Updates (Hollow Knight)

All software updates are written in a 4-decimal format notation.

MAJOR.MINOR.MAINTENANCE.BUILD

First and second decimals are for major/minor feature additions, respectively.

The third decimal is for general non-content-adding changes.

The fourth is for fixes only - no changes (apart from obvious changes that are part of a bugfix).

1.3.0.6 (beta)

 * Mac OS X has 1800p resolution options.

1.3.0.4 r8635 (trunk)

 * One boss has been seriously upgraded. A true challenge awaits!
 * A brand new boss with a new music track by Chris Larkin (sample below)!
 * Map Markers are here! Cartographers rejoice!
 * Extras added to the Extras menu!
 * Numerous game balances and tweaks (Heavy Blow is now good… just kidding)
 * Various bug fixes
 * Additional sound effects and voices
 * Optimizations and performance enhancements

1.2.2.2 (beta)

 * Fixed missing Dung Defender audio
 * Removed erroneous green/blue pixel
 * Fixed issue where a boss could be damaged before start of battle
 * Minor graphical fixes
 * Minor cutscene fixes
 * Fixed issue where some enemies and bosses could break when being killed by extra sources of damage eg. Dreamshield, Flukenest
 * Fixed issue where lever could be hit through a wall
 * Dialogue fixes
 * Fix for new boss’s title in Italian
 * Fixed issue where Fury of the Fallen did not work while wallsliding

1.2.2.1

 * Further fixes for the issues in the previous build, eg some switches not working in a late game area.

1.2.1.7

 * Fixed an issue where some chests will not open

1.2.1.4

 * The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.
 * Added Brazilian Portuguese (Beta)
 * Added Russian (Beta)
 * Added bindable mouse buttons
 * Fixed Nightmare King not appearing
 * Fixed issue where Nightmare King didn’t take damage correctly during stunned phase
 * Fixed reactivity issue on Monomon’s tank
 * Removed duplicate charm notch
 * Updated credits
 * Fixed issue where Grimmkin could be fought twice
 * Enemy placement adjustment in City of Tears

1.2.1.3

 * Fixed issue where Collector’s jars did not spawn enemies
 * Fixed potential soft-lock in late-game hidden area
 * Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location
 * Fixed Russian display issues
 * Fixed missing button icon
 * In certain scenes, charm effects will not display (eg. Glowing Womb, Defender’s Crest)
 * Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)
 * Fixed issues with Grimmchild targeting things incorrectly
 * Fixed issue where Glimmback could get stuck in place
 * Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected
 * Additional effects during Grimmkin battles
 * Fixed Flame Pin display issue on map
 * Sped up process for opening inventory
 * Effects changes

1.2.1.0

 * Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed
 * Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch
 * Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene
 * Language menu fix. Now only switchable via the main menu.
 * Various optimisations
 * Various small scene updates
 * Animation fixes

1.1.1.8

 * Fixed issue where defeating Collector with Defender’s Crest equipped could make him invincible.
 * Fixed issue where certain bosses were invulnerable to Flukenest
 * Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence
 * Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.
 * Re-added missing audio and art to new Hidden Dreams boss.
 * Slight adjustment to a Hidden Dreams boss’s falling attack.

1.1.1.7
This fixes both the unkillable enemy in City of Tears and the credits glitch.

1.1.1.6

 * Title screen change to celebrate the release of Hidden Dreams
 * Fixed issue where a Hidden Dreams boss's roar could stay on screen if he was stunned during a certain move
 * Fixed an issue where an enemy could 'die twice' if bombarded with attacks, eg multiple flukes, hatchlings, spore shroom. This was the cause of a number of issues, including the Mantis Lords fight sequence breaking and the waves in Colosseum of Fools desyncing. Should be all fixed now!
 * Slight tweaks to Flukenest damage

1.0.3.8

 * Fixed additional issue where some boss/NPC names weren’t appearing.
 * Preliminary testing for Japanese language

1.0.3.7

 * Fixed an issue where Great Shield Sentry could become frozen.
 * Further language refinements and fixes.

1.0.3.5

 * Fixed a soft-lock when speaking to certain characters in Chinese language.
 * Further language refinements.

1.0.3.4

 * Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).

1.0.3.3

 * New languages: German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
 * Fixed issue where some boss/NPC names weren't displaying correctly.
 * Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
 * Slight adjustments to White Palace respawn locations.

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 * Enemy behaviour adjustments.
 * Cutscene refinements.

1.1.3.2

 * Added beta support for Simplified Chinese and German
 * Fixed issue where Dung Defender did not react to Dream Nail during battle
 * Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes

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 * Fixes to enemy dreams
 * Various particle effect fixes
 * Various SFX/Music fixes

1.0.3.1

 * Added initial language menu on first game launch
 * Fixed issue where charms that increase nail-slash size did not apply while wallsliding.
 * Fixed issue where in-game timer displayed incorrect playtime.

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 * Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
 * Various adjustments to Hollow Shade spawn positions
 * Fixed an issue where players could become stuck behind a gate in Greenpath.
 * Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
 * Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
 * Fixed display issue for Shade Marker on map.
 * Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
 * Fixed issue where super*dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
 * Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
 * Fixed Dream Dialogue not displaying correctly in late-game area.
 * Fixed issue where quaking down into another scene caused a second loss of Soul.
 * Fixed issue where player couldn’t super*dash from the very edge of a platform.
 * Fixed issue where players could get stuck behind a gate in White Palace.
 * Fixed issue where Shade music could be faintly heard at incorrect times.
 * Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
 * Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
 * Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
 * Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
 * Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
 * Fixed issue where map screen could be accessed without actually acquiring the map first.
 * Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft*lock under certain circumstances.
 * Fixed issue where footsteps could be heard during cutscenes
 * Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
 * Slight refinements to map room display
 * Various enemy fixes
 * Various interface/menu fixes
 * Various SFX/Music fixes
 * Various graphical fixes
 * Small optimisations to enemy damage effects.

1.0.2.8

 * Fixed issue where trigger for Zote event could be skipped.

1.0.2.7

 * Fixed issue where Failed Champion dealt incorrect damage after being stunned
 * Improved performance in some targeted scenes, for lower end machines.
 * Made Quickmap double-tap shortcut easier to register and made it work while sitting at benches

1.0.2.6

 * Fixed an issue where dying just as you defeat your Shade could produce some odd results.
 * Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
 * Fixed soft-lock issue that could occur before fighting Broken Vessel.

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 * Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
 * Fixed issue where a lift could stretch out player’s x-scale temporarily.
 * Fixed issue where player couldn’t pause during first fight with a late-game boss
 * Fixed Grub Mimic persistence issue.
 * Fixed issue with Shade spawning underground in a certain area
 * Fixed an NPC name display bug
 * Fixed an issue with Vengeful Spirit dissipating incorrectly
 * Fixed an issue where a blank dialogue could cause a soft-lock
 * Fixed an issue where Flukemarm was invulnerable to Scream spell
 * Fixed an enemy damage effect display issue
 * Improved recycling system for certain effect objects
 * Minor map fixes
 * Additional sound improvements
 * Minor Game Text fixes

1.0.1.8

 * Fixed an issue where player could Superdash in mid-air
 * Lore clarification for Deepnest Stagway
 * Fixed an issue where game could crash at load of main menu for machines with low RAM

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 * Further performance optimisations
 * Initial implementation of French language setting (add run command -forcelang at launch to enable)
 * Fixed inaccurate hitbox on Traitor Lord
 * Added a check to tram system that ensures an error can’t place it at a non-existent station
 * Fixed a display issue with Blue Hiveblood HP
 * Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
 * Fixed a certain gate taking damage as though it were an enemy
 * Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
 * Fixed a double-up of Iselda’s voice when she has no stock
 * Fixed an issue where Hunter’s Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
 * When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)
 * Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
 * Improved effects in an NPC cutscene
 * Fixed missing Salubra title
 * Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.
 * Fixed a dodgy Camera Lock in White Palace
 * Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
 * Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma’s Grove.
 * Increased enemy knockback on Great Slash and Dash Slash
 * Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
 * Fixed an error where Grubfather would sometimes give out less Geo than he should.
 * Fixed hitch when entering water
 * Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
 * Added some flies eager for exciting new scents
 * Various small scene fixes
 * Various audio improvements and fixes

1.0.1.4

 * Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
 * Fixed an animation error on player character when exiting a late-game cutscene
 * Fixed Shrumish Ogre persistence issue
 * Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
 * Decreased heap size allocation at start-up.

1.0.1.3

 * Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
 * Fixed issue with sfx not playing correctly on some breakable one-way walls
 * Fixed issue for some players whereby collecting a mask fragment would white out the screen

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 * Fixed display bug for cages in Colosseum of Fools
 * Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
 * Fixed a dialogue issue for Iselda
 * Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
 * Fixed issue where Speed Completion achievement was not being awarded correctly
 * Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
 * Increased Geo reward for defeating Entombed Husk
 * Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
 * Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
 * Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam

1.0.1.1

 * Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
 * Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
 * Fixed City Crest in statue displaying over player.

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 * Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
 * Fixed players being able to escape tilemap in Abyss Dream.
 * Increased Cyclone Slash size
 * Fixed intermittent frame-flickering on certain enemies
 * Fixed inventory button not opening inventory on Logitech F310 in X mode.
 * Added anticipation SFX to certain enemy attacks
 * Further optimisations
 * Optimisation: New pooling system for spawned enemies
 * Fixed gramatical, and, spelling errers in Game Text
 * Fixed Hive Husk displaying incorrect Enemy Dream text
 * Added additional SFX to Husk Hive
 * Increased Geo awarded by Husk Hive
 * Added additional SFX to Hive Soldier
 * Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
 * Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
 * Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
 * Slightly decreased invulnerability time for Stalwart Shell charm
 * Improved recycling system for frequently recycled objects
 * Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
 * Fixed an issue locking players out of Distant Village event
 * Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
 * Fixed an issue with lifts in City of Tears becoming inoperable
 * Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
 * Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
 * Fixed a Battle Scene in White Palace being triggered prematurely
 * Fixed Failed Champion’s dream remaining accessible after his defeat
 * Fixed fader stuttering in City lift scenes
 * Fixed an issue where Failed Champion’s battle could be triggered prematurely
 * Increased effect of Soul Eater charm
 * Fixed a lever in White Palace that could be poked through its gate
 * Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
 * Fixed an issue where player couldn’t jump out of water when up against some walls
 * Fixed an issue where player could get locked back into a City room upon return
 * Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
 * Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
 * Fixed an issue where roar lock could persist after death
 * Fixed issue where shade summoned by Jiji becomes invulnerable
 * Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
 * Fixed an issue where player could perform actions while respawning from a hazard
 * Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
 * Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
 * Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
 * Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
 * Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
 * Fixed 2 spike pits in Deepnest that respawned the player outside the map.
 * Numerous small scene fixes.

1.0.0.7

 * Reduced slowdown issues around Failed Tramway.
 * Initial optimisation improvements.
 * Added Cornifer ambient hum and paper trail.

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 * Fixed Soul Vessel sometimes not displaying on first collect.
 * Fix for Kingdom’s Edge soft-lock.
 * Fixed Geo collection slow-down.
 * Fixed Quick Cast keyboard map not saving between play sessions.
 * Increased effects on colosseum Shade location.
 * Various small scene fixes.
 * Relinked missing dialogues for Lemm & Leg Eater.
 * Fixed various spelling/grammatical errors in Game Text
 * Restored Cloth event in Dirtmouth.
 * Fixed issue where dying in a dream with Joni’s Blessing equipped left you with 1 HP on waking up.
 * Fixed Issue with Dash Slash effects sometimes disappearing.
 * Fixed an issue where defeating Shade and quickly exiting scene didn’t restore Soul Orb.
 * Dream Pin and Bench Pin fixes for map.
 * Fixed Collector’s spawned creatures sometimes not dealing damage.
 * Fixed issue with Mantis Traitor battle becoming unbeatable.