Talk:Nightmare King Grimm/@comment-39421700-20190529000237/@comment-39421700-20190529002033

my suggestions:

fire bats: as the 1rst bat is overhead, do a full jump over the second. once you start to descend, the 3rd will go over your head, and you can dash over the last to hit grimm twice.

dive dash: DO NOT TRY TO PUNISH THIS MOVE. when he warps away, he will stand up to his full height, boosting the height of his hitbox and smacking you if you try to nail bounce. just avoid the dive, then jump when he hits the ground, then stall in the air with dash as the flames disappear.

dash uppercut: he almost always appears at a distance where, with good reflexes, you can avoid by running instead of dashing. you can counter with one hit, then take a step back to avoid the flames. if he corners you, jump overhead and immediatly dash to avoid the uppercut. once you hit the ground, step towards grimm to avoid the flames.

flame pillar: take short, quick steps towards grimm. once the third pillar activates, dash towards grimm and hit him two-three times. if you're low on health, you can heal when you get out of the way of the fourth pillar.

pufferfish: don't just hop over the fireballs, hop over and towards grimm. the second you pass the fireballs, turn around and retreat back to the walls. rinse and repeat. it helps with all the layouts.

ground spears: just stay calm, and take a tiny step to get to a safe spot. free heal.

charms to use: mark of pride, soul eater, quick focus

with this strategy, I only used my double jump on misinputs and didn't even have shadowdash! It really, really simplifies the battle!