Deepnest



Hidden deep in the southwest corner of Hallownest, crawling with spiders of all shapes and sizes lies the nest. To the west is the Beast's Den, a massive webbed structure containing the Dreamer Herrah the Beast.

Points of Interest

 * Charm: Sharp Shadow (Requires Shade Cloak)
 * 4 Grubs
 * 1 Vessel Fragment
 * 1 Mask Shard (accessible through Fungal Core)
 * 1 Pale Ore (Requires defeating Nosk)
 * 2 Lifeblood Cocoons
 * Whispering Root: 45 Essence
 * 3 Soul Totems
 * 21 Geo deposits
 * 2 Rancid Eggs
 * 1 King's Idol

Sub-area: Beast's Den
A large web-filled cavern containing several structures suspended over a pool of water. The largest building is the resting place of Herrah the Beast. When The Knight first enters this building, they are encouraged by a group of what appear to be Husk Dandies to sit on the Bench, after which the Knight is trapped in webbing and taken to a labyrinth further inside.

Points of Interest

 * 1 Grub
 * 1 Soul Totem
 * 6 Geo deposits
 * 1 Hallownest Seal
 * 1 Rancid Egg

Sub-area: Failed Tramway
A destroyed Tram station in the northeast part of the Deepnest. Contains a Bench and the Tram Pass, which unlocks the use of Trams.

Points of Interest

 * Tram Pass

Sub-area: Weavers' Den
A small platforming area hidden in the northeast corner of the large chamber east of the Beast's Den. Inside, behind several breakable walls, is a small room with a large glowing glyph.

Points of Interest

 * 1 Chest: Geo.png
 * 1 Rancid Egg
 * Weaversong

Stag Station - Distant Village
In the darkest corner of Hallownest, tales tell of a mythical village that grants rest to weary travellers. Those who seek it must find peace there, for none ever return.

At the right top of the distant village, with a destroyed bench.

Tram Station
To the right of the hot spring, tram pass is needed to use the train for the first time.

Trivia

 * The area the Beast's Den is in (and the accompanying Stag Station) is named "Distant Village," suggesting that Deepnest (or at least part of it) might have once been a civilization like Dirtmouth or the City of Tears.
 * The presence of dead light fixtures and the existence of a Stagway and a (half-complete) Tram also give credence to this theory.
 * If a village did exist, its downfall happened at some point before The Last Stag worked in the Stagways.


 * This is the second opportunity the player has to abandon Zote the Mighty.


 * A room in Weavers' Den is filled with needles and thread, and the in-game files have it named "hornet_room". The corpses in the Den mention the "princess". This all implies that this room is, in fact, where Hornet stayed while under the care of Herrah.

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