Grimmkin Master

LOCATIONS
MISSING

Behaviour and Tactics
Like other Grimmkin spirits, Masters will spawn when the Knight approaches a flame with the Grimmchild equipped, at which point they will become aggressive, following and attacking the Knight until he kills them or leaves the current map. They normally fly out of range if the Knight tries to approach them, but are left vulnerable for a few seconds after performing an attack shortly before vanishing.
 * Heavy Tackle: Charges directly at the Knight with extreme speed. Can be dodged or Shade Cloaked through. It is possible, but risky, to attack them during this charge. Sharp Shadow allows damaging them with minimal risk simply by dashing through them.
 * Grimmfire: Fires five fireballs at once, three in the same pattern as Grimmkin Novices and two more in the gaps between them after a slight delay. The Master is then left vulnerable for a few seconds.
 * Flame Dance: Fires four fireballs that spiral outwards from the Master's body. This attack also leaves the Master vulnerable.

Мрачный мастер