Updates (Hollow Knight)

Software updates are written in a 4-decimal format notation:
 * MAJOR.MINOR.MAINTENANCE.BUILD

First and second decimals are for major/minor feature additions, respectively. The third decimal is for general non-content-adding changes. The fourth is for fixes only - no changes (apart from obvious changes that are part of a bugfix).

Table of Contents

1.0.0.5 • 1.0.0.6 • 1.0.0.7 • 1.0.1.1 • 1.0.2.8 • 1.0.3.1 • 1.0.3.2 • 1.0.3.5 • 1.0.3.7 • 1.0.3.8 • 1.1.1.4 • 1.1.1.6 • 1.1.1.7 • 1.1.1.8 • 1.2.1.0 • 1.2.1.4 • 1.2.1.7 • 1.2.2.1 • 1.3.1.5 • 1.4.2.4 • 1.4.3.2

1.5.66.11805 (beta)
 * Fixed issue where closing the brightness menu in-game would in some cases restart the game
 * Minor translation fixes

1.5.65.11802 (beta)
 * Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom, etc)
 * Fixed damage inconsistency with area attacks on Radiance, Absolute Radiance, and Pure Vessel
 * Fixed settings changed in pause menu being reset when quitting to menu
 * Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
 * Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
 * Various minor map fixes
 * Various minor translation fixes

1.5.64.11792 (beta)
 * Reduced screen tearing during screen shakes
 * Fixed Glowing Womb charm becoming inaccessible
 * Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
 * Fixed issue where Watcher Knight's back roll was not happening
 * Other fixes (Mantis Traitor and Mantis Petra Dream Nail dialogue was fixed and Mantis Traitors now drop Geo again)

1.5.61.11779 (beta)
 * Fixed Elderbug's Greenpath hint dialogue
 * Grimm chest reward is now left on the ground if you banish him without collecting it
 * Fixed issues with binding mouse buttons
 * Fixed multi damage sometimes taking too much health with lifeblood
 * Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
 * Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
 * Other small fixes

1.5.58.11762 (beta)
 * Added "Borderless" option to fullscreen in video options
 * Fixed uncollected Grubfather rewards being miss-able
 * Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
 * Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
 * Fixed death loop if moving too high during Absolute Radiance phase 2
 * 64-bit is now required for Windows
 * Vulkan is now the default graphics API for Linux
 * Other minor fixes

1.4.3.2
 * Voidheart Edition changes
 * 'Voidheart' menu style now available
 * Fixed an issue where game could become slower over a game session for some players

1.4.2.9 (beta)
 * Fixed (another) issue where Hornet Sentinel could get stuck in wall during Godhome battle
 * Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest, missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench)
 * Added extra check to keep Pantheon of the Master bosses out of the ground

1.4.2.8 (beta)
 * Fixed issue with GM's final boss where attack would telegraph in wrong position
 * Improved visibility of one of that boss's attacks
 * Fixed issue where completing Trial of the Fool did not unlock God Tamer's statue in Hall of Gods
 * Fixed file select screen display issue
 * Game Text fixes ("Void given mind" was changed to "Void given Focus")

1.4.2.7 (beta)
 * Godmaster boss 'PV' gets stunned more frequently
 * Lifeblood Cocoons in Godhome produce more Lifeseeds
 * Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage

1.4.2.4
 * Godmaster
 * Fixed issue where Dreamshield was not blocking projectiles
 * Fixed compass pointer sometimes showing incorrect location

1.3.3.7 (beta)
 * Fixed being able to soft-lock the game by hard-quitting after the final Nailsmith upgrade
 * Fixed Monarch Wings cutscene issue
 * Altered Shade spawn position near Watcher Knights
 * Added auto-save when entering a Dreamer's hiding place
 * Fixed splash reactions for Quirrel and Spa Bugs
 * Additional bug fixes and improvements

1.3.3.3 (beta)
 * Fixed an issue from previous public beta where new game could not be created
 * Added options for framerate capping
 * Additional bug fixes and improvements

1.3.3.1 (beta)
 * Added options for framerate capping
 * Additional bug fixes and improvements

1.3.2.8 (beta)

1.3.2.7 (beta)
 * Fixed display issue during final boss battle
 * Fixed mapping display issues
 * Fixed missing dialogue
 * Fixed grimmchild effect errors
 * Fixed musical error during late game NPC cutscene
 * Fixed display error on shiny items

1.3.1.8 (beta)
 * Fixed Linux achievements not firing
 * Fixed issue where Soul Master could become stuck in an infinite loop
 * Fixed lever resetting in Stag Stations
 * Small graphical fixes

1.3.1.7 (beta)
 * Fixed issue where Dreamshield was not blocking projectiles
 * Fixed compass pointer sometimes showing incorrect location
 * Removed strange invisible wall in late-game area
 * Fixed error in Simplified Chinese journal screen
 * Fixed issue where some save files from older versions weren't being read
 * Fixed Cloth never leaving Dirtmouth
 * Minor bug fixes and tweaks
 * Small graphical fixes

1.3.1.5
 * Lifeblood
 * Soul Tyrant has more health, and there are fewer delays between his attacks.
 * The Hollow Knight has more health.

1.3.1.5 (beta)

1.3.1.2 (beta)

1.3.1.1 (beta)

1.3.0.9 (beta)

1.3.0.8 (beta)
 * The Hollow Knight's pillar attack does 2 damage.

1.3.0.6 (beta)
 * Mac OS X has 1800p resolution options.
 * Salubra does not appear if the player has full SOUL while standing, then sitting on the bench.
 * In Trial of the Fool, for the wave with the horizontal Garpedes, the player can no longer go on the top platform and still be beneath the most top Garpede.

1.3.0.4 r8635 (Lifeblood beta)
 * One boss has been seriously upgraded. A true challenge awaits!
 * A brand new boss with a new music track by Chris Larkin!
 * Map Markers are here! Cartographers rejoice! (sample below)!
 * Extras added to the Extras menu!
 * Numerous game balances and tweaks (Heavy Blow is now good… just kidding)
 * Various bug fixes
 * Additional sound effects and voices
 * Optimisations and performance enhancements

1.2.2.2 (beta)
 * Fixed missing Dung Defender audio
 * Removed erroneous green/blue pixel
 * Fixed issue where a boss could be damaged before start of battle
 * Minor graphical fixes
 * Minor cutscene fixes
 * Fixed issue where some enemies and bosses could break when being killed by extra sources of damage eg. Dreamshield, Flukenest
 * Fixed issue where lever could be hit through a wall
 * Dialogue fixes
 * Fix for new boss’s title in Italian
 * Fixed issue where Fury of the Fallen did not work while wallsliding

1.2.2.1
 * Further fixes for the issues in the previous build, eg some switches not working in a late game area.

1.2.2.0 (beta) 1.2.1.7
 * Further fixes for the issues in the previous build, eg some switches not working
 * Fixed an issue where some chests will not open

1.2.1.4
 * Fixed Nightmare King not appearing
 * Fixed issue where Nightmare King didn’t take damage correctly during stunned phase
 * Fixed reactivity issue on Monomon’s tank
 * Removed duplicate charm notch
 * Updated credits
 * Fixed issue where Grimmkin could be fought twice
 * Enemy placement adjustment in City of Tears

1.2.1.3 (beta)
 * Fixed issue where Collector’s jars did not spawn enemies
 * Fixed potential soft-lock in late-game hidden area
 * Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location

1.2.1.0
 * The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.
 * New charms available
 * Added Brazilian Portuguese (Beta)

1.1.1.8
 * Fixed issue where defeating Collector with Defender's Crest equipped could make him invincible.
 * Fixed issue where certain bosses were invulnerable to Flukenest
 * Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence
 * Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.
 * Re-added missing audio and art to new Hidden Dreams boss.
 * Slight adjustment to a Hidden Dreams boss’s falling attack.

1.1.1.7 This fixes both the unkillable enemy in City of Tears and the credits glitch.

1.1.1.6
 * Title screen change to celebrate the release of Hidden Dreams
 * Fixed issue where a Hidden Dreams boss's roar could stay on screen if he was stunned during a certain move
 * Fixed an issue where an enemy could 'die twice' if bombarded with attacks, eg multiple flukes, hatchlings, spore shroom. This was the cause of a number of issues, including the Mantis Lords fight sequence breaking and the waves in Colosseum of Fools desyncing. Should be all fixed now!
 * Slight tweaks to Flukenest damage

1.1.1.4
 * Hidden Dreams
 * New Upgrade: Dreamgate
 * Two new bosses (White Defender and Grey Prince Zote)

1.0.3.8
 * Fixed additional issue where some boss/NPC names weren’t appearing.
 * Preliminary testing for Japanese language

1.0.3.7
 * Fixed an issue where Great Shield Sentry could become frozen.
 * Further language refinements and fixes.

1.0.3.5
 * Fixed a soft-lock when speaking to certain characters in Chinese language.
 * Further language refinements.

1.0.3.4 (beta)
 * Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).

1.0.3.3 (beta)
 * New languages: German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
 * Fixed issue where some boss/NPC names weren't displaying correctly.
 * Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
 * Slight adjustments to White Palace respawn locations.
 * Enemy behaviour adjustments.
 * Cutscene refinements.

1.0.3.2
 * Added beta support for Simplified Chinese and German
 * Fixed issue where Dung Defender did not react to Dream Nail during battle
 * Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes

1.0.3.1
 * Added initial language menu on first game launch
 * Fixed issue where charms that increase nail-slash size did not apply while wallsliding.
 * Fixed issue where in-game timer displayed incorrect playtime.

1.0.2.8
 * Fixed issue where trigger for Zote event could be skipped.
 * Fixed issue where Failed Champion dealt incorrect damage after being stunned
 * Improved performance in some targeted scenes, for lower end machines.

1.0.2.8 (beta)
 * Additional Optimisation
 * Fixed issue where Failed Champion dealt incorrect damage after being stunned
 * Improved performance in some targeted scenes, for lower end machines.
 * Made Quickmap double-tap shortcut easier to register and made it work while sitting at benches
 * Fixed issue where trigger for Zote event could be skipped.

1.0.2.6 (beta)
 * Fixed an issue where dying just as you defeat your Shade could produce some odd results.
 * Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
 * Fixed soft-lock issue that could occur before fighting Broken Vessel.

1.0.1.9 (beta)
 * Fixed an issue where player could Superdash in mid-air
 * Lore clarification for Deepnest Stagway
 * Fixed an issue where game could crash at load of main menu for machines with low RAM

1.0.1.4 (beta)
 * Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
 * Fixed an animation error on player character when exiting a late-game cutscene
 * Fixed Shrumish Ogre persistence issue
 * Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
 * Decreased heap size allocation at start-up.

1.0.1.2 (beta)
 * Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
 * Fixed issue with sfx not playing correctly on some breakable one-way walls
 * Fixed issue for some players whereby collecting a mask fragment would white out the screen

1.0.1.1
 * Fixed issue where defeating Crystal Guardian and then immediately dying prevented his Bench from becoming useable.
 * Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
 * Fixed City Crest in statue displaying over player.

1.0.0.7
 * Reduced slowdown issues around Failed Tramway.
 * Initial optimisation improvements.
 * Added Cornifer ambient hum and paper trail.

1.0.0.6
 * Initial Steam release version

1.0.0.5
 * Initial GOG release version