Cut Content (Hollow Knight)

This page contains a list of cut content for Hollow Knight. Before the release of the game, some content was announced or shown that ultimately did not make it into the final release. Some cut content was never announced but can instead be found in the game's files.

Cut Areas Most revealed areas did make it into the game, with only minor rooms being scrapped. However, there were some moderately sized areas that were entirely cut from Hollow Knight. Expand...

Cut Charms In the reveal of the charms system, an image showing various charms was shown in a Kickstarter update. Some of these charms made it into the game, although others did not, and some have so far been left unnamed. Several of the cut charms seem to appear on each of the Charm Achievements.

The ability to "Glorify" charms was scheduled to appear in the Godmaster content pack, when it was still named ''Gods and Glory. '' Expand...

{| class="article-table"
 * Unending Greed Glass.png

Unending Greed (Glass)
"Causes much more Geo to drop from enemies, but will break if you’re defeated while it’s equipped! Be careful and don’t let your greed blind you to the dangers ahead."

Possibly an early version of Fragile Greed.

Appears to be a blue tinted version of Unbreakable Greed.


 * Vengeful Swarm.png
 * Vengeful Swarm.png

Vengeful Swarm
"When taking damage, spawn angry hatchlings that attack nearby enemies."

Possibly a very early version of Thorns of Agony or Glowing Womb. Appears to be a dull version of Unbreakable Heart.
 * Cut Charm 02.png
 * Possibly an early version of one of Lifeblood Heart/Core, or possibly Joni's Blessing.
 * Cut Charm 03.png
 * Possibly an early version of Fragile Heart.
 * Cut Charm 03.png
 * Possibly an early version of Fragile Heart.
 * Cut Charm 06.png
 * An early, duller version of the Dashmaster Charm.
 * colspan="2" |
 * colspan="2" |
 * colspan="2" |

Unknown Charms
Some of these charms appear in the Hollow Knight Press Kit, and most are simply labelled Generic_Charm. However, only the first Charm on the bottom row, Charm_Wall_Reveal, has a meaningful name and hints that the charm was possibly meant to highlight breakable walls.
 * colspan="2" |
 * colspan="2" |

Zote Charm
The Zote Charm was an idea thought up by William Pellen that did not make it into the final game. It would have made the Knight die in one hit.
 * }
 * }

Cut Dialogue & Developer Notes The game files of Hollow Knight contain various unused dialogue, notes left by Team Cherry, and other text that cannot be found in the game itself. This text can be extracted from the files with tools such as Asset Studio.

The canonical status of most of this text is debatable as it is not used in the game. However, there is some dialogue that is used in the game which is similar to a few unused lines. Expand...

Unused Dialogue Below are various cut lines of dialogue for several NPCs and enemies. Expand...

Unused miscellaneous text Any miscellaneous unused text such as pick up prompts, cut lore tablets or unused Hunter's Journal entries are listed below. Expand...

Developer notes The following are developer notes that detail various aspects of Hollow Knight's lore or dialogue of characters. Expand...

Cut Enemies Several enemies and bosses did not make it into the final game. Some of them can be encountered as NPCs or corpses instead, while others were merged into a single enemy. Expand...

Cut NPCs Only two NPCs ended up not being used. These NPcs are not named and only make one or two appearances in promotional material. Expand...

Cut Spells & Abilities A few spells and abilities that were shown before release were never added to the final game. Some of them were modified and included in Hollow Knight under a different name. Expand...

Cut Miscellaneous Content Content such as unused Items or rooms which were cut or changed in the final release of the game. Expand...

Gallery Ari's Sketchbook

Early Maps

Miscellaneous Unused Assets

Unused Rooms

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