Carefree Melody

Usefulness


The block chance resets to 0% every time the charm prevents damage, and increases with each hit taken. Overall, it negates damage on 22.4% of hits taken, which effectively gives the player 29% more health. At 15 damage taken in a battle (via healing), the charm will save an average of 4 masks, as much as the Lifeblood Core. Unlike the other health-increasing charms, it also improves the player's healing by 29%, since each mask healed will last longer.

The hit counter doesn't reset even when the charm is unequipped. If you manage to get hit many times without it activating, you can unequip the charm to store the increased block chance for later. Storing a 7 hit Carefree Melody means the next attack has a 90% chance to be blocked. This can be especially useful against radiant bosses in the hall of gods, as a single blocked attack effectively doubles the player's health. However, there's only a 1.5% chance of getting to 7 hits without it activating, so grinding for 90% block means taking an average of 293 hits. Comparatively, getting the charm to 70% block would happen once every 17 hits.

Will allow the effects of other charms to continue through or activate alongside its own effect, save for Grubsong which requires taking actual damage.

Probability
The overall probability of blocking a hit comes out to 22.3794%, leading to an effective increase in player health of 28.8317%.

The odds of the charm activating increase with each hit taken since it last blocked damage:

Getting the charm up to 7 hits without it activating can take quite a long time:

How to Acquire
After banishing the Grimm Troupe, the charm can be acquired from Nymm by talking to him in Dirtmouth.

Trivia

 * This charm takes up the spot that Grimmchild was in previously.
 * The Delicate Flower will be destroyed even if damage was negated by Carefree Melody.
 * Carefree Melody is inaccessible in Godseeker Mode.
 * The precise portion of damage blocked is 22.3794%, leading to a 28.8317% increase in health
 * The precise chance of it activating on the 1st, 2nd, ... hit are 0%, 10%, 18%, 21.6%, 25.2%, 17.64%, and 6.048%. The odds of getting to 7 without activating is 1.512%

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