Category:Lifeblood

"A Kingdom Upgraded! New Boss. Upgraded Bosses. Tweaks and Refinements across the whole game."

Lifeblood is a major update to Hollow Knight originally planned for the release of the game on Nintendo Switch. It was pushed to beta testing on March 23rd, 2018, with its name and content revealed on the 24th. . Lifeblood was then released on April 20th, 2018.

This update enhanced many technical and visual aspects of the game, balanced the gameplay and added a new boss fight with its own theme.

Main menu

 * The background of the title screen can be changed (Extras section). The menu styles include:
 * Classic (Unlocked from start)
 * Hidden Dreams ( Hidden Dreams update)
 * Grimm Troupe ( The Grimm Troupe update)
 * Lifeblood (Lifeblood update)
 * Infected (Unlocked by beating The Hollow Knight)
 * Void (Unlocked by beating The Radiance)
 * Steel Soul (Unlocked by completing Steel Soul Mode, any ending)

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 * Two more with the Godmaster update:
 * Godmaster (Godmaster update)
 * The Eternal Ordeal (Unlocked by getting 57 kills in The Eternal Ordeal)
 * And one last one with Voidheart Edition:
 * Voidheart (Included in Voidheart Edition)


 * A changelog was added to the Extras section in the main menu, which includes information about every major version of the game
 * Blur quality can be changed through the Video menu

Visual Changes
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 * The Hive area gained a complete visual redesign
 * The Zote statue implemented in the Hidden Dreams update now only has four candles, but will still turn gold after ten defeats
 * Animation for travelling the stagways is longer and now able to be skipped


 * Parallax is a lot smoother and clearer
 * Using Crystal Heart Dash now gives off a flash of purple light
 * Tram pass slots now have a glowing yellow light
 * Calling and riding the Tram now has a rippling overlay effect
 * New room transitions have been implemented
 * The map has been updated in accordance to these changes
 * Kingdom's Edge map has been slightly changed for clarity
 * The Knight now has a new burst animation when taking damage
 * Damage taken from coming in contact with spikes triggers a unique burst animation
 * Damage taken that deals multiple masks now triggers a new burst animation
 * This animation can be seen when the Knight is killed
 * Dying in Steel Soul Mode has a unique animation
 * Decorative mushrooms in the Fungal Wastes now react to the Knight walking over them and let out a puff of spores
 * Destroying decorative pipes in the Royal Waterways makes them leak sewage
 * The arena for the Lost Kin loses saturation and is more greyscale
 * There are now three unique GIFs for loading screens: normal, dream and the Colosseum of Fools
 * New icon for getting an achievement
 * "Infected" liquid physics and effects have been modified
 * Modified effects for obtaining Shade Cloak
 * A red barrier now appears when the Knight uses a spell in the secret room in Grimm's Tent

Enemy Changes
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 * Hivelings are now much larger and have more HP
 * Traitor Lord gained two new attacks, now deals two masks of damage and is a lot faster
 * Traitor Lord has a visual cloud of orange Infection surrounding him


 * The Hollow Knight's diving flame pillar attack now does two masks of damage
 * The Collector can now be staggered
 * Nightmare King Grimm is now only accessible while wearing the Grimmchild charm
 * Some Warrior Dreams had contrast and colour tweaks
 * Hive Guardians do two masks of damage
 * Volatile Mosskin explode faster upon death
 * Desolate Diving onto Flukemarm no longer functions
 * Husk Hive can spawn Hivelings more frequently with only a short pause
 * False Knight's stagger animation is faster
 * Fungified Husk's spore cloud is significantly bigger
 * The bodies of the Watcher Knights have been rearranged
 * Belflys will leave their skull behind after death, when they die by themselves it will still count towards the Hunter's Journal
 * Lifeblood Cocoons now contain a fixed number of Lifeseeds

NPC Changes
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 * The Dung Defender now has extra dialogue after the Knight beats the White Defender five times
 * If the Knight encounters the new dialogue from the Dung Defender and then re-enters his home, a dung statue of the Knight can be found next to the others.
 * Divine now has extra dialogue when the Knight talks to her while wearing the Defender's Crest (added for a misconception)


 * Dreamer sequence after the Hornet Protector fight in Greenpath has new animations
 * New dialogue and animation for Hive Queen Vespa once the Hive Knight has been defeated
 * Bretta's previously added dialogue now coincides with the number of candles lit on the Zote statue, she will also run away after four defeats of Grey Prince Zote

Charm Changes
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 * Flukenest's damage has been nerfed and now costs 3 notches
 * Weaversong's Weaverlings do more damage (up from 2 to 3) with a new attack animation and can stagger bosses
 * Weaversong and Sprintmaster have a new interaction which causes the Weaverlings to move faster, wander a bit farther from the Knight and jump higher


 * Weaversong and Grubsong now have a new interaction which causes damaged Weaverlings to give the Knight SOUL
 * Joni's Blessing now only grants 40% + 1 more HP (down from 50% + 1)
 * Fury of the Fallen's activated effect has a new design and instead of a red circle highlighting the Knight, they now emit red smoke
 * New animation for when Grimmchild attacks Millibelle

Audio Changes
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 * Fungoons have a new attack sound
 * Bluggsacs have an idle sound
 * Fool Eaters have a new attack sound


 * Mosscreeps have a new spawn sound
 * Siblings have a new spawn sound
 * Crystallised Husks have a new attack sound
 * Wingmoulds have a new sound when they are struck
 * Shrumal Warriors have a new death sound
 * Shrumal Ogres have a new death sound
 * Shrumelings have a new sound for when they pop up and run away
 * Volatile Mosskin have new attack and death sound
 * Mosskin have a new attack and death sound
 * Moss Knights have new attack and death sound
 * Gulkas have a new death sound
 * Mistakes have a new death sound
 * Sporgs have a new sound when they pop out to attack
 * Glimbacks have a new and louder scuttling sound whilst patrolling
 * New sound for placing a Dream Gate in an invalid location
 * Dreamshield makes a new sound when it passes over a piece of Geo
 * Dung Defender and White Defender now audibly pounds his chest when he transitions
 * Sound for when spikes are revealed at the beginning of the fight with Mantis Lords has been changed
 * Different audio volume levels for arena/wave-styled fights in City of Tears
 * New sound for breaking mushroom flora in Fungal Wastes
 * New sound for breakable pipes and such in Royal Waterways
 * Bretta is now audibly scared when first finding her

Promotional Art

Saviavida Lifeblood Update Lifeblood Lifeblood