Dung Defender

Hunter's Journal


''Skilled combatant living at the heart of the waterways. Assails intruders with balls of compacted dung.   ''

''Fighting for 'honour' or for 'loyalty'... You may as well be fighting for dust. If you want to kill, do it for your own sake. that is the true nature of the hunter.'' The Dung Defender is a boss and later friendly NPC found in the Royal Waterways. He is one of the Great Knights, and his true name is Ogrim.

Behaviour
The Defender does a variety of attacks:
 * Conjures two balls of dung that he throws out after one another that bounce around in the boss arena for a short while
 * Occasionally, he himself will curl into a ball and bounce around, usually along with the two balls of dung
 * He will dive into the ground, move around underground and reemerge, throwing four, smaller balls of dung that break upon impact with the ground of the player
 * Occasionally, he will appear as if he's swimming in dung while he's dived into the ground, emerging occasionally from the ground
 * Once enough damage is done to him, he will do the above attacks in a quicker succession. After this, he will also detect where the player is on the ground when he dives and will try to reemerge close to them.

Tactics
In the beginning of the fight, try to dodge the balls as best as you can. When he stops to conjure the two balls of dung, stand next to him, hit him once, step back when he throws the ball, step forward to hit him again and quickly step back when he throws the second one. This is the safest way to damage him with little risk. Generally speaking, he is one of the easier bosses in the game. Quick Focus will allow the Knight to almost trivialize the battle. Standing in a corner while he throws his dung balls typically provides lengthy opportunities to heal.
 * Towards the end of the fight when he does his attacks more frequently, you will notice that he will dive in more often and keep throwing the four balls of dung a lot. Staying right at the left side of the arena is almost completely safe as he will always try to reemerge from the ground close to the player and the balls will just drop on the wall, giving you a safe spot to damage him.

Trivia
"'Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender.""Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.'""Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm.'"
 * From the Kickstarer reveal page:
 * He is presumably one of the only two living members of The Pale King's five Great Knights (the second being Ze'mer).
 * After his boss fight, the player can access a room by using Descending Dark below the giant switch in the room to the right of the boss arena. In it is the Dung Defender sleeping amongst a set of five statues made of dung, presumably depicting the Great Knights.
 * He's also one of three bosses to survive his boss battle, the others being Hornet and Zote the Mighty.