Trial of the Fool

The Trial of the Fool is the third and final trial available in the Colosseum of Fools to the player.

Requires to open.

Upon clearing it for the first time, the player will receive and the  Fool achievement. Subsequent victories will reward only Geo.

Charm Sets

Fragile/Unbreakable Strength, Mark of Pride, Quick Focus, Thorns of Agony (optional).

Key theme of this melee build is taking out a large volume of enemies safely and quickly, foregoing defensive charms in favour of risk reduction and foregoing SOUL-generation charms as there are plenty of opportunities to gain SOUL.

Mark of Pride: The benefits of a long nail shine a lot in this trial. There will be many exchanges and positions that will not have been practiced and Mark of Pride's reach will give forgiveness in spacing mistakes. Fleeing enemies will also struggle to evade attacks given the extra reach. Finally, the reach of Mark of Pride will extend beyond that of many enemies' attacks, making timing considerably easier.

Fragile/Unbreakable Strength: Finishing off enemies fast means reducing risk of attack and finishing off waves quickly means reducing time between healing windows. Given these factors, a good offense becomes a good defense here, so Strength is highly valued.

Quick Focus: As per usual, this will allow to heal more in shorter time. This becomes important later in the trial as opportunities to heal are significantly reduced, making quick heals to hold off until the next opening important.

Shaman Stone: Better combined with Soul Eater, it allows the knight to one shot a lot more enemies with Shade Soul. (such as Primal Aspids and Armoured Squits)

Soul Eater/Soul Catcher: Allows the player to gain more soul from enemies, meaning better chance of healing and using spells.

Lastly, Thorns of Agony allows a counter against enemies. This is a big deal with low health enemies, as the counter often will pick off enemies, giving chances to escape tight spots that lead to taking damage.