Talk:Eternal Ordeal/@comment-36872831-20180910041413/@comment-1909186-20180928153825

I have a few suggestions based on your comments, if you want to try it again...

The big thing: Don't rush. This is a patience fight. Every kill makes it harder, so try *not* to kill indiscriminately. Both Thorns and Shroom do enough AoE damage to eventually kill the guys you're ignoring, and there are several enemies that do Friendly Fire. Getting your kill count up is not as hard as surviving to 57.

Also, there's no such thing as clearing. Each kill spawns a new guy, and the number of "slots" for # guys alive at the same time goes up with kills. As far as I can tell, the guys *do not* spawn on a timer.

My attack / kill order is:

1. Zote's Curse (aka the soul-stealing ghosts) -- obv. I think they have about 6.5 hits of hp (125-130hp?), so they survive even a full Abyss Shriek and require 1 or more hits.

2. Winged Zotes -- They are almost impossible to dodge for a heal, so I take them out when I see them. They only have ~65-75hp, so one Great Slash and a smack will kill / four hits.

3. Zote Heavies -- This is the mushy part. They have about 7-8 hits worth of health (150hp?) and do not knock back. There's no realistic way of burning one down without it hopping away. So this entry is more about getting in 2 hits or a GS whenever one hops near and you have to dodge. I don't chase them around.

4. Zote Hoppers -- They're not that dangerous, but they're annoying, esp near the corners where it's safest. ~4 hits of hp.

5. The rest. I do not try to kill any of the others, tho I will knock down any Zote that's waving his weiner to end the charge.

As you say, the rest is about finding places to heal!