User:Ordoviz/Sandbox

Health and SOUL Health Health is represented as Masks, shown in the upper-left corner of the screen. The Knight starts the game with 5 Masks, and can obtain more by collecting Mask Shards. 4 Mask Shards make one new Mask of health, up to a max of 9 total Masks of health. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by resting at a Bench or using Focus. Lifeblood masks, granted by Lifeseeds and certain Charms, are temporary Masks that cannot be healed using Focus. Lifeblood Masks disappear upon resting at a bench, whereas those granted by Charms regenerate.

Shade When Masks are depleted to 0, the Knight's shell shatters which releases their Shade. After the screen fades back in from black, the Knight is back on the Bench that was last rested on with a third of their SOUL gauge missing and without any Geo. Returning to the area where the Knight died and defeating the Shade restores the lost SOUL gauge and recovers the Geo that was lost.

SOUL SOUL is represented as a circular face to the left of the health indicator. SOUL is used to cast Spells, including Focus. Striking enemies with the Nail is the primary source of regaining SOUL, though other tools and objects also grant SOUL. Collecting three Vessel Fragments increases the maximum SOUL by 33.

Upgrades and Equipment Nail The Knight's main weapon, able to swing in any direction. The Nail can be swung downwards while the Knight is above spikes, enemies, or certain objects, which can be a useful tool for traversing Hallownest. The Nail can be upgraded for stronger strikes, and charged attacks called Nail Arts can be learned from the Nailmasters.

Charms Special trinkets acquired through adventuring or by purchasing from other bugs. By equipping them on available Notches, Charms enhance the Knight's power through a variety of different methods, including increasing health, reducing heal times, spawning allied hatchlings, and more.

Spells First acquired from the Snail Shaman, these magical attacks deal large amounts of damage in short bursts, at the cost of SOUL. Each Spell can be upgraded to a stronger version by finding hidden rooms throughout Hallownest.

Abilities Skills and tools found throughout Hallownest that allow the Knight to more effectively traverse the terrain and engage enemies in combat, including dashing, wall-jumping, and double-jumping.