User:LeeUSM/Temporary Quests Page (for NPC encounters)

Quests are in-game tasks the player receives from NPCs, which grant various rewards upon completion.

For a list of Nintendo Switch "Quests," see Achievements.

Delicate Flower
''Che' asks perhaps impossible things? Mad things? For Le'mer to take up such quest would be a kindness che' has near forgotten.''

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Given by the Grey Mourner to be delivered to the grave of the Traitor's Child in Queen's Gardens. Taking any damage or attempting to use Fast Travel or Dreamgate will destroy the flower, after which the player will need to acquire a new one from the Mourner. Successfully delivering the flower rewards a Mask Shard and the Solace achievement.

Isma's Tear is needed to access the Queen's Gardens. Before accepting the flower, it is recommended to go to the Queen's Gardens and unlock the shortcut to the local Stag Station. This is because the path to the grave of the Traitor's Child is located in the same room as the entrance of said station. If the shortcut is unlocked, the player will have to face only one Mantis Petra in the Gardens on the way to the grave. If not, it's a very long way fraught with difficult platforming and powerful enemies, which are almost guaranteed to destroy the flower.

It is a good idea to do this quest before the Forgotten Crossroads becomes Infected, as the Furious Vengeflies are extremely fast and aggressive. This will limit the offensive options, since it is not possible to get the Monarch Wings without killing the Broken Vessel and thus triggering the infection. However, on the optimal route, the only threatening enemies faced will be one single Mantis Petra and a few Spiny Husks. It is recommended to have at least the Great Slash, a Coiled Nail and Fragile Strength for dealing with those.

If the Crossroads are already infected, it is recommended then to wait to have a Pure Nail and use the Grubberfly's Elegy in combination with Quick Slash and Fragile Strength.

One good route is to leave the Resting Grounds through the Blue Lake and into the Forgotten Crossroads. Once there, head towards the room to the bottom left of the map, the one with the acid pool. Dive into the acid and take the shortcut to Fog Canyon, then head into the Queen's Gardens. Ooma and Uoma are very passive, making the trek fairly easy to do without being damaged as long as there is no collision with anything on the way down through the vertical shaft. In the Queen's Gardens, take the shortcut towards the Stag Station. There are three spiky sections in the corridor that leads to the grave.

The grave can also be approached from Fog Canyon through the Fungal Wastes, as showcased here.

For those who struggle with combat, the easiest but most time-consuming method is to pick a route from the grave to the Grey Mourner and kill everything along the way without using a bench to save or heal. Some enemies like Furious Vengeflies and Mantis Petra do not respawn until the player sits on a bench. When carrying the flower to the grave, the player will only need to worry about environmental hazards and weaker enemies such as Aspid Hunters, Mossflies, and Uoma as long as a bench has not been used.



A Nailsmith's Obsession
When his job is done; when the perfect blade is forged; what meaning remains for the Nailsmith?

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Found in the outskirts of the City of Tears in an isolated hut. His only desire is to forge the perfect Nail using Pale Ore.

He'll provide the first nail refinement for Geo only, after which he will require Pale Ore and Geo to upgrade further (see Nail for prices).

After having him forge the Pure Nail, the Nailsmith will step outside and asks the player to cut him down. Obliging him sends him plummeting down to the waters below, though his corpse is never found.

This will award the 'Purity' achievement. If the player leaves him, not granting his request however, he can be found with Nailmaster Sheo and will award the 'Happy Couple' achievement after talking to him.

He will then remain in Sheo's hut for the rest of the game, engaging in modelling for Sheo and making wooden figurines together.

Nailsage's Pride
''...Wherever you are... Whatever it is you do now... I hope you three are looking after yourselves...''

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Sly is initially found in a hovel in Forgotten Crossroads, slowly succumbing to the infection. Breaking him out of it by talking to him prompts him to leave and open his shop at Dirtmouth.

After having obtained all three Nail Arts taught by his former pupils Nailmaster Oro, Nailmaster Mato and Nailmaster Sheo, Sly reveals himself as the legendary Nailsage and gifts the player the Nailmaster's Glory charm.

Dream No More
''...Could it achieve that impossible thing? Should it?''

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The "true" ending of the game, one of three possible endings.

Requirements: While Hornet has the Hollow Knight pinned down, if the player uses the Awakened Dream Nail on them, they will be transported inside Hollow Knight's mind to challenge The Radiance. At the end of this fight, the Hollow Knight returns as a Shade that rips open the Radiance's face, allowing the Knight to destroy it once and for all.
 * Having acquired Void Heart
 * Defeating The Radiance

After The Radiance is defeated, the Infection is purged and the Black Egg remains open. Hornet wakes up to find the Knight's mask broken in half at the centre of a crater in the room, implying the Knight has either died or returned to the Void.

Unlocks the "Dream No More" achievement.

Grubfather's Lament
...Home...

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The Grubfather in Forgotten Crossroads has lost all of his Grubs. They can be found throughout Hallownest trapped in glass jars. When The Knight is close enough to their location, a faint crying noise can be heard in their general direction. Breaking the jars will send the Grubs back to the Grubfather. When the Knight next returns to the Grubfather, he will reward them with Geo and other items depending on how many Grubs have been saved. There are 46 grubs to be found in total.

Rescuing 33 Grubs reward the Grubfriend achievement.

After all Grubs have been rescued and rewards collected, returning to the Grubfather will reveal that all the Grubs are gone from their holes, and the Grubfather is now laying in the center of the room, his stomach extremely bloated. The muffled noises of Grub chatter can be heard near him. Unlocks the Metamorphosis achievement.

Secret of the Stagways
'' I'd thought its location lost to my failing mind, but now I can almost remember the path. ''

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Upon opening the first Stag Station, the Last Stag tells the player about the Stagways and that no one has travelled them for a long time. The Stag will tell the player facts about each area around each Stag station opened. As more and more Stations are opened, the Stag will slowly remember more about the Stag Nest, and once all have been opened, it will take the player there.

Inside, many Stag's corpses are found along with a broken egg that yields a Vessel Fragment. Talking to the Stag then hints that its kin is still alive, also supported by the its name changing from "The Last Stag" to "Old Stag" afterwards.

Bretta
''Ohhh... please... don't leave me behind!''

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Found in Fungal Wastes, sitting alone in the dark, muttering to herself. After talking to her, she'll head back to Dirtmouth, unlocking her house and a Mask Shard as reward. Her house becomes filled with paintings and dedications to The Knight, showing her infatuation with them.

If the player chooses to save Zote the Mighty and defeats him in the Colosseum of Fools, Zote will show up in Dirtmouth and Bretta will fall in love with him instead, the contents of her house changing to idolize Zote instead of The Knight.

This also opens up a passage in Bretta's house leading to a basement with a statue of Zote. Hitting this statue with the Dream Nail will initiate a fight with Grey Prince Zote.

Defeating Grey Prince Zote 10 times will cause Bretta to leave town. Talking to Elderbug hints that she seems to have overcome her hero-worship complex and has set out on her own.

Millibelle
...When next to return to that delightful spa?...

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Millibelle is an NPC encountered running a stand in Fog Canyon. She provides a banking service to the player, holding the player's Geo.

She will hold a maximum of for the player, but will run away and abandon her stand with the money after more than  is deposited and the player has rested at a bench.

After this point she can be found at the Hot Spring in Pleasure House. Here the player can reclaim their stolen Geo by attacking her, bouncing her around harmlessly while causing the Geo to fall out of her.

Wandering NPCs
NPCs who appear in several different locations throughout Hallownest. Finding and speaking to them is optional, save for a few encounters, but can result in different dialogue or situations.

Cloth
Stay alive and let's meet again on the road ahead.

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IN PROGRESS

Tiso
''...The perfect challenge. I can already taste my victory...''

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IN PROGRESS

Zote
''Know this, cur. I am Zote the Mighty, a knight of great renown.''

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IN PROGRESS

Mister Mushroom
''...Oh. Excuse me.''

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IN PROGRESS

Quirrel
''What is this feeling?... So familiar. Drawn forward yet repelled.''

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Quirrel is a travelling observer, who, in times gone by, worked for Monomon the Teacher. As a result, he carries a mask identical to Monomon's on his forehead, which controls the protection of the dreamer. However, he seems to have lost all recollection of ever being in the Kingdom, although he frequently remembers various random pieces of information. He takes a cynical viewpoint on the world, and often comments on the beauty of the Kingdom's ruins. He seems to be "attracted" to the Teacher's Archives, which is where he once worked.

Quirrel is first encountered in the Temple of the Black Egg, staring at the egg in deep thought. Here, he explains how he is somewhat drawn to the egg, and he jokes about how the knight could use the weapons of the fallen travellers who have come before them. After the Knight beats False Knight, Quirrel leaves the temple.

Quirrel's second encounter is at the Lake of Unn. He is sitting at the lake's edge, honing his nail's edge. He comments on the poor state of the Knight's nail, and tells him that it may be too weak for the enemies deeper in Hallownest.

Quirrel is next seen in Queen's Station. He tells the Knight about how grand and busy the Station would have been when it was active, and how it is a shame that they are two of very few bugs who can appreciate the beauty of the Station. When Dream Nailed, he remarks upon the power of the Pale King, to have even the mighty Stags bow down to him.

If the player hasn't yet upgraded their Nail, and still uses an Old Nail, Quirrel will appear in the Mantis Village. Here, he warns the Knight of the Mantis Lords that lie ahead, and recommends the Knight to seek out the Nailsmith in the City of Tears. This encounter serves to demonstrate Quirrel's kind and helpful nature.

The next time the Knight encounters Quirrel is on a bench in the City of Tears. He appears to enjoy the general aesthetic of the City, and states how he would like to see the source of the City's constant rain before he leaves the kingdom. He also demonstrates that he is anxious about descending further, and cautions the Knight on the strength of the sentries that patrol the City.

Quirrel's sixth encounter is in Deepnest, at the hot spring. He tells the Knight how welcoming he finds the warm spring in the midst of the surrounding chaos, and reveals that there may be a village deep inside the area, whose inhabitants never accepted the Pale King as their ruler. When Dream Nailed, he wonders why the Knight seems to be sharing the same path as him.

Quirrel is next encountered in Crystal Peak, looking down onto Dirtmouth. He comments on how sad it is to see the husks in the peak endlessly mining the crystals in the areas, which he reveals to contain engery safer, but less powerful, than soul. He then ponders to himself how he knew such ancient knowledge. He proceeds to share with the Knight his thoughts on the scale of the world he inhabits, how the light from Dirtmouth seems so dim from high up, and how most of the inhabitants of the town could not begin to comprehend the vast scale of the world that lies beneath their feet.

Quirrel's next series of encounters happen before, during, and after the fight with Uumuu. Before the fight, he is located just outside of the Teacher's Archives. Here, he jokes about how the Archives are yet another surprise thrown at him by the Kingdom, and at the hilarity of the concept of a building stop a lake of acid. He quickly moves on, however, to say how the building seems to beckon him, and how he has a sense of déjà vu upon seeing it. During the Knight's battle with Uumuu, Quirrel will assist them, creating the openings for the Knight's attacks. After Uumuu is defeated, he will meet the Knight at Monomon's tank, where he seems to have regained some of his memory. He informs the Knight of the Teacher's past, and how she willingly became a seal to save Hallownest. He also begins to realise that Monomon has been calling him in order to lead the Knight to her, so that she may be defeated and her seal broken. Realising that at last his role in the world is complete, he begins to feel fatigued.

The last time that the Knight encounters Quirrel is at the Blue Lake. Here, Quirrel is reclining, and tells the Knight that he finally feels at peace. He has seen the world twice over, and because the tragedy of the first time has been erased, he knows only Wonders. He also laughs at the futility of his life, to have lived twice, and yet remember so little. Talking this last time unlocks the Witness achievement. Once the Knight leaves the room, Quirrel will be gone forever.

It is unknown what happens to Quirrel after the Knight leaves, but it is probable that he either left Hallownest altogether, or drowned himself in the lake. Quirrel took a very cynical viewpoint on life, so it is not unlikely that he would end his own life after serving his purpose, much like the Nailsmith. The lake itself being the last place we see him is significant also, as in the City of Tears encounter he says that he would like to see where all the rain comes from - in short, he fulfilled not only his destiny but also his own, personal, exploration goals, and so he is wholly at peace with himself and the world.

Hornet
''I know what you are. I know what you'd try to do. I can't allow it.''

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IN PROGRESS