Charger.png
 * colspan="2" |
 * colspan="2" |

Massive Moss Charger

 * width="10%" |Health
 * 480 / 850 / 850
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Flukemarm.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Flukemarm.png
 * colspan="2" |
 * colspan="2" |

Flukemarm

 * width="10%" |Health
 * 500 / 900 / 900
 * colspan="2" |Same Arena as the base game fight, no difficulty differences
 * colspan="3" |
 * rowspan="3" |Statue Mantis Lords.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Mantis Lords.png
 * colspan="2" |
 * colspan="2" |

Mantis Lords

 * width="10%" |Health
 * 400 (350 stage 2) / 500 (600 stage 2) / 500 (600 stage 2)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="3" |
 * rowspan="3" |Sisters of Battle.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Sisters of Battle.png
 * colspan="2" |
 * colspan="2" |

Sisters of Battle
Same arena as the Mantis Lords fight, no difficulty differences.
 * width="10%" |Health
 * 500 (750 stage 2) / 600 (950 stage 2) / 600 (950 stage 2)
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="3" |
 * colspan="3" |
 * rowspan="3" |Statue Oblobbles.png
 * colspan="2" |
 * colspan="2" |

Oblobble

 * width="10%" |Health
 * 450 (600 stage 2) / 750 (750 stage 2) / 750 (750 stage 2)
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * colspan="3" |
 * rowspan="3" |Statue Hive Knight.png
 * colspan="2" |
 * colspan="2" |

Hive Knight
Health
 * 850 / 1300 / 1300
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="7" |Statue Broken Vessel.png
 * colspan="2" |
 * rowspan="7" |Statue Broken Vessel.png
 * colspan="2" |
 * colspan="2" |

Broken Vessel

 * width="10%" |Health
 * 700 / 1000 / 1000
 * colspan="2" |Arena Information goes here.
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

Lost Kin

 * width="10%" |Health
 * 1200 / 1650 / 1650
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Nosk.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Nosk.png
 * colspan="2" |
 * colspan="2" |

Nosk
Same arena as the base game fight, the middle platform dissapears on Ascended difficulty or above.
 * width="10%" |Health
 * 680 / 980 / 980
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue_Winged Nosk.png
 * colspan="2" |
 * rowspan="3" |Statue_Winged Nosk.png
 * colspan="2" |

Winged Nosk

 * width="10%" |Health
 * 750 / 1050 / 1050
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * colspan="3" |
 * rowspan="3" |Statue Collector.png
 * colspan="2" |
 * colspan="2" |

The Collector

 * width="10%" |Health
 * 900 / 1200 / 1200
 * colspan="2" |Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of it's usual roster on Ascended difficulty and above.
 * colspan="3" |
 * colspan="2" |Same arena as the base game fight. Spawns Primal Aspids, Sharp Baldurs and Armoured Squits instead of it's usual roster on Ascended difficulty and above.
 * colspan="3" |
 * colspan="3" |
 * rowspan="3" |Statue God Tamer.png
 * colspan="2" |
 * colspan="2" |

God Tamer

 * width="10%" |Health
 * 750 (both) / 1000 (both) / 1000 (both)
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Crystal Guardian.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Crystal Guardian.png
 * colspan="2" |
 * colspan="2" |

Crystal Guardian

 * width="10%" |Health
 * 650 / 900 / 900
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Enraged Guardian.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Enraged Guardian.png
 * colspan="2" |
 * colspan="2" |

Enraged Guardian

 * width="10%" |Health
 * 650 / 1250 / 1250
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * colspan="3" |
 * rowspan="3" |Statue Uumuu.png
 * colspan="2" |
 * colspan="2" |

Uumuu

 * width="10%" |Health
 * 350 / 700 / 700
 * colspan="2" |A green fog will appear on the bottom of the arena that damages the player if they fall into it on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="3" |Statue Traitor Lord.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Traitor Lord.png
 * colspan="2" |
 * colspan="2" |

Traitor Lord

 * width="10%" |Health
 * 800 / 1300 / 1300
 * colspan="2" |The arena is much larger than the base game fight, no difficulty differences.
 * colspan="3" |
 * rowspan="3" |Statue Grey Prince Zote.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Grey Prince Zote.png
 * colspan="2" |
 * colspan="2" |

Grey Prince Zote

 * width="10%" |Health
 * 1400 / 1400 / 1400
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Soul Warrior.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Soul Warrior.png
 * colspan="2" |
 * colspan="2" |

Soul Warrior

 * width="10%" |Health
 * 750 / 1000 / 1000
 * colspan="2" |Will start spawning Follys on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="7" |Statue Soul Master.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="7" |Statue Soul Master.png
 * colspan="2" |
 * colspan="2" |

Soul Master

 * width="10%" |Health
 * 600 (350 phase 2) / 900 (600 phase 2) / 900 (600 phase 2)
 * colspan="2" |Arena Information goes here.
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

Soul Tyrant

 * width="10%" |Health
 * 900 (350 phase 2) / 1200 (650 phase 2) / 1200 (650 phase 2)
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="7" |Statue Dung Defender.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="7" |Statue Dung Defender.png
 * colspan="2" |
 * colspan="2" |

Dung Defender

 * width="10%" |Health
 * 800 / 1100 / 1100
 * colspan="2" |Arena Information goes here.
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

White Defender

 * width="10%" |Health
 * 1600 / 1600 / 1600
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Watcher Knights.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Watcher Knights.png
 * colspan="2" |
 * colspan="2" |

Watcher Knight

 * width="10%" |Health
 * 350 (each) / 600 (each) / 600 (each)
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="3" |
 * rowspan="3" |Statue No Eyes.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue No Eyes.png
 * colspan="2" |
 * colspan="2" |

No Eyes

 * width="10%" |Health
 * 570 / 800 / 800
 * colspan="2" |Platforms will be re-arranged and thorns will fill the arena on Ascended difficulty or above. (Needs information.)
 * colspan="3" |
 * rowspan="3" |Statue Marmu.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Marmu.png
 * colspan="2" |
 * colspan="2" |

Marmu

 * width="10%" |Health
 * 416 / 600 / 600
 * colspan="2" |Arena gets shrunk down and boxed off with thorns on all three sides on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="3" |Statue Galien.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Galien.png
 * colspan="2" |
 * colspan="2" |

Galien

 * width="10%" |Health
 * 650 / 1000 / 1000
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Markoth.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Markoth.png
 * colspan="2" |
 * colspan="2" |

Markoth

 * width="10%" |Health
 * 650 / 950 / 950
 * colspan="2" |Arena's ground disappears on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="3" |Statue Xero.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Xero.png
 * colspan="2" |
 * colspan="2" |

Xero

 * width="10%" |Health
 * 650 / 900 / 900
 * colspan="2" |Ground is replaced by three distanced platforms on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="3" |Statue Gorb.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Gorb.png
 * colspan="2" |
 * colspan="2" |

Gorb

 * width="10%" |Health
 * 650 / 1000 / 1000
 * colspan="2" |Ground is replaced by three platforms on Ascended difficulty or above.
 * colspan="3" |
 * rowspan="3" |Statue Elder Hu.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Elder Hu.png
 * colspan="2" |
 * colspan="2" |

Elder Hu

 * width="10%" |Health
 * 600 / 800 / 800
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Brothers Oro Mato.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Brothers Oro Mato.png
 * colspan="2" |
 * colspan="2" |

Brothers Oro & Mato

 * width="10%" |Health
 * Oro (500/600) Mato (1000) / Oro (800/1000) Mato (1000) / Oro (800/1000)  Mato (1000)
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Paintmaster Sheo.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Paintmaster Sheo.png
 * colspan="2" |
 * colspan="2" |

Paintmaster Sheo

 * width="10%" |Health
 * 950 / 1450 / 1450
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Great Nailsage Sly.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Great Nailsage Sly.png
 * colspan="2" |
 * colspan="2" |

Great Nailsage Sly

 * width="10%" |Health
 * 800/250 / 1200/600 / 1200/600
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="3" |Statue Pure Vessel.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Pure Vessel.png
 * colspan="2" |
 * colspan="2" |

Pure Vessel

 * width="10%" |Health
 * 1600 / 1850 / 1850
 * colspan="2" |Arena Information goes here.
 * colspan="3" |
 * rowspan="7" |Statue Grimm.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="7" |Statue Grimm.png
 * colspan="2" |
 * colspan="2" |

Grimm

 * width="10%" |Health
 * 1000 / 1300 / 1300
 * colspan="2" |Same arena as the base game fight, no difficulty differences.
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

Nightmare King Grimm

 * width="10%" |Health
 * 1250 / 1650 / 1650
 * colspan="2" |The arena is now shaped like the of the Radiance, with the sides of the platform cut off, revealing a void underneath.
 * colspan="3" |
 * rowspan="3" |Absolute Radiance Statue.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Absolute Radiance Statue.png
 * colspan="2" |
 * colspan="2" |

Absolute Radiance

 * width="10%" |Health
 * colspan="2" |Same arena as the base game fight, no difficulty differences, although it is expanded for Absolute Radiance's final phase.
 * colspan="3" |
 * rowspan="2" |Statue Zote.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="2" |Statue Zote.png
 * colspan="2" |
 * rowspan="2" |Statue Zote.png
 * colspan="2" |

Zote

 * colspan="2" |Neverending waves of zotelings. Unlocks Eternal Ordeal menu style.
 * colspan="3" |
 * rowspan="3" |Statue Knight.png
 * colspan="2" |
 * rowspan="3" |Statue Knight.png
 * colspan="2" |
 * colspan="2" |

The Knight

 * width="10%" |Reward
 * colspan="2" |Unlocked after beating all Bosses on Attuned difficulty, gives the Void Idol Journal Entry.
 * colspan="3" |
 * rowspan="3" |Statue Lord of Shades.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue Lord of Shades.png
 * colspan="2" |
 * colspan="2" |

Void given form

 * width="10%" |Reward
 * colspan="2" |Unlocked after beating all Bosses on Ascended difficulty, updates the Void Idol Journal Entry.
 * colspan="3" |
 * rowspan="3" |Statue God of Gods.png
 * colspan="2" |
 * colspan="3" |
 * rowspan="3" |Statue God of Gods.png
 * colspan="2" |
 * colspan="2" |

Void given focus

 * width="10%" |Reward
 * colspan="2" |Unlocked after beating all Bosses on Radiant difficulty, updates the Void Idol Journal Entry.
 * }
 * colspan="2" |Unlocked after beating all Bosses on Radiant difficulty, updates the Void Idol Journal Entry.
 * }

The Eternal Ordeal
The Eternal Ordeal is a secret, Zote-themed challenge which unlocks a Zote-themed title screen. It is found in a secret room at the top-right of the Hall, and requires the player to attempt to defeat as many Zotes as possible before dying.

Trivia

 * Each symbol reward is only awarded by completing the respective difficulty, regardless of whether the harder difficulties have been completed or not.
 * In Radiant difficulty, Charms relating to taking damage and player health are rendered useless:
 * Stalwart Shell
 * Thorns of Agony (without the Baldur Shell being used.)
 * Fragile Heart
 * Quick Focus (except for the use with Shape of Unn, as the player and their hitbox shrinks)
 * Deep Focus (unless used with Spore Shroom)
 * Lifeblood Heart
 * Lifeblood Core
 * Joni's Blessing
 * Grubsong
 * Hiveblood
 * With Radiant difficulty selected, being Overcharmed is beneficial as the Knight will die in one hit regardless.