Talk:White Lady/@comment-37570108-20181120124605/@comment-36210152-20190202065602

i disagree COMPLETELY. If anything, it really adds to the freedom of exploration that you can get an ending without knowing anything.

The knight knows just about as much as you do during your first (blind) playthrough, so I feel that being able to end the story in a traditional sense, without knowing the full picture/tasks you need to take only makes the end result - when you actually work out the real jist of gettting the proper endings - all the more satisfying; you were able to uncover it on your own, not have the game forcefeed it to you.