Soul Twister

Behaviour and Tactics
Appears out of thin air, this enemy conjures orbs that float around them or homes in on the Knight. Teleports frequently around their territory, making it difficult to hit and impossible to corner.

It is recommended to use Nail Arts such as Great Slash to dispatch them quickly. Dash Slash can also help close the range with them.

If neither of these options are available, the best tactic then is to wait for the enemy to conjure an offensive orb and then rush in to attack it after avoiding its projectile, as it cannot teleport immediately after firing a projectile. Depending on their location, avoiding the orb can be as simple as jumping over or dashing. Utilizing the terrain to prevent them from attacking from disadvantageous positions is also advised. Forcing them into smaller rooms and hallways where they have fewer angles of attack is also recommended to make dodging more predictable, and to make it easier to get in hits. Vengeful Spirit is also useful for attacking at range, as they do not deliberately teleport to avoid projectiles.

Fleeing from these enemies is very difficult, as they will relentlessly teleport after the Knight upon their activation. They will not follow the Knight into other rooms marked via a screen transition, however.

Location
They appear in the Soul Sanctum, only to the east of the Soul Master arena. They also appear in the 9th, 10th, 11th and 17th waves of the Trial of the Fool.

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