Deepnest

Hidden deep in the southwest corner of Hallownest, crawling with spiders of all shapes and sizes lies the nest. To the west is the Beast's Den, a massive webbed structure containing the Dreamer Herrah the Beast.

Description

What mostly identifies Deepnest is its gloomy fashion. Thick layers of web covering sometimes large portions of the background and twisted maze-like tunnels and passages, several having the dim glow of a bioluminescent fungus as the only source of light.

Deepnest generally finds itself in a very primal stage of development, lacking the general level of architecture seen in the rest of Hallownest. The more developed parts of Deepnest are located on its western portion. Some structures found in this area bear large outsider influence coming form the Weavers and Hallownest, these being the Weavers' Den, weaver statues, the Failed Tramway, and Stag Station. The only structures that do not fall in this category are the suspended web houses found in Distant Village and their interiors. Deepnest's eastern parts are essentially composed of complex networks of tunnels dug by its inhabitants and dark passages.

Lore

Deepnest was occupied by two intelligent arachnid groups, the Spider Tribe, which used to be one of the most intelligent species in the land of Hallownest, and the Weavers, an outsider tribe that established their own history and culture in Deepnest. Both groups living under the rule of Herrah.

The creatures of Deepnest completely refused the Pale King's rule and met with furious resistance the efforts of expansion from Hallownest, choosing instead to live as they always had, cloaked in the darkness. How to access

There are initially four ways of entering Deepnest, three from Fungal Wastes and one from Queen's Gardens. The eastern part of Deepnest can be accessed by whether beating the Mantis Lords in the Mantis Village or reaching the bottom of the Fungal Core nearby. To the right of the Moss Chapel, there is an entrance leading to the northeast of Deepnest located on the ground. It will reveal itself once The Knight has passed it and tries to come back. Alternatively, at the bottom of Queen's Garden, a downward passage can be found next to the bench room ending in the northwest of Deepnest.

Once the Tram Pass has been acquired,  The Knight can travel from Deepnest to the Ancient Basin by using the Tram.

Sub-area: Distant Village
A large web-filled cavern containing several structures suspended over a pool of water. The largest building holds Beast's Den within. One of the smaller cocoons has bugs which reference the Distant Villagers in their Dream Nail dialogue. Brumm can also be found here after Grimm is fought. A Stag Station is located in the northeast part.

Sub-area: Beast's Den
The resting place of Herrah the Beast. When the Knight first enters the building, they are encouraged by a group of Distant Villagers to sit on the Bench, after which the Knight is trapped in webbing and taken to a labyrinth further inside.

Sub-area: Failed Tramway
A destroyed Tram station in the northeast part of the Deepnest. Contains a Bench and the Tram Pass, which unlocks the use of Trams.

Sub-area: Weavers' Den
A small platforming area hidden behind a breakable wall in the northeast corner of the large chamber east of Distant Village. Inside, behind several breakable walls, is a small room with a large Seal of Binding. When approaching the exit for the first time, a live Weaver is seen exiting the room.

Trivia

 * The presence of the Stagway and the Tram within Deepnest suggest that, despite the hostile and savage atmosphere, the Pale King was able to integrate bits of his kingdom into Deepnest, or at least form some kind of alliance or treaty.
 * Further suggesting the notion of the Pale King's attempt to acculturate Deepnest include the dream-nail lines taken from a dead worker found near the Failed Tramway: "...My King. I'm sorry... ...It couldn't be built... ...this nest rejects us..."- an obviously failed endeavour.
 * Despite this, Deepnest seems to have woven its webs over top of pre-existing structures and buildings, much like how spiders behave in reality. Whether these structures truly are pre-existent or built by the residents of Deepnest themselves is unknown.
 * When spoken to in the Distant Village, the Last Stag states, "I have never been to this station. It has a strange air of danger to it." This, along with the Hidden Station, suggests that this route was possibly constructed in secret for the Pale King to visit Herrah.
 * This is the second opportunity that the Knight can choose to save or abandon Zote the Mighty. However, unlike in Greenpath, Zote cannot die here.
 * In Beast's Den, there is a shrine-like room with a statue of a trilobite strung up. The purpose of this mysterious room is unknown.
 * Using a Spell on this statue will cause a Seal of Binding to appear.

Глубинное гнездо Ninho Profundo